Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 5 |
Descriptor
Problem Solving | 5 |
Protocol Analysis | 5 |
Technology Uses in Education | 5 |
Educational Technology | 4 |
Teaching Methods | 3 |
Cognitive Processes | 2 |
Difficulty Level | 2 |
Foreign Countries | 2 |
Qualitative Research | 2 |
Self Efficacy | 2 |
Statistical Analysis | 2 |
More ▼ |
Source
Education and Information… | 1 |
International Association for… | 1 |
Journal of Computer Assisted… | 1 |
Journal of Educational… | 1 |
Research-publishing.net | 1 |
Author
Bugmann, Julien | 1 |
Fang, N. | 1 |
Hinostroza, J. Enrique | 1 |
Ibieta, Andrea | 1 |
Jang, Eunice Eunhee | 1 |
Karsenti, Thierry | 1 |
Kiyoki, Yasushi | 1 |
Kurabayashi, Shuichi | 1 |
Labbé, Christian | 1 |
Lajoie, Susanne P. | 1 |
Naismith, Laura | 1 |
More ▼ |
Publication Type
Reports - Research | 5 |
Journal Articles | 3 |
Speeches/Meeting Papers | 2 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Audience
Location
Canada (Montreal) | 1 |
Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Patterns of Adaptive Learning… | 1 |
What Works Clearinghouse Rating
Hinostroza, J. Enrique; Ibieta, Andrea; Labbé, Christian; Soto, María Teresa – Education and Information Technologies, 2018
Many studies show that a large percentage of students lack the digital competencies to solve information problems using the internet. To address this problem, researchers have developed models to structure the process. However, we maintain that it is first necessary to understand how students actually search for information online when solving an…
Descriptors: Protocol Analysis, Problem Solving, Educational Technology, Technology Uses in Education
Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Waragai, Ikumi; Ohta, Tatsuy; Raindl, Marco; Kurabayashi, Shuichi; Kiyoki, Yasushi; Tokuda, Hideyuki – Research-publishing.net, 2015
The authors present a project that aims at understanding the way language learners write in social media in their every day lives using the target language. How do our students proceed when writing a Social Network Site (SNS) post? What resources do they use for references on word, sentences and text level? By answering these and related questions…
Descriptors: Technology Uses in Education, Social Media, Language Usage, Second Language Learning
Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
Karsenti, Thierry; Bugmann, Julien – International Association for Development of the Information Society, 2017
The goal of this study was to explore the educational potential of Minecraft. This project was conducted with 118 elementary-school students from Canada during the 2016-2017 school year. To explore the educational potential of Minecraft on the students, we designed a "Minecraft challenge" for students. 10 game levels of ascending…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Foreign Countries