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Jongsawas Chongwatpol – Education and Information Technologies, 2024
The philosophy for information system (IS)-related projects, such as artificial intelligence (AI) projects, embodies systematic and scientific approaches, that encompass the development, use, and applications of IS by focusing on the interactions among individuals, organizations, and society. However, many organizations still need to learn more…
Descriptors: Artificial Intelligence, Information Systems, Thinking Skills, Design
Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
Morris, Thomas Howard; Rohs, Matthias – Interactive Learning Environments, 2023
Self-directed learning is a critical competence for living and working in our increasingly complex and unpredictable world. The concept of self-directed learning grew out of the adult learning field and scholars highlight the need to examine how self-directed learning competence can be fostered during childhood. However, there are very few…
Descriptors: Educational Technology, Independent Study, Technology Uses in Education, Student Role
Jiyou Jia; Tianrui Wang; Yuyue Zhang; Guangdi Wang – Asia Pacific Journal of Education, 2024
In designing an intelligent tutoring system, a core area of the application of AI in education, tips from the system or virtual tutors are crucial in helping students solve difficult questions in disciplines like mathematics. Traditionally, the manual design of general tips by teachers is time-consuming and error-prone. Generative AI, like…
Descriptors: Problem Solving, Artificial Intelligence, Learning Processes, Prompting
Yu Song; Longchao Huang; Lanqin Zheng; Mengya Fan; Zehao Liu – International Journal of Educational Technology in Higher Education, 2025
This study explores the effectiveness of chatbots empowered by generative artificial intelligence (GAI) in assisting university students' creative problem-solving (CPS). We used quasi-experiments to compare the performance of dialogue dynamics, learner perceptions, and practical competencies in CPS during students' interactions with: (1) a GAI…
Descriptors: Artificial Intelligence, Graduate Students, Student Behavior, Creativity
George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
Zhihan Lv Ed. – IGI Global, 2024
The rapid adoption of deep learning models has resulted in many business services becoming model services, yet most AI systems lack the necessary automation and industrialization capabilities. This leads to heavy reliance on manual operation and maintenance, which not only consumes power but also causes resource wastage and stability issues during…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Problem Solving
Maija Zakrizevska-Belogrudova; Airisa Steinberga; Anete Hofmane; Argron Rusmani – Discourse and Communication for Sustainable Education, 2024
This study examines the relationship between the habits of young adults in the use of information technologies and the cognitive processes involved in learning. It was found that information technologies have become an irreplaceable part of modern education, offering vast opportunities to access information and resources, thus promoting the…
Descriptors: Information Technology, Young Adults, Cognitive Processes, Habit Formation
Stojanovic, Danijela; Bogdanovic, Zorica; Petrovic, Luka; Mitrovic, Svetlana; Labus, Aleksandra – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren – Interactive Learning Environments, 2024
Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods of documenting group collaboration with technology are necessary. The goal of this paper is to develop and utilize a coding scheme that enables investigation of the nature of collaborative…
Descriptors: Learning Processes, Cooperative Learning, Problem Solving, Computer Simulation
Araz Zirar – Review of Education, 2023
Recent developments in language models, such as ChatGPT, have sparked debate. These tools can help, for example, dyslexic people, to write formal emails from a prompt and can be used by students to generate assessed work. Proponents argue that language models enhance the student experience and academic achievement. Those concerned argue that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Models
Hannula, Markku S.; Haataja, Eeva; Löfström, Erika; Garcia Moreno-Esteva, Enrique; Salminen-Saari, Jessica F. A.; Laine, Anu – ZDM: Mathematics Education, 2022
In this reflective methodological paper we focus on affordances and challenges of video data. We compare and analyze two research settings that use the latest video technology to capture classroom interactions in mathematics education, namely, The Social Unit of Learning (SUL) project of the University of Melbourne and the MathTrack project of the…
Descriptors: Video Technology, Technology Uses in Education, Research Methodology, Mathematics Education
Chi Hong Leung; Winslet Ting Yan Chan – Asian Journal of Contemporary Education, 2024
This study aims to investigate the integration of artificial intelligence, specifically ChatGPT, into the learning process of the I Ching, and its impact on students' understanding and application of this ancient Chinese wisdom in modern management practices. The research adopts a quantitative approach, utilizing surveys to collect data from…
Descriptors: Asian Culture, Artificial Intelligence, Technology Uses in Education, Computer Software
I. Putu Ade Andre Payadnya; Rully Charitas Indra Prahmana; Jane-Jane Lo; Putu Ledyari Noviyanti; I. Made Dharma Atmaja – Journal on Mathematics Education, 2023
The study material on circle areas is contextually oriented and aids students in comprehending their surrounding environment. Higher-order thinking skills are imperative for the success of circular learning, as they help students grasp concepts holistically and solve concept problems. "What-if" questions can enhance students'…
Descriptors: Learning Trajectories, Questioning Techniques, Thinking Skills, Problem Solving
Julia Eckhard; Marc Rodemer; Sascha Bernholt; Nicole Graulich – Journal of Chemical Education, 2022
Supporting students in building well-grounded explanations plays a crucial role in scientific practice. Research in organic chemistry education on students' mechanistic explanations, however, has revealed various challenges. When solving mechanistic tasks, students experience difficulties when (I) deriving implicit properties from structural…
Descriptors: College Students, College Science, Technology Uses in Education, Video Technology
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