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Gratch, Jonathan; DeJong, Gerald – 1992
In machine learning there is considerable interest in techniques which improve planning ability. Initial investigations have identified a wide variety of techniques to address this issue. Progress has been hampered by the utility problem, a basic tradeoff between the benefit of learned knowledge and the cost to locate and apply relevant knowledge.…
Descriptors: Algorithms, Artificial Intelligence, Comparative Analysis, Computer System Design
Hughes, Claire; Russell, Jim – 1993
This paper presents four studies which illustrate the variety of deficits in executive function displayed by individuals with autism. The concept of executive function is used to encompass all the mental operations which are involved in self-reflective and goal-directed behavior. Four forms of executive control are addressed: mental disengagement,…
Descriptors: Attention, Autism, Behavior Patterns, Cognitive Processes
ERIC Clearinghouse on Adult, Career, and Vocational Education, Columbus, OH. – 1998
The papers in this volume outline a vision for teacher education based on the concept of contextual teaching, defined as teaching that enables learning in a variety of in- and out-of-school contexts to solve simulated or real-world problems. They are based on the realization that the construction of knowledge is situated within, and greatly…
Descriptors: Constructivism (Learning), Educational Improvement, Higher Education, Learning Strategies
Sheive, L. T.; And Others – 1992
Structured Team Problem Solving (STePS) is a problem solving model for shared decision making. This project uses the model to discover if children can learn using this method, and what adaptations would be necessary for child use. Sixth grade students in their social studies class worked together in teams (6-8) to identify what they already think…
Descriptors: Brainstorming, Creative Thinking, Decision Making Skills, Grade 6
Bilan, Bohdan J. – 1992
This introduction to computer simulations as an integrated learning experience reports on their use with students in grades 5 through 10 using commercial software packages such as SimCity, SimAnt, SimEarth, and Civilization. Students spent an average of 60 hours with the simulation games and reported their experiences each week in a personal log.…
Descriptors: Classroom Techniques, Computer Software, Educational Games, Elementary Secondary Education
Cohen, Myrna L. – 1993
The strategic learning of college and university students begins with their acquisition of knowledge about their academic context and its learning opportunities and demands. However, traditional assessment measures isolate the student outside of the authentic learning context, which limits the information available from these tests. In contrast,…
Descriptors: College Students, Educational Assessment, Ethnography, Heuristics
Ayers, Samuel J. – 1989
Second and third grade students used the creative problem solving strategy developed by Sidney Parnes and Alex Osborn in their social studies classes. The second graders, finding few biographies written for students reading on a first or second grade level, interviewed community members, collected photographs of them, and wrote their biographies,…
Descriptors: Class Activities, Creative Thinking, Critical Thinking, Decision Making
Winer, Laura R. – 1988
This paper describes the Vitrine 2001, a dynamic multi-machine, multi-software computer-based learning environment which, through its emphasis on problem solving and process learning, takes the learner's interests, competencies, strengths, and weaknesses as its starting point. It is noted that the goal of the project is to undertake research…
Descriptors: Administration, Computer Assisted Instruction, Computer Software, Elementary Secondary Education
Jones, William M. – 1985
Free-form games are applicable to a range of problem-solving situations. This document discusses gaming as a procedure for organized study of the complex problems entailed in confrontations and crises. The major focus of the booklet is on the various forms of this game type, the kinds of problems to which it is best adapted, and some approaches to…
Descriptors: Conflict, Conflict Resolution, Decision Making, Educational Games
Kinnear, Judith F. – 1986
Problem solving is an essential skill in the study of genetics. Genetics problems have traditionally come from laboratory activities and textbook situations. Recently computer-based problems have been available to complement these standard sources. This report focusses on the use of computer-based problems in the study of genetics. Discriptions…
Descriptors: College Science, Computer Assisted Instruction, Foreign Countries, Genetics
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Perkins, D. N.; And Others – 1985
Under normal instructional circumstances, some youngsters learn programming in BASIC or LOGO better than others. Clinical investigations of novice programmers suggest that this happens in part because different students bring different patterns of learning to the programming context. Many students disengage from the task whenever trouble occurs,…
Descriptors: Classroom Observation Techniques, Cognitive Style, Discovery Learning, Elementary Secondary Education
Felder, Richard M. – Engineering Education, 1987
Offers perspectives and specific ways of developing and nurturing critical and creative problem-solving skills with engineering students. Provides examples of exercises and approaches that aim in stimulating creativity and in providing understanding of course material. (ML)
Descriptors: College Science, Creative Activities, Engineering Education, Higher Education
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McKenzie, Garry D.; Fuller, J. Osborn – Journal of Geological Education, 1987
Describes an introductory geology course for non-science majors that focuses on problem solving and group dynamics at The Ohio State University. Reviews its format and contents and compares it with other course options for non-science majors. Includes evaluative comments and provides a listing of group studies project topics. (ML)
Descriptors: College Science, Course Descriptions, Group Activities, Group Dynamics
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Taback, Stanley F. – Mathematics Teacher, 1988
Argues that there is a sense of surprise and wonder that can result from looking back at problem solutions and there is a potential for then creating unexpected, even memorable, alternative solutions. Example problems with routine solutions and alternative approaches uncovered while "looking back" at the solution are given. (PK)
Descriptors: Creative Thinking, Learning Strategies, Mathematics Curriculum, Mathematics Education
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Mantei, Erwin J. – Journal of College Science Teaching, 1986
Explains how self-produced software can be used to perform rapid number analysis or number-crunching duties in geology classes. Reviews programs in mineralogy and petrology and identifies areas in geology where computers can be used effectively. Discusses the advantages and benefits of integrating department-generated software into a geology…
Descriptors: College Science, Computer Assisted Instruction, Computer Oriented Programs, Courseware
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