Publication Date
In 2025 | 4 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 13 |
Since 2016 (last 10 years) | 36 |
Since 2006 (last 20 years) | 61 |
Descriptor
Problem Solving | 61 |
Technology Uses in Education | 61 |
Creativity | 60 |
Foreign Countries | 30 |
Educational Technology | 28 |
Critical Thinking | 26 |
Teaching Methods | 25 |
Thinking Skills | 17 |
Student Attitudes | 16 |
Technology Integration | 12 |
College Students | 11 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 2 |
Administrators | 1 |
Practitioners | 1 |
Students | 1 |
Location
United States | 5 |
Turkey | 4 |
Australia | 3 |
Canada | 3 |
China | 3 |
Finland | 3 |
Japan | 3 |
Estonia | 2 |
Germany | 2 |
Greece | 2 |
Hong Kong | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
Watson Glaser Critical… | 1 |
What Works Clearinghouse Rating
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Yu Song; Longchao Huang; Lanqin Zheng; Mengya Fan; Zehao Liu – International Journal of Educational Technology in Higher Education, 2025
This study explores the effectiveness of chatbots empowered by generative artificial intelligence (GAI) in assisting university students' creative problem-solving (CPS). We used quasi-experiments to compare the performance of dialogue dynamics, learner perceptions, and practical competencies in CPS during students' interactions with: (1) a GAI…
Descriptors: Artificial Intelligence, Graduate Students, Student Behavior, Creativity
Muhammad Farrukh Shahzad; Shuo Xu; Muhammad Asif – British Educational Research Journal, 2025
The adoption of generative artificial intelligence (GAI) tools, such as ChatGPT, in higher education presents numerous opportunities and challenges. The use of GAI technologies in various fields, including education, has accelerated as technology develops. The widely used language model ChatGPT, developed by OpenAI, has become progressively more…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Computer Attitudes
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Campos, Verónica Moreno; Muñoz, Francisco José Rodríguez – Smart Learning Environments, 2023
An applied research proposal for integrated learning based on the use of educational robotics has been proposed. The design has been implemented with a sample of 21 four-year-old students applying twenty-first-century competencies (collaboration, creativity, critical thinking, and communication) to learn the curricula related to the development of…
Descriptors: Early Childhood Education, Robotics, Technology Uses in Education, Intervention
Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
Almulla, Mohammed Abdullatif – Cogent Education, 2023
This study looks at whether creativity and critical thinking help students solve problems and improve their grades by mediating the link between 21st century skills (learning motivation, cooperativity, and interaction with peers, engagement with peers, and a smart classroom environment). The mediating relationship between creativity and critical…
Descriptors: Constructivism (Learning), Critical Thinking, Creativity, Problem Solving
Araz Zirar – Review of Education, 2023
Recent developments in language models, such as ChatGPT, have sparked debate. These tools can help, for example, dyslexic people, to write formal emails from a prompt and can be used by students to generate assessed work. Proponents argue that language models enhance the student experience and academic achievement. Those concerned argue that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Models
Daher, Wajeeh; Anabousy, Ahlam – International Journal of Technology in Education and Science, 2020
Researchers point at the need to study the creative processes of students in problem solving, as these may indicate how to encourage creative problem solving. The present research attempts to study, based on the heuristic framework of Polya, pre-service teachers' flexibility processes when they solve a mathematical problem with technology. The…
Descriptors: Preservice Teachers, Problem Solving, Technology Uses in Education, Creativity
Haniah, Amanda Ummu; Ngadiso; Setyaningsih, Endang – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
Project-based Learning is still being a prominent method to be investigated. As the rapid advancement of technology has resulted in a more user-friendly virtual learning environment, this study aimed to investigate the implementation of Online PBL in teaching 4Cs. A total of 33 fifth-semester students, 22 females & 11 males, of a public…
Descriptors: Active Learning, Student Projects, Educational Technology, Technology Uses in Education
Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
Wahyudi, Wahyudi; Waluya, S. B. Waluya; Suyitno, Hardi; Isnarto, Isnarto – Journal of Technology and Science Education, 2020
Creating an enjoyable atmosphere and fostering creativity are the two most required components in learning mathematics. Hence, creativity would enable students to formulate something new. In addition, creativity is one of the most important and highest competencies in Bloom's latest taxonomy. Furthermore, it is necessary to be possessed by…
Descriptors: Blended Learning, Creative Thinking, Thinking Skills, Models
Papadopoulos, Ioannis – Journal of Pedagogical Research, 2020
Rich and challenging tasks can be the vehicle to bring mathematical challenge in classroom. Challenge emerges when you don't know how to solve the task at first but you can figure out, that is when the solvers are not aware of certain tools to solve the tasks and they have therefore to invent some mathematical actions to proceed. Some challenging…
Descriptors: Mathematics Instruction, Teaching Methods, Learning Activities, Problem Solving