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Meng Xia; Robin Schmucker; Conrad Borchers; Vincent Aleven – Grantee Submission, 2025
Mastery learning improves learning proficiency and efficiency. However, the overpractice of skills--students spending time on skills they have already mastered--remains a fundamental challenge for tutoring systems. Previous research has reduced overpractice through the development of better problem selection algorithms and the authoring of focused…
Descriptors: Mastery Learning, Skill Development, Intelligent Tutoring Systems, Technology Uses in Education
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Olivia Cornfield; Bertha Rodriquez Vazquez; Kelsey Holtaway – Journal of Early Childhood Literacy, 2025
This manuscript examines how the Children's Creativity Museum (CCM) in San Francisco supports the development of multimodal literacy and creative confidence through the Build the Change exhibit. Multimodal literacy emphasizes children's ability to communicate across visual, spatial, tactile, oral, and digital modes, while creative confidence…
Descriptors: Children, Creativity, Museums, Exhibits
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Wanda M. Valsecchi; Jose M. Delfino; Javier Santos; Santiago E. Faraj – Chemistry Education Research and Practice, 2024
When teaching STEM courses, it is important to introduce state-of-the-art techniques. Students need to learn how to conduct experiments, analyse data and choose the most effective approaches to address meaningful situations. Here we present the assessment of the implementation of a structured inquiry-based activity aimed at teaching students about…
Descriptors: Problem Based Learning, Learning Activities, Inquiry, Skill Development
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Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
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V. Akin; S. T. Santillan; L. Valentino – PRIMUS, 2024
Drawing on a social identity framework of mathematical development, the authors present a model, Improving Girls' Math Identity (IGMI), designed to address two key "leaks" in the female STEM pipeline: undergraduate and middle school. IGMI involves a supportive professional development network for undergraduate women preparing to…
Descriptors: Self Concept, Womens Education, Females, STEM Education
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Alberto Vidal-Vilaplana; María Huertas González-Serrano; Ferran Calabuig-Moreno – Education & Training, 2024
Purpose: To analyse the degree to which elite student athletes acquire different soft skills (resilience, creativity, proactivity and problem solving) and the role they play in their perceived employability. Design/methodology/approach: The study assessed 163 elite Spanish student athletes. A validated survey to measure perceived employability and…
Descriptors: Employment Potential, Profiles, Student Athletes, Soft Skills
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Lizeth Guadalupe Parra-Pérez; Angel Alberto Valdés-Cuervo; Maricela Urias-Murrieta; Reuben Addo – Cogent Education, 2024
Developing Critical Thinking Skills (CTS) has been a primary educational goal in developed countries for several decades. However, even though Mexico recently embraced this educational trend in higher education, there is uncertainty about CTS development occurring under current conditions. Despite the abundance of quantitative studies examining…
Descriptors: Foreign Countries, College Students, Student Attitudes, Teaching Methods
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Kamini Jaipal-Jamani – Canadian Journal of Learning and Technology, 2024
Integrating STEM education within the elementary school science curriculum in Ontario, Canada, elevated the expectation for elementary preservice teachers to teach STEM skills such as problem-solving through coding. Research shows that educational robotics can promote STEM knowledge and skills. This mixed methods study investigates the effect of…
Descriptors: Robotics, Preservice Teachers, Technology Uses in Education, STEM Education
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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Huang, Xiaoshan; Li, Shan; Wang, Tingting; Pan, Zexuan; Lajoie, Susanne P. – Journal of Computer Assisted Learning, 2023
Background: Medical students use a variety of self-regulated learning (SRL) strategies in different medical reasoning (MR) processes to solve patient cases of varying complexity. However, the interplay between SRL and MR processes is still unclear. Objectives: This study investigates how self-regulated learning (SRL) and medical reasoning (MR)…
Descriptors: Medical Students, Self Management, Problem Solving, Logical Thinking
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Li, Yangyang; Jiang, Chunlian; Chen, Zengzhao; Fang, Jing; Wang, Chenyang; He, Xiuling – Education and Information Technologies, 2023
This study was conducted to examine peer tutoring models in collaborative learning of mathematical problem solving (MPS) in flipped classrooms and their effect on group achievement. Quantitative data collected include 32 videos of eight groups of students in four MPS periods that were designed based on a simplified version of Polya's four-stage…
Descriptors: Students, Peer Teaching, Tutoring, Models
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Joni Lämsä; Anne Virtanen; Päivi Tynjälä; Jussi Maunuksela; Pekka Koskinen – LUMAT: International Journal on Math, Science and Technology Education, 2023
Central goals of higher education in STEM domains include learning of problem solving and self-assessment skills. To achieve these goals, we propose a novel self-assessment method called the Solve-Correct-Assess-Negotiate (SCAN) method of assessing problem solving that includes both formative and summative elements. We study students' learning…
Descriptors: Problem Solving, STEM Education, Self Evaluation (Individuals), Evaluation Methods
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Alsaleh, Nada – Educational Research and Reviews, 2020
This study aims to identify the effectiveness of a training program on the ADDIE instructional design model to enhance teachers' perceived skills in solving educational problems. The ADDIE training program is proposed to help teachers identify their educational problems and find systematic solutions to them. To evaluate the effectiveness of the…
Descriptors: Instructional Design, Program Effectiveness, Problem Solving, Self Efficacy
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Emihovich, Benjamin; Roque, Nelson; Mason, Justin – International Journal of Game-Based Learning, 2020
In this study, the authors investigated if two distinct types of video gameplay improved undergraduates' problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on…
Descriptors: Video Games, Undergraduate Students, Problem Solving, Skill Development
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Lockwood, Elise; De Chenne, Adaline – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
Computational activity is increasingly relevant in education and society, and researchers have investigated its role in students' mathematical thinking and activity. More work is needed within mathematics education to explore ways in which computational activity might afford development of mathematical practices. In this paper, we specifically…
Descriptors: Undergraduate Students, Computation, Problem Solving, Programming
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