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Amory, Alan; Naicker, Kevin; Vincent, Jacky; Adams, Claudia – British Journal of Educational Technology, 1999
Describes research with college students that investigated commercial game types and game elements to determine what would be suitable for education. Students rated logic, memory, visualization, and problem solving as important game elements that are used to develop a model that links pedagogical issues with game elements. (Author/LRW)
Descriptors: College Students, Computer Games, Educational Games, Higher Education
Cooper, Carolyn R.; Baum, Susan M.; Neu, Terry W. – Journal of Secondary Gifted Education, 2004
Can students with learning and attention difficulties in school actually be talented scientists in disguise? This article presents a model that was highly successful in identifying and developing scientific talent in these special students. The factors that contributed to the success of the model were the following: The emphasis was on helping…
Descriptors: Special Needs Students, Talent Development, Science Education, Models
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Mamona-Downs, Joanna; Downs, Martin – Educational Studies in Mathematics, 2004
This paper deals with a teaching approach aimed to help students become aware of targeted techniques of significance in problem solving. The teaching approach is to present a series of tasks that all can be solved by applying the same technique. Two levels of prompting are used; first for the students to realize solutions without necessarily being…
Descriptors: Problem Solving, Teaching Methods, Mathematics Skills, Mathematics Instruction
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Shei, Chris C.-C. – System: An International Journal of Educational Technology and Applied Linguistics, 2005
In this article, "Translation Commentary" refers to an English composition written by a learner of both English and translation, submitted together with his or her translation output. In an academic setting combining English-to-Chinese translation and English as a second language, this article deals with both the issue of translation and that of…
Descriptors: English (Second Language), Chinese, Writing (Composition), Translation
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Loyens, Sofie M. M.; Rikers, Remy M. J. P.; Schmidt, Henk G. – European Journal of Psychology of Education, 2007
The present studies were conducted to investigate students' conceptions of distinct constructivist assumptions. To that end, a questionnaire was developed containing statements about four constructivist assumptions: The importance of knowledge construction, cooperative learning, self-regulation, and the use of authentic problems together with…
Descriptors: Constructivism (Learning), Models, Factor Structure, Learning Motivation
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Kezar, Adrianna – NASPA Journal, 2007
This study focused on examining the roles that leaders, in particular college presidents, may play in creating organizational learning that helps move diversity agendas forward. This study highlights under-examined information sources (students own stories and experiences) for creating organizational learning that can advance a diversity agenda.…
Descriptors: Information Sources, Role Models, Focus Groups, College Presidents
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Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
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Feinstein, Sheryl; Baartman, Jyl; Buboltz, Michelle; Sonnichsen, Kim; Solomon, Rebekka – Journal of Correctional Education, 2008
The objective of this qualitative study was to establish the existing positive factors in the lives of 18 juvenile males living in a low-security correctional facility in order to determine approaches which foster resiliency. Urie Bronfenbrenner's Ecological Systems Theory, an approach to understanding human development within the context of the…
Descriptors: Personality Traits, Correctional Institutions, Males, Institutionalized Persons
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
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Lazaridou, Angeliki – International Electronic Journal for Leadership in Learning, 2006
The problem-solving processes and strategies of ten school principals with reputations for high effectiveness were studied. Verbal protocols were gathered through unstructured interviews while principals were working on a set of five cases. Analysis of the data was guided, but not constrained, by a set of processes and strategies for problem…
Descriptors: Principals, Problem Solving, Administrator Effectiveness, Interviews
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Bravo, Crescencio; Redondo, Miguel A.; Ortega, Manuel; Verdejo, M. Felisa – Computers and Education, 2006
Design plays a central role in a range of subjects at different educational levels. Students have to acquire the knowledge necessary for the execution of tasks that enable them to construct an artefact or model that can be tested by simulation and that satisfies some requirements and verifies some constraints. They achieve this by means of a…
Descriptors: Teaching Methods, Case Studies, Computer Assisted Design, Student Centered Curriculum
Anderson, John O.; Rogers, W. Todd; Klinger, Don A.; Ungerleider, Charles; Glickman, Victor; Anderson, Barry – Canadian Journal of Education, 2006
This study explored the relationships between student achievement and student, school and home variables from the pan-Canadian assessment program administered by the Council of Ministers of Education Canada (CMEC): the School Achievement Indicators Program (SAIP) Mathematics 2001. The study also evaluated the datasets used in relationship to their…
Descriptors: Program Effectiveness, Foreign Countries, Academic Achievement, Mathematics Achievement
Lemke, J. L. – 1995
This paper discusses a cognitive model of how action agendas and goals emerge through the dynamics of self-organization in collaborative activities. While machines are designed to perform a function, or goal, humans are self-organizing systems that set their own goals and produce order without having external order imposed on them, or, more…
Descriptors: Cooperation, Cooperative Learning, Decision Making, Elementary School Science
Brewer, Steven D. – 1997
This research paper examines phylogenetic tree construction-a form of problem solving in biology-by studying the strategies and heuristics used by experts. One result of the research is the development of a model of desired performance for phylogenetic tree construction. A detailed description of the model and the sample problems which illustrate…
Descriptors: Biology, Concept Formation, Educational Strategies, Evolution
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Sanders, Piet F. – 1993
A study on sampling errors of variance components was conducted within the framework of generalizability theory by P. L. Smith (1978). The study used an intuitive approach for solving the problem of how to allocate the number of conditions to different facets in order to produce the most stable estimate of the universe score variance. Optimization…
Descriptors: Decision Making, Equations (Mathematics), Estimation (Mathematics), Foreign Countries
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