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Showing 1 to 15 of 65 results Save | Export
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Megan Goeke; David DeLiema – Educational Technology Research and Development, 2024
Agency is a core pedagogical goal of the maker education movement. However, there are still many unknowns about how agency is identified in maker settings. To document maker educator professional visions of agency, we conducted video-cued interviews with eleven U.S-based maker educators using video clips of families making in a drop-in…
Descriptors: Professional Autonomy, Museums, Shared Resources and Services, Cooperative Learning
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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Wang, Weitian; Coutras, Constantine; Zhu, Michelle – Smart Learning Environments, 2021
With the increasing employment of robots in multiple areas such as smart manufacturing and intelligent transportation, both undergraduate and graduate students from computing related majors (e.g., computer science and information technology) demonstrated strong interests in learning robotics technology to broaden their career opportunities.…
Descriptors: Computer Science Education, College Students, Situated Learning, Robotics
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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
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Jin, Yi; Harron, Jason R. – Journal of Technology and Teacher Education, 2022
Before the COVID-19 pandemic, some teacher education programs started maker education initiatives to integrate the tools, practices, and mindset of the maker movement into their curricula. These efforts came to a grinding halt at the beginning of the pandemic due to the sudden transition to emergency remote teaching (ERT). Post-ERT, educators have…
Descriptors: Teacher Education Programs, Teacher Educators, Cooperative Learning, Problem Based Learning
Shannon M. Mersand – ProQuest LLC, 2022
In 2005, Dale Dougherty and O'Reilly Media founded "Make Magazine," and coined the term Makerspace, which is broadly defined as a community workspace where people come together to solve problems using materials and tools they might otherwise not have access to (Dougherty, 2012). Recently, schools have allocated funding and resources into…
Descriptors: School Libraries, Shared Resources and Services, Cooperative Learning, Problem Solving
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Caratachea, Matthew X.; Greene, Moe Debbagh; Jones, W. Monty – TechTrends: Linking Research and Practice to Improve Learning, 2023
The shift from traditional education to maker-centered learning calls for an analysis and evaluation of the current studies on professional development in maker-centered learning. The current systematic literature review was conducted to examine existing literature on teacher professional development for maker-centered learning. It aligns the…
Descriptors: Teachers, Faculty Development, Cooperative Learning, Problem Based Learning
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Lyon, Edward G.; Kochevar, R.; Gould, J. – International Journal of Science Education, 2023
Making in schools, where students produce and share physical or virtual objects, has garnered increased global attention for its potential to foster twenty-first century learning in STEM and develop students' inventiveness, creativity, and entrepreneurial thinking. However, there has been limited attention paid to how maker-centred learning…
Descriptors: Undergraduate Students, STEM Education, Self Concept, Individual Development
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Yazici, Hulya Julie – Decision Sciences Journal of Innovative Education, 2020
The increasing use of massive data requires effective teaching strategies for business analytics. The discipline combines analytical skills, information technology, and business-domain knowledge, and is challenging to teach to business students. This research demonstrates that business undergraduate students can benefit from an experiential…
Descriptors: Student Projects, Active Learning, Business Administration Education, Undergraduate Students
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Amélie Lemieux – Reading Research Quarterly, 2024
This article delves into moments of affect, puncturing the exchanges between an early career 2SLGBTQ+ researcher and a group of Canadian adolescents, mostly composed of girls, who developed a ClayMation video to take the pulse of emerging vibrancies in maker literacies. Among these dynamisms came the matter of gender in the research project.…
Descriptors: Gender Issues, Adolescents, Researchers, Novices
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Walan, Susanne; Gericke, Niklas – International Journal of Technology and Design Education, 2023
This case study aimed to investigate teachers' reflections on the transfer of makerspace activities into classrooms. Primary and secondary STEM teachers participated in a Continuous Professional Development programme about makerspaces. Data were collected in the form of written reflections and semi-structured interviews after the teachers…
Descriptors: Elementary School Teachers, Secondary School Teachers, STEM Education, Faculty Development
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Czaplinski, Iwona; Turner, Ian W.; Helmstedt, Kate; Corry, Paul; Mallet, Dann G. – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, we consider the perceived effectiveness of using industry-based transdisciplinary, complex problems as a vehicle for final year undergraduate mathematics students to apply their knowledge and skills in realistic settings, preparing them for the world of work. The discussion centres on a recently designed, implemented and evaluated…
Descriptors: College Mathematics, College Seniors, Undergraduate Students, Relevance (Education)
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Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Hashim, Fazida Hanim; Abdullah, Mardina; Rahni, Ashrani Aizzuddin Abd; Mustaza, Seri Mastura; Hussain, Aini; Zaman, Mohd Hairi Mohd – International Journal of Evaluation and Research in Education, 2020
This study examined the educational effects in strengthening programming skills among university's undergraduate engineering students via integration of a robotics project and an experiential learning approach. In this study, a robotics project was conducted to close the gap of students' difficulty in relating the theoretical concepts of…
Descriptors: Programming, Engineering Education, Experiential Learning, Active Learning
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Amorati, Riccardo; Ferrari, Elisabetta; Hajek, John – Language Learning in Higher Education, 2022
This study explores the effectiveness of podcasting as an approach to project-based and experiential learning implemented in an intermediate Italian studies unit at an Australian university. In the project, students are asked to write and record a podcast script on a topic related to their experience as university students or to events concerning…
Descriptors: Active Learning, Student Projects, Language Acquisition, Handheld Devices
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Kim, Oanh Duong Thi – Universal Journal of Educational Research, 2019
The transition towards a sustainable economy has given a new term "green competences". Green competences build upon the foundation of core competences including literacy, numeracy, communication, teamwork and problem-solving - which along with awareness of environmental issues and entrepreneurship, facilitate lifelong learning and…
Descriptors: Foreign Countries, Experiential Learning, Minimum Competencies, College Students
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