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Neumann, Kalianne L.; Alvarado-Albertorio, Frances; Ramírez-Salgado, Andrea – Journal of Technology and Teacher Education, 2020
Digital escape rooms can transform any lesson into an engaging learning environment. This article describes the implementation of a digital escape room in an undergraduate educational technology course for preservice teachers. The digital escape room was designed and developed using a 10-step process and covered the topic of gamification.…
Descriptors: Teaching Methods, Educational Environment, Preservice Teachers, Educational Games
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Linda D. Bloomberg – International Journal of Online Graduate Education, 2020
In the Spring of 2020, most educational institutions are rapidly having to convert to online education. Suddenly, instructors are no longer in the same physical space as their students. Separated from their students and colleagues, they are having to adjust their teaching approach rapidly, and are most likely learning as they go. This ubiquitous…
Descriptors: Electronic Learning, Teaching Methods, Success, Faculty Development
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Collentine, Karina – Hispania, 2016
Tasks provide engaging ways to involve learners in meaningful, real-world activities with the foreign language (FL). Yet selecting classroom tasks suitable to learners' linguistic readiness is challenging, and task-based research is exploring the relationship between learners' overall abilities (e.g., reading, grammatical) and the complexity and…
Descriptors: Reading Ability, Second Language Learning, Task Analysis, College Students
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Zemel, Alan; Koschmann, Timothy – International Journal of Computer-Supported Collaborative Learning, 2013
In this paper we examine how two groups of middle school students arrive at shared understandings of and solutions to mathematical problems. Our data consists of logs of student participation in the Virtual Math Teams (VMT) system as they work on math problems. The project supports interaction both through chat and through a virtual whiteboard. We…
Descriptors: Middle School Students, Interaction, Problem Solving, Mathematics Instruction
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Lin, Chiu-Pin; Shao, Yin-juan; Wong, Lung-Hsiang; Li, Yin-Jen; Niramitranon, Jitti – Turkish Online Journal of Educational Technology - TOJET, 2011
This study aimed to develop a collaborative and manipulative virtual Tangram puzzle to facilitate children to learn geometry in the computer-supported collaborative learning environment with Tablet PCs. In promoting peer interactions and stimulating students' higher-order thinking and creativity toward geometric problem-solving, we designed a…
Descriptors: Foreign Countries, Learning Strategies, Cooperative Learning, Problem Solving
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Cakir, Murat Perit; Zemel, Alan; Stahl, Gerry – International Journal of Computer-Supported Collaborative Learning, 2009
In order to collaborate effectively in group discourse on a topic like mathematical patterns, group participants must organize their activities in ways that share the significance of their utterances, inscriptions, and behaviors. Here, we report the results of a ethnomethodological case study of collaborative math problem-solving activities…
Descriptors: Computer Mediated Communication, Interaction, Case Studies, Mathematics Instruction
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Chung, Gregory K. W. K.; Shel, Tammy; Kaiser, William J. – Journal of Technology, Learning, and Assessment, 2006
We examined a novel formative assessment and instructional approach with 89 students in three electrical engineering classes in special computer-based discussion sections. The technique involved students individually solving circuit problems online, with their real-time responses observed by the instructor. While exploratory, survey and…
Descriptors: Student Problems, Formative Evaluation, Engineering, Engineering Education