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Francisco Arredondo; Belen Garcia; Ruben Lijo – IEEE Transactions on Education, 2025
Contributions: This article presents the results from a teaching innovation project based on the creation of educational videos by students and their assessment through blind peer review in the context of an electric circuit course. This article also analyses the activity's impact on learning outcomes by comparing the results of participating…
Descriptors: Video Technology, Electronic Equipment, Peer Evaluation, Program Effectiveness
Asogwa, Uchenna; Duckett, T. Ryan; Mentzer, Gale A.; Liberatore, Matthew W. – Chemical Engineering Education, 2021
The impact of solving novel video-inspired homework problems on learning attitudes toward chemical engineering was examined at beginning and end of an undergraduate material and energy balances course using a modified Colorado Learning Attitudes about Science Survey instrument. Mean overall attitude of participants improved by a normalized gain…
Descriptors: Homework, Student Attitudes, Video Technology, Problem Solving
Merrett, Craig G. – Advances in Engineering Education, 2023
Students should be exposed to open-ended, complex design challenges during their courses to better prepare the students for the design challenges that they will encounter during their careers. This preparation may be achieved by combining flipped classroom instruction, case based learning in an active classroom, and authentic assessments. Between…
Descriptors: Flipped Classroom, Classroom Techniques, Case Method (Teaching Technique), Introductory Courses
Sunil Dehipawala; Kelvin Yao; Todd Holden; Tak Cheung – International Society for Technology, Education, and Science, 2024
The damped harmonic oscillator physics problem is a standard oscillation problem in calculus physics for pre-engineering students in a community college. The use of alternative linear algebra eigenvalue stability method is consistent with the upper engineering courses using control theory. The external force and friction damping would become the…
Descriptors: Physics, Science Instruction, Teaching Methods, Web Sites
Casalvieri, Christian; Gambini, Alessandro – International Journal for Technology in Mathematics Education, 2022
In this paper we present a qualitative analysis based on data collected by means of an eye-tracker tool, concerning the outcome of a mathematical analysis question administered to a group of candidates of university level or higher. One of the research aims is to highlight similarities and differences in the visual observation of the question…
Descriptors: Eye Movements, Cognitive Processes, Mathematics Education, Higher Education
Constans, Eric; Bhatia, Krishan; Kadlowec, Jennifer; Merrill, Thomas; Zhang, Hong; Angelone, Bonnie – Advances in Engineering Education, 2019
This paper describes the use of a large-scale, multi-semester design project as a means of integrating six courses in the mechanical engineering curriculum. The project, a bench-scale hybrid powertrain, is built up -- component by component -- as students advance through the curriculum. The authors used the project to test two research hypotheses:…
Descriptors: Engineering Education, Design, Student Projects, Problem Solving
Dart, Sarah; Pickering, Edmund; Dawes, Les – Advances in Engineering Education, 2020
Blended learning is becoming increasingly prevalent in engineering education due to its flexibility and enhanced learning outcomes, however it can face challenges in maintaining student engagement and satisfaction. This study investigates the impact of worked example videos (WEVs) as a blended learning approach within undergraduate engineering,…
Descriptors: Problem Solving, Video Technology, Blended Learning, Undergraduate Students
Katherine A. Kim; F. Selin Bagci; Anwell Ho – IEEE Transactions on Education, 2024
Contribution: This study provides an implementation of a partially flipped classroom with gamification aspects that has shown a statistically significant increase in student performance relative to traditional lecture. Background: Electronic Circuits is a challenging required course for first-year students in the Electrical Engineering degree…
Descriptors: Flipped Classroom, Gamification, Student Improvement, Academic Achievement
A Comparison of Text-with-Images and Video-Based Instructional Guidance in an Educational Video Game
Pedersen, Susan; Oren, Mehmet; Butler-Purry, Karen – Journal of Interactive Learning Research, 2020
The effectiveness of educational games is contingent upon players staying engaged. When players become stuck, the availability of in-game instructional guidance can help them to overcome obstacles and continue to progress. In this study, we examined the impact of different formats for instructional assets designed to support learners as they play…
Descriptors: Educational Games, Video Games, Game Based Learning, Autoinstructional Aids
Ling, Florence Yean Yng; Gan, Mark Joo Seng – Journal of Civil Engineering Education, 2020
This case study aims to investigate the extent to which the teaching mode called flipped classroom is effective in enabling students to learn fundamental concepts in cost engineering. It adopted a repeated measure design and statistical evaluation to examine the learning approaches that enabled students to master fundamental concepts. It also…
Descriptors: Flipped Classroom, Engineering Education, Concept Formation, Teaching Methods
Shechter, Taly; Eden, Sigal; Spektor-Levy, Ornit – Journal of Cognitive Education and Psychology, 2021
The objective of this study was to examine in what ways and to what extent preschoolers (5-6 years of age) manifest early Engineering Habits of Mind (EHoM) while engaging in an open-ended problem-solving construction task. The study comprised 228 children (120 boys and 108 girls). The study implemented a quantitative approach. The main research…
Descriptors: Preschool Children, Thinking Skills, Engineering, Problem Solving
Mabley, Seren; Ventura-Medina, Esther; Anderson, Anthony – European Journal of Engineering Education, 2020
Future global challenges that engineering graduates face have placed demands on engineering education and how graduates develop competency in collaborative problem-solving. Such demand has seen an increase in the use of pedagogies like problem-based learning (PBL) that provide opportunities for developing collaborative problem-solving skills. PBL…
Descriptors: Teamwork, Problem Based Learning, Engineering Education, Cooperative Learning
Lawrence Angrave; Jiaxi Li; Ninghan Zhong – Grantee Submission, 2022
To efficiently create books and other instructional content from videos and further improve accessibility of our course content we needed to solve the scene detection (SD) problem for engineering educational content. We present the pedagogical applications of extracting video images for the purposes of digital book generation and other shareable…
Descriptors: Instructional Materials, Material Development, Video Technology, Course Content
Ritz, Hadas; Schneider-Bentley, Lisa – Advances in Engineering Education, 2018
Collaborative learning is well-established as a method to improve student learning and retention in engineering classrooms. One problem with collaborative learning is difficulty maximizing engagement of all students during group activities. We tested a change in implementation of collaborative problem solving sessions (Workshops) in a first-year…
Descriptors: Undergraduate Students, Cooperative Learning, Problem Solving, Calculus
Khazaal, Hasan F. – Journal of College Teaching & Learning, 2015
Encouraging engineering students to handle advanced technology with multimedia, as well as motivate them to have the skills of solving the problem, are the missions of the teacher in preparing students for a modern professional career. This research proposes a scenario of problem solving in basic electrical circuits based on an e-learning system…
Descriptors: Problem Solving, Electronic Learning, Engineering Education, Video Technology