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Showing 1 to 15 of 45 results Save | Export
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Julius Moritz Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: In example-based learning, examples are often combined with generative activities, such as comparative self-explanations of example cases. Comparisons induce heavy demands on working memory, especially in complex domains. Hence, only stronger learners may benefit from comparative self-explanations. While static text-based examples can…
Descriptors: Video Technology, Models, Cues, Problem Solving
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Zhang, Icy; Givvin, Karen B.; Sipple, Jeffrey M.; Son, Ji Y.; Stigler, James W. – Cognitive Science, 2021
Producing content-related gestures has been found to impact students' learning, whether such gestures are spontaneously generated by the learner in the course of problem-solving, or participants are instructed to pose based on experimenter instructions during problem-solving and word learning. Few studies, however, have investigated the effect of…
Descriptors: Motion, Human Body, Nonverbal Communication, Cognitive Processes
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Moon, Jewoong; Ke, Fengfeng; Sokolikj, Zlatko; Dahlstrom-Hakki, Ibrahim – Journal of Learning Analytics, 2022
Using multimodal data fusion techniques, we built and tested prediction models to track middle-school student distress states during educational gameplay. We collected and analyzed 1,145 data instances, sampled from a total of 31 middle-school students' audio- and video-recorded gameplay sessions. We conducted data wrangling with student gameplay…
Descriptors: Learning Analytics, Stress Variables, Educational Games, Middle School Students
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Jarry-Shore, Michael; Anantharajan, Madhuvanti – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
In solving mathematics problems in collaboration, students encounter a range of mathematical and social struggles. As teachers cannot possibly respond to every such struggle, they may need to respond to those with which students require most support. Yet, little is known about students' success in overcoming the various types of struggle they…
Descriptors: Mathematics Instruction, Cooperative Learning, Problem Solving, Barriers
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Schindler, Maike; Lilienthal, Achim J. – Educational Studies in Mathematics, 2019
Eye tracking is getting increasingly popular in mathematics education research. Studies predominantly rely on the so-called eye-mind hypothesis (EMH), which posits that what persons fixate on closely relates to what they process. Given that the EMH was developed in reading research, we see the risk that implicit assumptions are tacitly adopted in…
Descriptors: Eye Movements, Mathematics Instruction, Geometry, Recall (Psychology)
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Casalvieri, Christian; Gambini, Alessandro – International Journal for Technology in Mathematics Education, 2022
In this paper we present a qualitative analysis based on data collected by means of an eye-tracker tool, concerning the outcome of a mathematical analysis question administered to a group of candidates of university level or higher. One of the research aims is to highlight similarities and differences in the visual observation of the question…
Descriptors: Eye Movements, Cognitive Processes, Mathematics Education, Higher Education
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Hoogerheide, Vincent; Renkl, Alexander; Fiorella, Logan; Paas, Fred; van Gog, Tamara – Journal of Educational Psychology, 2019
Recent findings show that after studying a text, teaching the learned content on video to a fictitious peer student improves learning more than restudying the content. This benefit may be in part due to increased arousal associated with the teaching activity. The present experiment investigated whether teaching on video is also effective for…
Descriptors: Video Technology, Problem Solving, Cognitive Processes, Difficulty Level
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Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
Learning the basic concepts of programming and its foundations is considered as a challenging task for students to figure out. It is a challenging process for lecturers to learn these concepts, as well. The current literature on programming training abounds with the examples of a wide range of methods employed. Within this context, one of the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Teaching Methods
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Glade, Matthias; Prediger, Susanne – Educational Studies in Mathematics, 2017
According to the design principle of progressive schematization, learning trajectories towards procedural rules can be organized as independent discoveries when the learning arrangement invites the students first to develop models for mathematical concepts and model-based informal strategies; then to explore the strategies and to discover pattern…
Descriptors: Grade 6, Video Technology, Fractions, Mathematics Instruction
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Satsangi, Rajiv; Hammer, Rachel; Bouck, Emily C. – Remedial and Special Education, 2020
As K-12 mathematics standards shift toward emphasizing both conceptual and procedural knowledge in secondary courses such as algebra and geometry, the struggles for students with disabilities become more pronounced. To address these challenges, research has commonly explored the use of technology to aid in the teaching of students with…
Descriptors: Video Technology, Geometry, Word Problems (Mathematics), Teaching Methods
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Kay, Robin; Ruttenberg-Rozen, Robyn – International Journal of E-Learning & Distance Education, 2020
One of the primary skills required by mathematics teachers is the ability to provide effective explanations to their students. Using Kay's (2014) theory-based framework for creating instructional videos, this study explored the quality and growth of explanations embedded in mathematical instructional videos created by 37 pre-service teachers…
Descriptors: Student Developed Materials, Video Technology, Instructional Films, Demonstrations (Educational)
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Baars, Martine; Leopold, Claudia; Paas, Fred – Journal of Educational Psychology, 2018
The ability to learn in a self-regulated way is important for adolescents' academic achievements. Monitoring one's own learning is a prerequisite skill for successful self-regulated learning. However, accurate monitoring has been found to be difficult for adolescents, especially for learning problem-solving tasks such as can be found in math and…
Descriptors: Problem Solving, Secondary School Students, Learning Strategies, Biology
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Eroglu, Deniz; Tanisli, Dilek – Online Submission, 2017
Getting students adopt the habits of mind specific to many disciplines can be seen as an anchor that will support them to solve the problems in their daily lives. Starting from this premise, a new subject, featuring the habits of mind and how to use and improve them in educational environments seems to worth thinking on. This article describes an…
Descriptors: Algebra, Cognitive Processes, Problem Solving, Teaching Methods
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Chu, Mingyuan; Kita, Sotaro – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
People spontaneously gesture when they speak (co-speech gestures) and when they solve problems silently (co-thought gestures). In this study, we first explored the relationship between these 2 types of gestures and found that individuals who produced co-thought gestures more frequently also produced co-speech gestures more frequently (Experiments…
Descriptors: Nonverbal Communication, Speech Communication, Correlation, Cognitive Processes
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