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Hundhausen, Christopher D.; Brown, Jonathan L. – Computers & Education, 2008
Within the context of an introductory CS1 unit on algorithmic problem-solving, we are exploring the pedagogical value of a novel active learning activity--the "studio experience"--that actively engages learners with algorithm visualization technology. In a studio experience, student pairs are tasked with (a) developing a solution to an algorithm…
Descriptors: Mathematics, Active Learning, Computer Software, Word Processing
Taitt, Kathy – 1983
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this instructional manual for intermediate learners provides a brief section of information for each new topic together with a sample program to enter, run on the computer, and observe; a suggested change…
Descriptors: Adult Education, Computer Science Education, Computer Software, Editing
Hawaii State Dept. of Education, Honolulu. Office of Instructional Services. – 1985
Designed to offer direction for classroom teachers and administrators in the development of an exploratory computer literacy program for grades 9-12, this resource unit comprises four major sections, four appendices, and two resource lists. The introductory section provides information on the history of Hawaii's computer literacy program; cites…
Descriptors: Computer Literacy, Computer Science Education, Computer Simulation, Computer Software
O'Neil, Sharon Lund; Everett, Donna R. – 1988
This course is the fifth of seven in the Information Systems curriculum. The purpose of the course is to build on skills acquired in the earlier courses. It reviews the importance of information to management and the organization and information systems concepts within an office. These components are provided for each task area: behavioral…
Descriptors: Automation, Behavioral Objectives, Business Education, Computer Oriented Programs