NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 33 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Catherine Higgins; Ciaran O'Leary; Claire McAvinia; Barry J. Ryan – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The teaching of appropriate problem-solving techniques to novice learners in undergraduate software development education is often poorly defined when compared to the delivery of programming techniques. Given the global need for qualified designers of information technology, the purpose of this research is to produce a foundational…
Descriptors: Educational Technology, Computer Software, Undergraduate Students, Novices
Peer reviewed Peer reviewed
Direct linkDirect link
Moraes, Christopher; Blain-Moraes, Stefanie; Morell-Tomassoni, Sierra; Gorbet, Robert B. – International Journal of Technology and Design Education, 2021
Many design frameworks introduced to novices are not compatible with the behaviours and habits of mind of expert designers. This creates a barrier to effective practice, especially when novice designers tackle ill-defined, wicked problems. The W-model is a pedagogical framework that provides a prescriptive design model for novices, enabling them…
Descriptors: Design, Novices, Problem Solving, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Michael E. Robbins; Gabriel J. DiQuattro; Eric W. Burkholder – Physical Review Physics Education Research, 2025
[This paper is part of the Focused Collection in Investigating and Improving Quantum Education through Research.] One of the greatest weaknesses of physics education research is the paucity of research on graduate education. While there are a growing number of investigations of graduate student degree progress and admissions, there are very few…
Descriptors: Science Education, College Science, Science Instruction, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Barbosa Rocha, Hemilis Joyse; Cabral De Azevedo Restelli Tedesco, Patrícia; De Barros Costa, Evandro – Informatics in Education, 2023
In programming problem solving activities, sometimes, students need feedback to progress in the course, being positively affected by the received feedback. This paper presents an overview of the state of the art and practice of the feedback approaches on introductory programming. To this end, we have carried out a systematic literature mapping to…
Descriptors: Classification, Computer Science Education, Feedback (Response), Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Wallace, Colin S.; Prather, Edward E.; Milsom, John A.; Johns, Ken; Manne, Srin – Journal of College Science Teaching, 2021
In this paper we put forth a model for physics course reform that uniquely uses proven, research-based active-learning strategies to help students improve their physics knowledge and problem-solving skills. In this study, we compared the exam performance of students in two sections of the same introductory physics course. One section (the…
Descriptors: Novices, College Faculty, Experienced Teachers, Active Learning
Carl Christopher Haynes-Magyar – ProQuest LLC, 2022
Novice programmers need well-designed instruction and assessment informed by research and critical perspectives to conquer the historical challenges associated with completing introductory computer programming courses successfully. These issues include high dropout and failure rates, the struggle to acquire and retain basic programming knowledge,…
Descriptors: Programming, Electronic Publishing, Books, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Emhardt, Selina N.; Kok, Ellen M.; Jarodzka, Halszka; Brand-Gruwel, Saskia; Drumm, Christian; van Gog, Tamara – Cognitive Science, 2020
Domain experts regularly teach novice students how to perform a task. This often requires them to adjust their behavior to the less knowledgeable audience and, hence, to behave in a more didactic manner. Eye movement modeling examples (EMMEs) are a contemporary educational tool for displaying experts' (natural or didactic) problem-solving behavior…
Descriptors: Expertise, Novices, Eye Movements, Teacher Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Malik, Sohail Iqbal; Tawafak, Ragad M.; Shakir, Mohanaad – International Journal of Information and Communication Technology Education, 2021
A teaching approach plays an important role in teaching and learning process of an introductory programming (IP) course. The teaching approach should focus on different programming skills required by novice programmers. In this study, we introduced the teaching and learning approach based on an ADRI (Approach, Deployment, Result, Improvement)…
Descriptors: Computer Science Education, Programming, Teaching Methods, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Malone, Sarah; Altmeyer, Kristin; Vogel, Markus; Brünken, Roland – Journal of Computer Assisted Learning, 2020
Multiple external representations (MERs) play an important role in the learning field of mathematics. Whereas the cognitive theory of multimedia learning and the integrative text and picture comprehension model assume that the heterogeneous combination of symbolic and analogous representations fosters learning; the design, functions, and tasks…
Descriptors: Problem Solving, Equations (Mathematics), Eye Movements, Multimedia Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Sonntag, Dörte; Bodensiek, Oliver – Physical Review Physics Education Research, 2022
While commercially available mixed-reality (MR) head-mounted devices are also increasingly used in education the impact of MR learning environments is mostly being evaluated with respect to learning outcomes and learning gains alongside a number of affective variables. Here we aim at a deeper understanding of the influence of MR on experimental…
Descriptors: Guidelines, Teaching Methods, Mathematics Instruction, Problem Solving
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sbaraglia, Marco; Lodi, Michael; Martini, Simone – Informatics in Education, 2021
Introductory programming courses (CS1) are difficult for novices. Inspired by "Problem solving followed by instruction" and "Productive Failure" approaches, we define an original "necessity-driven" learning design. Students are put in an apparently well-known situation, but this time they miss an essential ingredient…
Descriptors: Programming, Introductory Courses, Computer Science Education, Programming Languages
Peer reviewed Peer reviewed
Direct linkDirect link
Simon D. Weaver; G. Alex Ambrose; Rebecca J. Whelan – Journal of Chemical Education, 2022
Students completing undergraduate majors in chemistry are not typically required to undergo formal training in computer programming or coding. As a result, many chemistry students are graduating without skills in understanding, writing, or manipulating computer code. This skills gap places students at a disadvantage, considering the widespread and…
Descriptors: Coding, Undergraduate Students, Majors (Students), Chemistry
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
Peer reviewed Peer reviewed
Direct linkDirect link
Martina Angela Rau; Will Keesler; Ying Zhang; Sally Wu – IEEE Transactions on Learning Technologies, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
Martina Angela Rau; Will Keesler; Ying Zhang; Sally PW Wu – Grantee Submission, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
Previous Page | Next Page »
Pages: 1  |  2  |  3