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Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
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Kula, Sultan Selen – International Journal of Research in Education and Science, 2021
This study aimed to determine the views of classroom teachers about mind games in Turkey and a survey model was used. The research was carried out with the phenomenological design from qualitative research methods. Thirty-one primary school teachers were selected by the criterion sampling method which is one of the purposeful sampling methods. In…
Descriptors: Educational Games, Cognitive Processes, Teacher Attitudes, Foreign Countries
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Figland, Whitney L.; Blackburn, J. Joey; Stair, Kristin S.; Burnet, Michael F. – Journal of Agricultural Education, 2021
Problem solving has been regarded as one of the most important cognitive skills in everyday life. The complexity of problem solving in technical areas is a critical component to developing the problem solving abilities of agricultural education students. This study grounded in Kirton's AdaptationInnovation Theory (A-I Theory), sought to identify…
Descriptors: Cognitive Style, Diversity, Troubleshooting, Undergraduate Students
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Elgrably, Haim; Leikin, Roza – ZDM: Mathematics Education, 2021
This study was inspired by the following question: how is mathematical creativity connected to different kinds of expertise in mathematics? Basing our work on arguments about the domain-specific nature of expertise and creativity, we looked at how participants from two groups with two different types of expertise performed in…
Descriptors: Creativity, Problem Solving, Expertise, Mathematics Skills
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Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
Baher Amouzgar – ProQuest LLC, 2022
Organizations advance and grow by solving problems one at a time, and management graduates should possess critical thinking and problem-solving capacities to be effective business managers and creative engineers. The problem was that critical thinking and creative problem solving are operationally ill-defined in engineering and management…
Descriptors: Critical Thinking, Problem Solving, Business Administration Education, Engineering Education
Toshikazu Ikeda, Editor; Akihiko Saeki, Editor; Vince Geiger, Editor; Gabriele Kaiser, Editor – Springer, 2025
This edited volume provides an extensive overview of the recent strides in global modelling education. It examines the interplay between modelling education and various dimensions of the educational landscape. Firstly, it delves deeply into the intersection of modelling education with interdisciplinary STEM education, teacher education, lesson…
Descriptors: Mathematical Models, Mathematics Education, STEM Education, Teacher Education
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Olivia Cornfield; Bertha Rodriquez Vazquez; Kelsey Holtaway – Journal of Early Childhood Literacy, 2025
This manuscript examines how the Children's Creativity Museum (CCM) in San Francisco supports the development of multimodal literacy and creative confidence through the Build the Change exhibit. Multimodal literacy emphasizes children's ability to communicate across visual, spatial, tactile, oral, and digital modes, while creative confidence…
Descriptors: Children, Creativity, Museums, Exhibits
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Lu, Chia-Chen – International Journal of Technology and Design Education, 2017
Environmental experience can enhance the ideas of design students. Thus, this type of experience may interfere with the influence of design students' cognitive style on creativity. The aim of this study was to examine the influence of environmental experience on the relationship between innovative cognitive style and industrial design students'…
Descriptors: Design, Experience, Cognitive Style, Innovation
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Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
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Alberto Vidal-Vilaplana; María Huertas González-Serrano; Ferran Calabuig-Moreno – Education & Training, 2024
Purpose: To analyse the degree to which elite student athletes acquire different soft skills (resilience, creativity, proactivity and problem solving) and the role they play in their perceived employability. Design/methodology/approach: The study assessed 163 elite Spanish student athletes. A validated survey to measure perceived employability and…
Descriptors: Employment Potential, Profiles, Student Athletes, Soft Skills
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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Siemon, Dominik; Becker, Felix; Eckardt, Linda; Robra-Bissantz, Susanne – Education and Information Technologies, 2019
To reach their goals, companies are on a never-ending search to find new methods for innovation. In order to tackle the complex problems, which cannot be solved by a single person, the implementation of teamwork is assumed to be applicable. With this paper, we propose a framework for Collaboration Support Systems, which aims to enhance team…
Descriptors: Cooperative Learning, Teamwork, Performance, Cooperation
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Root-Bernstein, Michele; Root-Bernstein, Robert – Creativity Research Journal, 2023
Previous statistical studies found that polymathic networks of vocational and avocational interest predominate among Nobel Prize winners, discriminating them from less-successful peers. Here we confirm qualitatively and phenomenologically that this multidisciplinarity is a considered creative strategy. Peers often recognize Nobel laureates as…
Descriptors: Phenomenology, Interdisciplinary Approach, Awards, Creativity
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Wibowo, Firmanul Catur – Journal of Technology and Science Education, 2023
Augmented Reality (AR) based learning provides real experiences for educators and new strategies for presenting physics concepts but also provides opportunities for students to interact interactively, spontaneously, and interestingly. Previous research has shown that AR has many advantages in education, but only a few focus on Independent…
Descriptors: Computer Simulation, Physics, Science Instruction, 21st Century Skills
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