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Andrew J. Hughes – Technology and Engineering Teacher, 2022
The intention of this article is to provide Technology and Engineering Educators (T&EEs) with a more thorough understanding of implementing the product realization process (PRP) to help manage the design and development processes in their classrooms. The product realization process (PRP) innately involves a practical combination of knowledge,…
Descriptors: Engineering Education, Design, High School Students, Skill Development
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Kiong, Tee Tze; Rusly, Noor Syuhaili Mohd; Hamid, Ruhiana Idayu Abd; Singh, Charanjit Kaur Swaran; Hanapi, Zaliza – Asian Journal of University Education, 2022
Education in Malaysia is transforming to increase students' ability and meet the needs of the industry. In Design and Technology subject, students apply the technology to develop a product capable of solving problems through a project-based learning approach. Therefore, this study aims to (a) identify problems in the implementation of design…
Descriptors: Problem Solving, Student Projects, Active Learning, Program Implementation
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Citrohn, Björn; Stolpe, Karin; Svensson, Maria; Bernhard, Jonte – Design and Technology Education, 2022
This study aims to investigate affordances of models and modelling in design projects in technology education. To learn more about affordances when working with models and modelling, four Swedish technology teachers were interviewed using a narrative approach. Despite a small number of informants data were rich, containing detailed descriptions of…
Descriptors: Foreign Countries, Technology Education, Design, Models
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McLain, Matt – International Journal of Technology and Design Education, 2022
Drawing on the work of Lee Shulman, this article reviews literature exploring the concept of signasture pedagogies, which are described as having have surface, deep and implicit structures. These structures are complex and changing; concerned with habits of head, hand and heart. Emerging from professional education and now being explored in STEM…
Descriptors: Design, Technology Education, Teaching Methods, STEM Education
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Kim, Eunhye; Strimel, Greg J. – IEEE Transactions on Education, 2020
Contribution: Increased understanding of the influence of a project-based multidisciplinary design and innovation course on students' engineering design thinking, specifically regarding problem framing. Background: Entrepreneurship-related education has been offered to engineering and technology students, but its influence has been discussed…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Entrepreneurship
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Jespersen, Line Marie Bruun – Journal of Problem Based Learning in Higher Education, 2018
Art and Technology is an interdisciplinary art program at AAU that involves knowledge and methods ranging from the humanities, to engineering sciences. Art and Technology is a hybrid program that combines science and technology with the artistic imagination, and thus combines both artistic and academic methodologies. The main question this paper…
Descriptors: Art Education, Science Education, Technology Education, Teaching Methods
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Schut, Alice; Klapwijk, Remke; Gielen, Mathieu; de Vries, Marc – Design and Technology Education, 2019
In this paper, we explore the divergent and convergent nature of design feedback and the various responses to this feedback from a group of 24 young novice designers (primary school children age 9-11) taking part in a co-design project. Earlier research emphasizes that feedback can encourage a designer to take divergent as well as convergent paths…
Descriptors: Student Reaction, Feedback (Response), Novices, Elementary School Students
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Esjeholm, Bjørn-Tore – International Journal of Technology and Design Education, 2015
This study explores how theoretical elements of design knowledge relate to notions of creativity found in literature. The results of this exploration are further applied to analyze four different cross-curricular design and technology projects in Norwegian primary and lower secondary school. All of the school projects examined were intended to be…
Descriptors: Technology Education, Creativity, Design, Student Projects
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Barton, Richard – Tech Directions, 2012
"If you build a better mousetrap, the world will beat a path to your door," Ralph Waldo Emerson is often credited with saying. In today's world, that might more likely be "if you build a better cell phone..." or maybe "a better vehicle..." But as an 8th-grade design project, the author challenges his students to build that better mousetrap. In…
Descriptors: Design, Middle School Students, Equipment, Technology Education
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McCulloch, Allison W.; Ernst, Jeremy V. – Technology and Engineering Teacher, 2012
STEM-based understandings and experiences that prepare learners beyond the classroom are of imminent need, as today's STEM education students are tomorrow's leaders in science, technology, engineering, mathematics, and education (Prabhu, 2009). Integrative STEM education signifies the intentional integration of science and mathematics with the…
Descriptors: STEM Education, Engineering Education, Technology Education, Integrated Curriculum
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Hong, Jon-Chao; Yu, Kuang-Chao; Chen, Mei-Yung – International Journal of Technology and Design Education, 2011
The POWERTECH contest in Taiwan was established in an attempt to promote inventiveness and technology to elementary school pupils. The POWERTECH contest is designed as a collaborative learning system for project design. Project design is comprised of technical processes, which include the construction of an artifact and improvement of its…
Descriptors: Foreign Countries, Portfolios (Background Materials), Cooperative Learning, Elementary School Students
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Hong, Jon-Chao; Chen, Mei-Yung; Wong, Ashley; Hsu, Tsui-Fang; Peng, Chih-Chi – International Journal of Technology and Design Education, 2012
In a contest featuring hands-on projects, college students were required to design a simple crawling worm using planning, self-monitoring and self-evaluation processes to solve contradictive problems. To enhance the efficiency of problem solving, one needs to practice meta-cognition based on an application of related scientific concepts. The…
Descriptors: Physics, Competition, Scientific Concepts, Hands on Science
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Katsioloudis, Petros J. – Technology and Engineering Teacher, 2010
Being able to dive and breathe underwater has been a challenge for thousands of years. In 1980, Fuji Systems of Tokyo developed a series of prototype gills for divers as a way of demonstrating just how good its membranes are. Even though gill technology has not yet reached the point where recipients can efficiently use implants to dive underwater,…
Descriptors: Technological Literacy, Technology Education, Water, Aquatic Sports
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Herold, Jean-Francois; Ginestie, Jacques – International Journal of Technology and Design Education, 2011
In France, project activities figure predominantly in technology education. The general idea behind learning based on project activity is to allow the pupil to get involved in the activity in question, with the pupil tackling real situations rather than ones of an abstract nature. But too often, we notice that the pedagogical strategies used by…
Descriptors: Foreign Countries, Technology Education, Active Learning, Problem Based Learning
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Bautista, Nazan Uludag; Peters, Kari Nichole – Science and Children, 2010
Can students build a house that is cost effective and strong enough to survive strong winds, heavy rains, and earthquakes? First graders in Ms. Peter's classroom worked like engineers to answer this question. They participated in a design challenge that required them to plan like engineers and build strong and cost-effective houses that would fit…
Descriptors: Grade 1, Natural Resources, Problem Solving, Engineering
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