ERIC Number: EJ1473387
Record Type: Journal
Publication Date: 2025-Dec
Pages: 16
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-2731-5525
Available Date: 2025-06-06
NgodingSeru.com: An Adaptive E-Learning System with Gamification to Enhance Programming Problem-Solving Skills for Vocational High School Students
Dwi Maryono1,2; Sajidan3; Muhammad Akhyar4; Sarwanto5; Bayu Tri Wicaksono2; Nurcahya Pradana Taufik Prakisya2
Discover Education, v4 Article 157 2025
This study investigates the integration of adaptive e-learning and gamification through a platform called NgodingSeru.com to improve problem-solving skills in programming among vocational high school students. The adaptive system offers personalized learning by adjusting task difficulty to student's proficiency levels, while gamification elements such as missions, points, rankings, and rewards aim to sustain student engagement. A mixed-methods design was applied using an explanatory sequential approach, combining quantitative and qualitative data. Quantitative findings show a statistically significant improvement in student's problem-solving performance, with average scores increasing from 61.7 to 74.2--an improvement of approximately 20.2%. The effect size was large, with a Cohen's d of 0.90, indicating a substantial practical impact of the adaptive gamification-based e-learning system. The qualitative phase revealed that students perceived the system as motivating, enjoyable, and supportive of their learning needs. Key gamification features and adaptive feedback mechanisms contributed significantly to student's engagement and persistence in completing programming challenges. In particular, case-based challenges and logic-based problems effectively strengthen student's analytical thinking and the application of programming concepts. These results highlight the effectiveness of integrating adaptive and gamified learning environments in fostering essential problem-solving skills in programming education.
Descriptors: Career and Technical Education Schools, High Schools, High School Students, Electronic Learning, Educational Technology, Programming, Problem Solving, Skill Development, Computer Science Education
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Publication Type: Journal Articles; Reports - Research
Education Level: High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: 1Universitas Sebelas Maret, Educational Science Doctoral Program, Surakarta, Indonesia; 2Universitas Sebelas Maret, Department of Informatics Education, Surakarta, Indonesia; 3Universitas Sebelas Maret, Department of Biology Education, Surakarta, Indonesia; 4Universitas Sebelas Maret, Department of Mechanical Engineering Education, Surakarta, Indonesia; 5Universitas Sebelas Maret, Department of Physics Education, Surakarta, Indonesia