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Hyunkyung Chee; Solmoe Ahn; Jihyun Lee – British Journal of Educational Technology, 2025
This study aims to develop a comprehensive competency framework for artificial intelligence (AI) literacy, delineating essential competencies and sub-competencies. This framework and its potential variations, tailored to different learner groups (by educational level and discipline), can serve as a crucial reference for designing and implementing…
Descriptors: Competence, Digital Literacy, Artificial Intelligence, Technology Uses in Education
Tarattakan Pachumwon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study introduces CAILE, a design thinking-driven conceptual framework for a Creative AI Learning Environment, designed to enhance programming skills. Evaluates clarity, appropriateness, and feasibility through expert judgment. Phase 1 synthesized 34 peer-reviewed studies (2019-2025) to articulate CAILE's structure across three layers: Inputs…
Descriptors: Creativity, Artificial Intelligence, Technology Uses in Education, Programming
Jongsawas Chongwatpol – Education and Information Technologies, 2024
The philosophy for information system (IS)-related projects, such as artificial intelligence (AI) projects, embodies systematic and scientific approaches, that encompass the development, use, and applications of IS by focusing on the interactions among individuals, organizations, and society. However, many organizations still need to learn more…
Descriptors: Artificial Intelligence, Information Systems, Thinking Skills, Design
Siran Li; Jiangyue Liu; Qianyan Dong – Australasian Journal of Educational Technology, 2025
Recent advancements in generative artificial intelligence (GenAI) have drawn significant attention from educators and researchers. However, its effects on learners' programming performance, self-efficacy and learning processes remain inconclusive, while the mechanisms underlying its efficiency-enhancing potential are underexplored. This study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science Education, Programming
Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
Morris, Thomas Howard; Rohs, Matthias – Interactive Learning Environments, 2023
Self-directed learning is a critical competence for living and working in our increasingly complex and unpredictable world. The concept of self-directed learning grew out of the adult learning field and scholars highlight the need to examine how self-directed learning competence can be fostered during childhood. However, there are very few…
Descriptors: Educational Technology, Independent Study, Technology Uses in Education, Student Role
Yu Song; Longchao Huang; Lanqin Zheng; Mengya Fan; Zehao Liu – International Journal of Educational Technology in Higher Education, 2025
This study explores the effectiveness of chatbots empowered by generative artificial intelligence (GAI) in assisting university students' creative problem-solving (CPS). We used quasi-experiments to compare the performance of dialogue dynamics, learner perceptions, and practical competencies in CPS during students' interactions with: (1) a GAI…
Descriptors: Artificial Intelligence, Graduate Students, Student Behavior, Creativity
Jiyou Jia; Tianrui Wang; Yuyue Zhang; Guangdi Wang – Asia Pacific Journal of Education, 2024
In designing an intelligent tutoring system, a core area of the application of AI in education, tips from the system or virtual tutors are crucial in helping students solve difficult questions in disciplines like mathematics. Traditionally, the manual design of general tips by teachers is time-consuming and error-prone. Generative AI, like…
Descriptors: Problem Solving, Artificial Intelligence, Learning Processes, Prompting
George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
Zhihan Lv Ed. – IGI Global, 2024
The rapid adoption of deep learning models has resulted in many business services becoming model services, yet most AI systems lack the necessary automation and industrialization capabilities. This leads to heavy reliance on manual operation and maintenance, which not only consumes power but also causes resource wastage and stability issues during…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Problem Solving
Maija Zakrizevska-Belogrudova; Airisa Steinberga; Anete Hofmane; Argron Rusmani – Discourse and Communication for Sustainable Education, 2024
This study examines the relationship between the habits of young adults in the use of information technologies and the cognitive processes involved in learning. It was found that information technologies have become an irreplaceable part of modern education, offering vast opportunities to access information and resources, thus promoting the…
Descriptors: Information Technology, Young Adults, Cognitive Processes, Habit Formation
Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
Meng Xia; Robin Schmucker; Conrad Borchers; Vincent Aleven – Grantee Submission, 2025
Mastery learning improves learning proficiency and efficiency. However, the overpractice of skills--students spending time on skills they have already mastered--remains a fundamental challenge for tutoring systems. Previous research has reduced overpractice through the development of better problem selection algorithms and the authoring of focused…
Descriptors: Mastery Learning, Skill Development, Intelligent Tutoring Systems, Technology Uses in Education
James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren – Interactive Learning Environments, 2024
Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods of documenting group collaboration with technology are necessary. The goal of this paper is to develop and utilize a coding scheme that enables investigation of the nature of collaborative…
Descriptors: Learning Processes, Cooperative Learning, Problem Solving, Computer Simulation
Araz Zirar – Review of Education, 2023
Recent developments in language models, such as ChatGPT, have sparked debate. These tools can help, for example, dyslexic people, to write formal emails from a prompt and can be used by students to generate assessed work. Proponents argue that language models enhance the student experience and academic achievement. Those concerned argue that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Models

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