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Kwon, Kyungbin; Kumalasari, Christiana D.; Howland, Jane L. – Journal of Interactive Online Learning, 2011
This study examined the effects of self-explanation prompts on problem-solving performance. In total, 47 students were recruited and trained to debug web-program code in an online learning environment. Students in an open self-explanation group were asked to explain the problem cases to themselves, whereas a complete other-explanation group was…
Descriptors: College Students, Problem Solving, Learning Strategies, Electronic Learning
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Heckler, Andrew F. – International Journal of Science Education, 2010
We conducted a series of experiments to investigate the extent to which prompting the construction of a force diagram affects student solutions to simple mechanics problems. A total of 891 university introductory physics students were given typical force and motion problems under one of the two conditions: when a force diagram was or was not…
Descriptors: Prompting, Mechanics (Physics), Problem Solving, Teaching Methods
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Chu, Yun; MacGregor, James N. – Journal of Problem Solving, 2011
The article provides a review of recent research on insight problem-solving performance. We discuss what insight problems are, the different types of classic and newer insight problems, and how we can classify them. We also explain some of the other aspects that affect insight performance, such as hints, analogs, training, thinking aloud, and…
Descriptors: Performance, Intuition, Problem Solving, Literature Reviews
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Sandi-Urena, Santiago; Cooper, Melanie M.; Stevens, Ron H. – International Journal of Science Education, 2011
Current views on metacognition consider it a fundamental factor in learning and problem-solving which in turn has led to interest in creating learning experiences conducive to developing its use. This paper reports on the effectiveness of a collaborative intervention in promoting college general chemistry students' awareness and use of…
Descriptors: Control Groups, Intervention, Prompting, Chemistry
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Bixler, Brett A.; Land, Susan M. – Journal of Educational Technology Systems, 2011
The purpose of this research was to investigate the effects of using cognitive and metacognitive prompting strategies in a web-based learning environment to engage college students in a complex, ill-structured task. The course context was a freshman/sophomore level Information Sciences and Technology course, and the topic was web design. Four…
Descriptors: College Students, Prompting, Problem Solving, Educational Environment
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Noroozi, Omid; Weinberger, Armin; Biemans, Harm J. A.; Mulder, Martin; Chizari, Mohammad – Computers & Education, 2013
Learning to argue is prerequisite to solving complex problems in groups, especially when they are multidisciplinary and collaborate online. Environments for Computer-Supported Collaborative Learning (CSCL) can be designed to facilitate argumentative knowledge construction. This study investigates how argumentative knowledge construction in…
Descriptors: Control Groups, Experimental Groups, Problem Solving, Learning Processes
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Kale, Ugur; Whitehouse, Pamela – Journal of Research on Technology in Education, 2012
This study examined preservice teachers' problem-solving skills through the use of an online video case study. Eighty preservice teachers participated in the study with a three-level video presentation by a two-grade-level between-subjects factorial design. The study incorporates a content analysis framework to examine both the components and the…
Descriptors: Preservice Teachers, Elementary Education, Problem Solving, Content Analysis
Stein, Mary Kay; Smith, Margaret – National Council of Teachers of Mathematics, 2011
Learn the 5 practices for facilitating effective inquiry-oriented classrooms: (1) Anticipating what students will do--what strategies they will use--in solving a problem; (2) Monitoring their work as they approach the problem in class; (3) Selecting students whose strategies are worth discussing in class; (4) Sequencing those students'…
Descriptors: Faculty Development, Mathematics Instruction, Teaching Methods, Inquiry
Tolentino, Lisa – ProQuest LLC, 2013
This dissertation describes the development of a state-of-the-art immersive media environment and its potential to motivate high school youth with autism to vocally express themselves. Due to the limited availability of media environments in public education settings, studies on the use of such systems in special education contexts are rare. A…
Descriptors: Autism, Educational Media, High School Students, Verbal Communication
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Stamper, John; Barnes, Tiffany; Croy, Marvin – International Journal of Artificial Intelligence in Education, 2011
The Hint Factory is an implementation of our novel method to automatically generate hints using past student data for a logic tutor. One disadvantage of the Hint Factory is the time needed to gather enough data on new problems in order to provide hints. In this paper we describe the use of expert sample solutions to "seed" the hint generation…
Descriptors: Cues, Prompting, Learning Strategies, Teaching Methods
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Lee, Chun-Yi; Chen, Ming-Puu. – Computers & Education, 2009
The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts, in order to demonstrate and enhance the connections between viable problem-solving strategies and…
Descriptors: Prior Learning, Problem Solving, Grade 9, Computers
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Chen, Ching-Huei – Computers & Education, 2010
This study examined how web-based integration and procedure question prompts differentially affected students' knowledge acquisition and ill-structured problem solving skills, particularly in representing problem(s), developing solutions, and monitoring and evaluating a plan of action within the social science context. Eighty-four undergraduate…
Descriptors: Social Sciences, Problem Solving, Internet, Undergraduate Students
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MacArthur, Charles A.; Philippakos, Zoi – Exceptional Children, 2010
Students learned a strategy for planning, writing, and evaluating compare-contrast essays. Instruction followed the principles of self-regulated strategy development, which aims to improve knowledge about writing, strategic writing processes, self-regulation, and motivation. Six adolescent students, 3 with learning disabilities in writing and 3…
Descriptors: Text Structure, Self Efficacy, Learning Disabilities, Writing Processes
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Hoffman, Bobby; Spatariu, Alexandru – Journal of Interactive Learning Research, 2011
A grounded theory approach was employed to explore the variation in strategies used by students when solving mental multiplication problems. Metacognitive prompts, externally generated stimuli that activate thoughtful cognition, were automatically generated via computer during the solving of mental multiplication problems to elicit awareness,…
Descriptors: Grounded Theory, Prompting, Multiplication, Preservice Teachers
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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