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Showing 1 to 15 of 17 results Save | Export
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Malik, Sohail Iqbal; Mathew, Roy; Al-Nuaimi, Rim; Al-Sideiri, Abir; Coldwell-Neilson, Jo – Education and Information Technologies, 2019
Problem solving skills are considered an integral part of grasping the precise concepts of the programming domain for novices in introductory programming (IP) courses. But these skills are mostly covered only in early lectures of such courses or are included in just a few early chapters of some relevant textbooks. Consequently, high failure and…
Descriptors: Problem Solving, Skill Development, Electronic Learning, Handheld Devices
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Nainan, Mariam; Balakrishnan, Balamuralithara – Malaysian Online Journal of Educational Technology, 2019
Studying worked examples has been found to be effective for learning problem solving, especially among students. However, students need to actively process example content to benefit from it and content must be structured in a manner that facilities knowledge construction. This study investigated the use of worked examples for teaching and…
Descriptors: Computer Science Education, Demonstrations (Educational), Programming, Introductory Courses
Mihci, C.; Satici, A. F. – Online Submission, 2020
Computers are problem-solving tools at heart. Without an operating system though, they would be rendered useless. Most computer users are unaware of the inherent capabilities of the bare OS and the problems it can solve for them. This comes naturally in an era of commercialized solutions in the form of apps and software packages. However, gaining…
Descriptors: Web Based Instruction, Problem Solving, Problem Based Learning, Computer Science Education
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Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
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Kwon, Kyungbin; Jonassen, David H. – Journal of Educational Computing Research, 2011
In this study, the effects of reflective self-explanations on conceptual understanding and problem solving are investigated in a domain of computer programming. After completing a multiple-choice test, 33 students were asked to reflect on and explain why their answers were correct or incorrect. Groups were divided for post hoc analysis based on…
Descriptors: Multiple Choice Tests, Prior Learning, Problem Solving, Programming
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Bixler, Brett A.; Land, Susan M. – Journal of Educational Technology Systems, 2011
The purpose of this research was to investigate the effects of using cognitive and metacognitive prompting strategies in a web-based learning environment to engage college students in a complex, ill-structured task. The course context was a freshman/sophomore level Information Sciences and Technology course, and the topic was web design. Four…
Descriptors: College Students, Prompting, Problem Solving, Educational Environment
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Hwang, Wu-Yuin; Shadiev, Rustam; Wang, Chin-Yu; Huang, Zhi-Hua – Computers & Education, 2012
In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students'…
Descriptors: Feedback (Response), Learning Motivation, Student Behavior, Problem Solving
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Moreno, Julian – Educational Technology & Society, 2012
The aim of this paper is to describe a digital game with an educational purpose in the subject of computer programming, which enables students to reinforce and improve their abilities on the concepts of sequencing, defined iteration and nesting. For its design, a problem solving approach was followed and a score comparing mechanism was implemented…
Descriptors: Foreign Countries, Computer Games, Educational Games, Programming
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Shen, Pei-Di; Lee, Tsang-Hsiung; Tsai, Chia-Wen – Interactive Learning Environments, 2011
Students in the vocational schools in Taiwan largely care little about their grades and do not get involved adequately in their schoolwork. To respond effectively to this challenge of teaching, two cases were studied and compared; one is a class using a traditional method of teaching and the other a class deploying innovative teaching methods of…
Descriptors: Foreign Countries, Vocational Schools, Database Management Systems, Blended Learning
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Neo, Mai; Neo, Ken Tse-Kian; Tan, Heidi Yeen-Ju – Turkish Online Journal of Educational Technology - TOJET, 2012
The advancements of ICT have impacted significantly on educators to utilise the technologies in their classrooms (Sivapalan & Wan Fatimah, 2010). There is also a significant move to make curriculum and content more authentic and relevant for student learning (Apple, 2008) and to allow students to become creative thinkers and problem solvers.…
Descriptors: Foreign Countries, Educational Technology, Multimedia Instruction, Multimedia Materials
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Weerasinghe, Thushani Alwis; Ramberg, Robert; Hewagamage, Kamalanath Priyantha – Journal of Distance Education, 2012
This paper discusses findings of a study investigating how students, in four online courses, engaged in inquiry-based learning with and without support from a facilitator. The investigation was conducted by analyzing discussions of the online courses using the community of inquiry model. The results of the study imply that students in online…
Descriptors: Foreign Countries, Active Learning, Online Courses, Inquiry
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Friedman, Robert S.; Deek, Fadi P. – Journal of Interactive Learning Research, 2002
Discusses how the design and implementation of problem-solving tools used in programming instruction are complementary with both the theories of problem-based learning (PBL), including constructivism, and the practices of distributed education environments. Examines how combining PBL, Web-based distributed education, and a problem-solving…
Descriptors: Computer Science Education, Constructivism (Learning), Problem Based Learning, Problem Solving
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Karagiannis, P.; Markelis, I.; Paparrizos, K.; Samaras, N.; Sifaleras, A. – International Journal of Mathematical Education in Science & Technology, 2006
This paper presents new web-based educational software (webNetPro) for "Linear Network Programming." It includes many algorithms for "Network Optimization" problems, such as shortest path problems, minimum spanning tree problems, maximum flow problems and other search algorithms. Therefore, webNetPro can assist the teaching process of courses such…
Descriptors: Programming, Web Based Instruction, Computer Software, Enrichment Activities
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Dalvit, Lorenzo; Murray, Sarah; Mini, Buyiswa; Terzoli, Alfredo; Zhao, Xiaogeng – Perspectives in Education, 2005
This article describes a web-based application designed to provide meaningful access to the study of Computer Science to speakers of an African language who have limited experience of using English for academic purposes. Our research is focused upon students of Computer Skills in the Extended Studies Programme at Rhodes University who have studied…
Descriptors: English for Academic Purposes, Multilingualism, Computer Science, African Languages
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Fischer, Frank; Troendle, Pamela; Mandl, Heinz – Interactive Learning Environments, 2003
Up to this point, university education has largely remained unaffected by the developments of novel approaches to web-based learning. The paper presents a principled approach to the design of problem-oriented, web-based learning at the university level. The principles include providing authentic contexts with multimedia, supporting collaborative…
Descriptors: Internet, Computer Science, Computer Assisted Instruction, Computer Software
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