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Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
Upshur, Carole C.; Wenz-Gross, Melodie; Rhoads, Christopher; Heyman, Miriam; Yoo, Yeonsoo; Sawosik, Gail – Grantee Submission, 2019
A classroom randomized efficacy trial conducted over four years in 7 community-based preschool and 6 Head Start programs investigated effects of the Second Step Early Learning (SSEL) curriculum on end of preschool executive functioning (EF) and social-emotional (SE) skills in low-income children. Outcomes are reported for n=770 four-year-olds…
Descriptors: Preschool Education, Early Intervention, Preschool Curriculum, Preschool Children
Hulse, Taylyn; Daigle, Maria; Manzo, Daniel; Braith, Lindsay; Harrison, Avery; Ottmar, Erin – Grantee Submission, 2019
This paper examines whether using "From Here to There!" ("FH2T:E"), a dynamic game-based mathematics learning technology relates to improved early algebraic understanding. We use student log files within FH2T to explore the possible benefits of student behaviors and gamification on learning gains. Using in app measures of…
Descriptors: Elementary School Students, Elementary School Mathematics, Mathematics Education, Algebra
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education
Suters, Leslie; Suters, Henry; Anderson, Adam – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This paper describes a 54-hour summer institute for grades 6-12 mathematics and science teachers (N = 19) with a comprehensive approach to preparing teachers to use computational thinking (CT) in their classrooms, including training in Python computer programming with Lego® Mindstorms® robotics, mathematics content sessions, and opportunities to…
Descriptors: Algebra, Mathematics Instruction, Pedagogical Content Knowledge, Programming
Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
Israel, Maya; Chung, Moon Y.; Wherfel, Quentin M.; Shehab, Saddeddine – Computer Science Education, 2020
Background and Context: Elementary computer science (CS) can be engaging and challenging for some students with disabilities who struggle with complex problem solving. Objective: This study examined academic engagement of students with autism spectrum disorder (ASD) in elementary CS instruction. Method: A mixed methods case study was used to study…
Descriptors: Elementary School Students, Computer Science Education, Autism, Pervasive Developmental Disorders
Kutluca, Tamer; Tum, Ali; Mut, Ali Ihsan – Discourse and Communication for Sustainable Education, 2020
The purpose of the current study is to investigate the learning process, which is enriched by using various teaching methods in the context of mathematical reasoning from the perspectives of seventh grade students and their mathematics teacher. In order to have an in-depth study, a qualitative research approach was preferred. This research was…
Descriptors: Educational Environment, Mathematical Logic, Thinking Skills, Learning Processes
Rain-Griffith, Liz; Sheghewi, Sarah; Shusterman, Gwendolyn P.; Barbera, Jack; Shortlidge, Erin E. – American Biology Teacher, 2020
There have been multiple national calls for curricular reform in science, technology, engineering, and mathematics (STEM), including a need to instill democratic skills in students. Democratic skill building can be embedded in STEM classrooms through intentional "deliberative pedagogies" that include communication, collaboration, and…
Descriptors: Biology, Science Instruction, Teaching Methods, Democratic Values
Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
Çetin, Abdullah – International Online Journal of Education and Teaching, 2020
This research primarily aims to examine project-based STEM training implemented in a state primary school in Turkey regarding teachers' and students' views. The phenomenological design, which is one of the qualitative research designs, was exclusively adopted in the study. The research sampling consisted of 18 students and 2 teachers working at a…
Descriptors: Foreign Countries, STEM Education, Student Projects, Elementary School Teachers
Mughaz, Dror; Cohen, Michael; Mejahez, Sagit; Ades, Tal; Bouhnik, Dan – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2020
Aim/Purpose: Using Artificial Intelligence with Deep Learning (DL) techniques, which mimic the action of the brain, to improve a student's grammar learning process. Finding the subject of a sentence using DL, and learning, by way of this computer field, to analyze human learning processes and mistakes. In addition, showing Artificial Intelligence…
Descriptors: Artificial Intelligence, Teaching Methods, Brain Hemisphere Functions, Grammar
Kidwell, Tabitha – English Teaching Forum, 2020
This is a step-by-step guide to offering role plays that give learners practice in describing a problem, asking for advice, giving advice--and giving and receiving feedback from peers. The article includes numerous sample prompts.
Descriptors: Role Playing, Teaching Methods, Communication Skills, English (Second Language)
Skuratowicz, Eva; Ota St. Clair, Serena; Pritzlaff, Rikki; Anderson, Cassandra; Menefee, Michael; Miller-Loessi, Karen – Community College Journal of Research and Practice, 2020
This paper compares the effectiveness of contextualized developmental intermediate algebra to the more traditional developmental intermediate algebra approach, for students at two community college campuses located in two counties in the Pacific Northwest. We assessed four student outcome measures of effectiveness: likelihood of passing algebra,…
Descriptors: Comparative Analysis, Algebra, Remedial Instruction, Community Colleges
Gartrell, Dan – Redleaf Press, 2020
In this follow-up to "Guidance for Every Child," author Dan Gartrell, EdD, expands on the advice broached in that book -- that children need guidance rather than discipline. Guidance is teaching for healthy emotional and social development. On a day-to-day basis as conflicts occur, guidance is teaching children to learn from their…
Descriptors: Child Behavior, Developmentally Appropriate Practices, Best Practices, Conflict Resolution

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