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Stokes, Patricia D. – Journal of Mathematics Education at Teachers College, 2016
Experts think in patterns and structures using the specific "language" of their domains. For mathematicians, these patterns and structures are represented by numbers, symbols and their relationships (Stokes, 2014a). To determine whether elementary students in the United States could learn to think in mathematical patterns to solve…
Descriptors: Problem Solving, Expertise, Grade 2, Elementary School Mathematics
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Stohlmann, Micah; Kim, Young Rae – Australian Mathematics Education Journal, 2020
Games are an everyday part of most students' lives. Games engage students and provide opportunities to foster perseverance in problem solving. When implemented in the mathematics classroom, game-based learning can have similar positive benefits. Students can enjoy mathematics and develop important life skills that will help them in their current…
Descriptors: Game Based Learning, Robotics, Educational Games, Mathematics Instruction
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Schindler, Maike; Lilienthal, Achim J. – International Journal of Science and Mathematics Education, 2020
Students' creative process in mathematics is increasingly gaining significance in mathematics education research. Researchers often use Multiple Solution Tasks (MSTs) to foster and evaluate students' mathematical creativity. Yet, research so far predominantly had a product-view and focused on solutions rather than the process leading to creative…
Descriptors: Creativity, Mathematics Instruction, Creative Thinking, Problem Solving
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Shaw, Stacy T.; Pogossian, Anahit A.; Ramirez, Gerardo – British Journal of Educational Psychology, 2020
Background: Traditional math instruction that emphasizes procedures and rote memorization is common in math classes, particularly within the United States. Students may be able to perform steps and recite information, but flexible thinking in math is also an important ability. Lay theories assume that extensive experience in math would lead to…
Descriptors: Undergraduate Students, Mathematics Skills, Cognitive Processes, Problem Solving
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Seah, Rebecca Tock Kuan; Horne, Marj – Mathematics Education Research Journal, 2020
Measurement concepts such as volume and surface area provide rich contexts for real-world applications of number processes. Despite their importance, many students and prospective teachers show superficial understanding of measurement concepts. A lack of spatial reasoning and integration of geometric knowledge in problem solving situations may be…
Descriptors: Spatial Ability, Measurement, Geometric Concepts, Thinking Skills
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Gordon, Sheldon P. – International Journal for Technology in Mathematics Education, 2020
The article uses dynamic visualizations in Excel to examine a variety of ways in which students can attain a much greater depth of understanding of optimization problems in introductory calculus. The topics discussed include a variety of common optimization problems that appear in virtually every calculus textbook that can all be enhanced…
Descriptors: Problem Solving, Mathematics Instruction, Teaching Methods, Calculus
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Fifty, David; Buchbinder, Orly; McCrone, Sharon – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper characterizes the engagement of two groups of students in a Precalculus course at a four-year public university. A set of "Multiple Solutions Activities" was designed for the course to expose groups of students to alternative solution methods, allowing instructors to explicitly negotiate productive norms to foster students'…
Descriptors: Undergraduate Students, Calculus, Problem Solving, Social Behavior
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Valentine, Keri D.; Kopcha, Theodore J. – Educational Technology Research and Development, 2016
This paper presents a design framework for cases as alternative perspectives (Jonassen in Learning to solve problems: a handbook for designing problem-solving learning environments, 2011a) in the context of K-12 mathematics. Using the design-based research strategy of conjecture mapping, the design of cases for a hypermedia site is described…
Descriptors: Mathematics, Hypermedia, Educational Environment, Problem Solving
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Lancaster, Ron – Mathematics Teacher, 2016
Can you solve the following Problem? There are 200 fish in an aquarium, and 99 percent of them are guppies. How many guppies must be removed to reduce the tank's guppy population to 98 percent? The key to this problem is to work backward by using the data given in figure 2 to determine the surface area of the top of the aquarium; then determine…
Descriptors: Mathematics Instruction, Problem Solving, Word Problems (Mathematics), Equations (Mathematics)
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Riccomini, Paul J.; Morano, Stephanie – TEACHING Exceptional Children, 2019
Many students with Learning Disabilities (LD) experience low motivation and confidence in algebra as a result of the content challenges and the lack of mathematics success they have experienced previously (Kortering, de Bettencourt, & Braziel, 2005). The combination of multiple content deficits, an ongoing lack of success, and low motivation…
Descriptors: Algebra, Mathematics Instruction, Scaffolding (Teaching Technique), Instructional Design
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Puspitasari, Lila; In'am, Akhsanul; Syaifuddin, Mohammad – International Electronic Journal of Mathematics Education, 2019
It is aimed at analyzing students' creative thinking in solving arithmetical problems in State Junior High School 11 Malang, Indonesia. It is a qualitative approach with the type of case study where the number of the subjects were 6 students consisting of two students with high ability, two with moderate ability and two with low ability in…
Descriptors: Creative Thinking, Mathematics Instruction, Problem Solving, Junior High School Students
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Hulse, Taylyn; Daigle, Maria; Manzo, Daniel; Braith, Lindsay; Harrison, Avery; Ottmar, Erin – Educational Technology Research and Development, 2019
This paper examines whether using "From Here to There!" (FH2T:E), a dynamic game-based mathematics learning technology relates to improved early algebraic understanding. We use student log files within FH2T to explore the possible benefits of student behaviors and gamification on learning gains. Using in app measures of student…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Algebra
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Kusmaryono, Imam; Suyitno, Hardi; Dwijanto, Dwijanto; Dwidayati, Nurkaromah – International Journal of Instruction, 2019
This study applied mixed methods with concurrent triangulation design that combines quantitative and qualitative research method in a balanced manner and convergence. Population in this study was as 188 students of 8th grade in a state junior high school in Semarang City, Indonesia. By using purposive sampling technique, 60 students were selected…
Descriptors: Grade 8, Junior High School Students, Student Characteristics, Mathematics Skills
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Kandemir, Mehmet Ali; Demirbag-Keskin, Pelin – International Journal of Research in Education and Science, 2019
This research was carried out to investigate the effect of graphing calculator program supported problem solving instruction on mathematical achievement and attitude in transformation geometry subject. The study was carried out with 49 seventh grade students in a middle school in Balikesir province. A pre-test post-test quasi-experimental design…
Descriptors: Graphing Calculators, Problem Solving, Mathematics Achievement, Geometry
Corneille, Birgitta Katarina – ProQuest LLC, 2019
This study concentrated on word problems in Grades Kindergarten-3 and the application of the Standards for Mathematical Practice and the Content Standards. The study also included an analysis of focus, coherence, and rigor in the materials. The textbooks used were among the first editions to be published after the acceptance of the Common Core…
Descriptors: Word Problems (Mathematics), Mathematics Instruction, Kindergarten, Elementary School Students
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