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Showing 1 to 15 of 41 results Save | Export
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Jupianus Sitepu; Prihatin Lumbanraja; Amlys Syahputra Silalahi; Elisabet Siahaan – Novitas-ROYAL (Research on Youth and Language), 2024
This study explores the influence of teaching methods of service digitalization and innovative work behaviour models on fresh graduates. In the digital transformation era, the application of information technology is becoming increasingly important to improve work efficiency and effectiveness. This study aims to analyze the extent to which…
Descriptors: Teaching Methods, Digital Literacy, Skill Development, Innovation
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John Jairo Jaramillo; Andrés Chiappe – Prospects, 2024
This article describes a systematic literature review focused on identifying substantial drawbacks in the current curricula and on the challenges to developing AI-driven curricula. One hundred thirty articles were read in depth and qualitatively analyzed. The results suggest that educational stakeholders should integrate AI into the curriculum…
Descriptors: Trend Analysis, Interdisciplinary Approach, Problem Solving, Futures (of Society)
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Bati, Kaan – Informatics in Education, 2022
This study reports the findings of a program that aims to develop pre-service science teachers' computational problem-solving skills and views on using information and communications technology in science education. To this end, pre-service science teachers were trained on computational thinking, computational problem solving, designing an…
Descriptors: Foreign Countries, Programming, Programming Languages, Technology Integration
Anila Das – ProQuest LLC, 2023
This research study examined the implementation of an extended reality (XR) lab on a community college campus to facilitate student and faculty access to immersive learning resources. The study, conducted during one skills day, involved 46 students and was designed to understand if integrating immersive VR into emergency medical technician (EMT)…
Descriptors: Educational Innovation, Community Colleges, Community College Students, Computer Simulation
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Zhang, Yuyu; Chan, Kan Kan – Innovations in Education and Teaching International, 2021
Visual analytics technology enjoys a growing trend in data analysis and visualisation science. The potential of visual analytics application in classroom learning remains opaque. We integrated visual analytics tool in learning to examine higher-order thinking in terms of technology's innovation attributes, learning satisfaction, and…
Descriptors: Business Administration Education, College Seniors, Thinking Skills, Skill Development
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Duong Huu Tong; Tien-Trung Nguyen; Bui Phuong Uyen; Lu Kim Ngan – Contemporary Educational Technology, 2023
Mobile learning (m-learning) is a crucial educational technology for teacher education due to its significant benefits and the development of mobile technology. This study's objective is to conduct a systematic review and present a recent synthesis of the m-learning literature from 2018 to 2023 in teacher education relating to subject publication…
Descriptors: Electronic Learning, Preservice Teacher Education, Preservice Teachers, Research Methodology
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Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
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Cloude, Elizabeth B.; Carpenter, Dan; Dever, Daryn A.; Azevedo, Roger; Lester, James – Journal of Learning Analytics, 2021
Reflection is critical for adolescents' problem solving and learning in game-based learning environments (GBLEs). Yet challenges exist in the literature because most studies lack a theoretical perspective and clear operational definition to inform how and when reflection should be scaffolded during game-based learning. In this paper, we address…
Descriptors: Game Based Learning, Video Games, Learning Analytics, Microbiology
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Koyunlu Unlu, Zeynep; Dokme, Ilbilge – Journal of Education in Science, Environment and Health, 2020
The general aim of this action research was to offer ways of making science and technology education more effective and solving problems in the related field. The specific purpose was to determine how inquiry-based learning supported by instructional technologies improves students' achievement and develops their scientific inquiry skills. Taking…
Descriptors: Active Learning, Inquiry, Instructional Effectiveness, Technology Integration
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Wang, X. Christine; Choi, Youngae; Benson, Keely; Eggleston, Corinne; Weber, Deborah – Early Education and Development, 2021
Research Findings: Computational thinking (CT), which is defined as the systematic analysis, exploration, and testing of solutions to open-ended and often complex problems, is an important skill to foster in early childhood. However, little is known about teachers' role in fostering CT in early childhood classrooms. To address this gap, we…
Descriptors: Teacher Role, Teacher Student Relationship, Preschool Children, Preschool Teachers
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Uzorka, Afam; Ajiji, Yakubu; Osigwe, Menwo Ukechi; Ben, Idoli Nwachukwu – International Journal of Technology in Education and Science, 2021
To integrate technology in teaching and learning, the need arises to investigate the teaching needs of educators making the transition from a traditional to technology mediated environment. This qualitative study selected a convenience sample of 120 faculty and administrators. Using an interview guide, interviewers met with 100 participants. Data…
Descriptors: Teacher Educators, Teacher Attitudes, Educational Needs, Faculty Development
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Chernikova, Olga; Heitzmann, Nicole; Stadler, Matthias; Holzberger, Doris; Seidel, Tina; Fischer, Frank – Review of Educational Research, 2020
Simulation-based learning offers a wide range of opportunities to practice complex skills in higher education and to implement different types of scaffolding to facilitate effective learning. This meta-analysis includes 145 empirical studies and investigates the effectiveness of different scaffolding types and technology in simulation-based…
Descriptors: Simulation, Higher Education, Instructional Effectiveness, Scaffolding (Teaching Technique)
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Sang, Guoyuan; Liang, Jyh-Chong; Chai, Ching Sing; Dong, Yan; Tsai, Chin-Chung – Asia Pacific Education Review, 2018
To help students build twenty-first century learning skills, teachers must have reasonable perceptions about twenty-first century learning. To investigate Chinese teachers' perceptions of twenty-first century learning competencies (TP21CLC), we conducted a survey (N = 340) using the questionnaire "Teachers' Perceptions of 21st Century…
Descriptors: Teacher Attitudes, Teaching Methods, Cooperative Learning, Independent Study
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Kubat, Ulas; Guray, Ersan – Cypriot Journal of Educational Sciences, 2018
The aim of this study is to identify the faults in Science, Technology, Engineering and Mathematics (STEM) education and to provide an approach to how these deficiencies can be eliminated. The STEM approach can provide students with an interdisciplinary point of view to gain creativity, critical thinking, high-level skills of thinking and…
Descriptors: Foreign Countries, STEM Education, Educational Benefits, Interdisciplinary Approach
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Hazar, Esin; Akkutay, Ülker; Keser, Hafize – International Journal of Technology in Education and Science, 2021
The aim of this study is to examine how middle and high school curricula and practices support students to acquire information, media and technology skills. In the qualitative dimension of the study which was designed according to the mixed method, document analysis, observation and interview were used. The 23-itemed Information, Media and…
Descriptors: Information Literacy, Media Literacy, Technological Literacy, Technology Integration
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