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Cheng, Huai; Dai, David Yun; Yang, Panpan; Zhang, Jie; Cheng, Haoyu – Creativity Research Journal, 2021
Transfer, particularly far transfer through analogic mapping and reasoning, is considered one of the mechanisms for creative problem solving. However, the cognitive paradigm of training for analogical problem solving has not met with much success. It is argued by these authors that a pedagogical model that exclusively focuses on training for…
Descriptors: Problem Solving, Creativity, Preschool Children, Preschool Education
Hu, Dehui – ProQuest LLC, 2013
Calculus is used across many physics topics from introductory to upper-division level college courses. The concepts of differentiation and integration are important tools for solving real world problems. Using calculus or any mathematical tool in physics is much more complex than the straightforward application of the equations and algorithms that…
Descriptors: Introductory Courses, Physics, Science Instruction, College Students
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Garcia, Oscar N.; Varanasi, Murali R.; Acevedo, Miguel F.; Guturu, Parthasarathy – Advances in Engineering Education, 2011
We analyze and study the beginning of a new Electrical Engineering Department, supported by an NSF Departmental Level Reform award, within a new College of Engineering in the 21st Century and also describe the academic approach and influences of an innovative cognitive-based approach to curriculum development. In addition, the approach taken…
Descriptors: Engineering Education, Electrical Occupations, Engineering, Departments
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Chen, Zhe; Daehler, Marvin W. – Journal of Experimental Child Psychology, 1992
Kindergartners and second graders heard stories containing an intention to solve a problem and a successful outcome or stories that lacked these components. Second graders showed evidence of transfer of knowledge for stories containing an intentional component. (BC)
Descriptors: Analogy, Cognitive Mapping, Elementary School Students, Intention
Swan, Karen; Black, John B. – 1988
This report investigated the relationship between learning to program LOGO and the development of problem solving skills. Subjects were 133 students in grades 4-8 who had at least 30 hours of experience with both graphics and lists programming in Logo. Students were randomly assigned to one of three contextual groupings, which received graphics,…
Descriptors: Academic Achievement, Cognitive Mapping, Elementary Education, Hypothesis Testing
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Cheng, Patricia W.; And Others – Cognitive Psychology, 1986
Three experiments using college students examine the processes involved in deductive reasoning. Effects of training in classroom and laboratory situations confirmed the authors' hypothesis that people use pragmatic reasoning schemas rather than syntactics rules of logic for problem solving. Training materials used in experiments 1 and 3 are…
Descriptors: Abstract Reasoning, Cognitive Mapping, College Students, Deduction
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Chen, Zhe; Mo, Lei; Honomichl, Ryan – Journal of Experimental Psychology: General, 2004
The authors report 4 experiments exploring long-term analogical transfer from problem solutions in folk tales participants heard during childhood, many years before encountering the target problems. Substantial culture-specific analogical transfer was found when American and Chinese participants' performance was compared on isomorphs of problems…
Descriptors: Fairy Tales, Folk Culture, Middle School Students, High School Students
Mathison, Carla; Allen, Brockenbrough S. – 1987
The hypothesis for this study assumed that subjects who received a diagram representing the structural relationships of a story would be more likely to solve a new and analogous problem than subjects who received two analogs without a diagram. The 151 graduate students who acted as subjects were randomly assigned to one of four treatments: one or…
Descriptors: Analogy, Cognitive Mapping, Comparative Analysis, Diagrams
Pinkard, John – Journal of Adventure Education and Outdoor Leadership, 1996
Custom mapping, an experiential learning strategy used in adventure education, provides a general metaphoric activity and then requires the group to customize it into their own "meta-map." This approach encourages collaboration, gives the group a high degree of autonomy in developing creative solutions, and has the potential to generate…
Descriptors: Adventure Education, Cognitive Mapping, Communication Skills, Experiential Learning