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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Andrew S. Gibbons – Educational Technology Research and Development, 2024
A retrospective review of 50 years of research and development experience showing the connectedness of the author's theoretical ideas to practical application. An effort to show designers how over the span of a career new ideas begin as work-related insights and discoveries that by problem solving flow together to create a unique personal view of…
Descriptors: Theory Practice Relationship, Educational Technology, Problem Solving, Teaching Methods
Giulia Polverini; Bor Gregorcic – Physical Review Physics Education Research, 2024
The well-known artificial intelligence-based chatbot ChatGPT-4 has become able to process image data as input in October 2023. We investigated its performance on the test of understanding graphs in kinematics to inform the physics education community of the current potential of using ChatGPT in the education process, particularly on tasks that…
Descriptors: Computer Software, Artificial Intelligence, Visual Impairments, Graphs
Catherine Dennis; Orly Buchbinder – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
As digital technologies become a commonplace in mathematics classrooms, they transform the ways students and teachers interact with mathematics. Students learn to use a technological tool for solving mathematical tasks through a process known as instrumental genesis. Teachers' support for this process is known as instrumental orchestration. In…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Problem Solving
Michael Detyna; Eleanor J. Dommett – Learning Environments Research, 2024
Hybrid flexible learning is a mechanism for providing flexible learning to both online and on-campus students. Synchronous HyFlex teaching uses both technology and pedagogy to connect both groups within the same cohort. It is gaining popularity in higher educational institutions, but it also can create challenges associated with pedagogy,…
Descriptors: Blended Learning, Teaching Methods, Technology Uses in Education, Synchronous Communication
Suna-Seyma Uçar; Inigo Lopez-Gazpio; Josu Lopez-Gazpio – Education and Information Technologies, 2025
Recent advancements in large language models (LLMs) have shown potential in enhancing educational practices, particularly in technology-assisted learning environments. This study critically evaluates the reasoning capabilities of LLMs, such as ChatGPT, within the context of chemistry education. We designed targeted adversarial prompts that…
Descriptors: Abstract Reasoning, Thinking Skills, Artificial Intelligence, Technology Uses in Education
Anitha, D.; Kavitha, D. – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this research study is to explore simple collaborative technique for teaching mathematics and thus improving the problem solving skills of the students. Better pedagogic activities are required to motivate the students to perceive mathematics as a subject that stimulates problem-solving skills required for engineers.…
Descriptors: Problem Solving, Skill Development, Technology Uses in Education, Cooperative Learning
Çigdem Kiliç – Interactive Learning Environments, 2024
The purpose of this study is to assess the fraction addition problems posed by pre-service teachers using digital storytelling and to identify their perspectives on this activity. 69 mathematics teacher candidates participated in the study. The research comprises two sections. Participants were expected to pose a problem via digital storytelling…
Descriptors: Fractions, Addition, Problem Solving, Word Problems (Mathematics)
Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Larmel Dimatulac Madrilejos – ProQuest LLC, 2024
The study examines the perspectives of using the Desmos calculator of Algebra I students' conceptual understanding and procedural fluency to write, graph, and solve linear equations in Algebra I STAAR. While the students have continuously used technology for mathematics assessment, emergent bilingual students in South Texas still need help passing…
Descriptors: Problem Solving, Equations (Mathematics), Causal Models, Concept Formation
Jian-Hong Ye; Mengmeng Zhang; Weiguaju Nong; Li Wang; Xiantong Yang – Education and Information Technologies, 2025
ChatGPT, as an example of generative artificial intelligence, possesses high-level conversational and problem-solving capabilities supported by powerful computational models and big data. However, the powerful performance of ChatGPT might enhance learner dependency. Although it has not yet been confirmed, many teachers and scholars are also…
Descriptors: Artificial Intelligence, College Students, Problem Solving, Student Attitudes
George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
Adeolu Tolu Ebenezer Oyebode – ProQuest LLC, 2024
The COVID-19 pandemic led to an increase in Online learning. With this increase comes several challenges for instructors and students such as connectivity issues and student engagement. Organizations are spending millions of dollars developing emerging technologies such as emotion AI and other AI applications without taking cognizance of users'…
Descriptors: Teaching Methods, Synchronous Communication, Electronic Learning, Emotional Intelligence
Zhihan Lv Ed. – IGI Global, 2024
The rapid adoption of deep learning models has resulted in many business services becoming model services, yet most AI systems lack the necessary automation and industrialization capabilities. This leads to heavy reliance on manual operation and maintenance, which not only consumes power but also causes resource wastage and stability issues during…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Problem Solving