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Siligar, E. I Pusta; Lesmana, Hendra; Zabeta, Mewa – Journal of Education and Learning (EduLearn), 2022
This study aimed to produce a learning path that can help students understand the concept of percent using the context of an egg rack. This study used a design research method through the Indonesian Realistic Mathematics Education approach which was carried out at Elementary School No. 2 Gumawang, Indonesia. Data were obtained through observation,…
Descriptors: Mathematical Concepts, Mathematics Education, Foreign Countries, Mathematics Activities
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Özçakir Sümen, Özlem; Çalisici, Hamza – International Journal of Mathematical Education in Science and Technology, 2022
This research presents the outputs of problem-solving based STEM education activities applied in an undergraduate mathematics course. An experimental study using a randomized pretest-posttest control group design was carried out to examine the development of elementary pre-service teachers in the fields of mathematics achievement, belief about…
Descriptors: STEM Education, Mathematics Education, Elementary School Teachers, Preservice Teachers
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Vincenti, Giovanni – Informatics in Education, 2022
Preparing students for the workforce is a balancing act that involves theory, practice, and assessment. As students navigate an educational experience that is, however, often distant from real-world needs, it is imperative that academia finds a novel way to bridge the gap. As many organizations utilize open challenges to attract ideas and talent,…
Descriptors: Undergraduate Students, Active Learning, Student Projects, Problem Solving
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Brusco, Michael J. – INFORMS Transactions on Education, 2022
There are a variety of discrete facility location models that have practical relevance for operations management and management science courses. Integer linear programming (ILP) is the standard technique for solving such problems. An alternative approach that is often conceptually appealing to students is to pose the problem as one of finding the…
Descriptors: Problem Solving, Spreadsheets, Facilities, Geographic Location
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Eaves, Joanne; Attridge, Nina; Gilmore, Camilla – Journal of Numerical Cognition, 2022
Individuals solve arithmetic problems in different ways and the strategies they choose are indicators of advanced competencies such as adaptivity and flexibility, and predict mathematical achievement. Understanding the factors that encourage or hinder the selection of different strategies is therefore important for helping individuals to succeed…
Descriptors: Arithmetic, Mathematics Skills, Problem Solving, Learning Strategies
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Albarracín, Lluís; Hernàndez-Sabaté, Aura; Gorgorió, Núria – International Journal of Mathematical Education in Science and Technology, 2022
In this article, we present an educational proposal designed to work on spatial geometry and three-dimensional thinking with students in the last years of Primary Education. The proposal is comprised of several activities that combine the use of a classroom videogame and working with manipulative materials to create a representation of the…
Descriptors: Video Games, Design, Spatial Ability, Geometric Concepts
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Hourigan, Mairéad; Leavy, Aisling – Australian Primary Mathematics Classroom, 2022
This paper explores Year 3 Irish students' problem-solving strategies when responding to a skyscraper growing pattern problem. Students' strategies reveal their understandings of multiplicative thinking, pattern, and algebraic reasoning. The version of the growing pattern lesson was that a 'teaching through problem solving' approach was taken,…
Descriptors: Multiplication, Thinking Skills, Algebra, Mathematics Education
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Sawatpon, Nantawat; Polyiem, Titiworada – Journal of Educational Issues, 2022
The purposes of the study were to investigate the effectiveness of the K-W-D-L technique on grade 10 students' mathematical problem-solving abilities and to study the students' attitudes toward learning mathematics after participating in learning management designed using the K-W-D-L technique. The participants were 40 grade 10 students in a…
Descriptors: Teaching Methods, Grade 10, Secondary School Students, Mathematics Education
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Cai, Huiying; Gu, Xiaoqing – Interactive Learning Environments, 2022
This study examined the effects of shared representational guidance (collaborative textural representative tool vs. collaborative graphical representative tool; TR vs. GR) and prior knowledge (low vs. high; LPK vs. HPK) on different levels of individuals' understanding of specific-domain knowledge after collaborative problem solving (CPS). A total…
Descriptors: Foreign Countries, Education Majors, College Students, Knowledge Level
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Kohen, Zehavit; Amram, Meirav; Dagan, Miriam; Miranda, Tali – Interactive Learning Environments, 2022
This study explores the self-efficacy and problem-solving skills of middle school mathematics students. The students -- 111 9th graders who were studying a unit for the analysis of function -- were given mathematics instruction that was based on either dynamic or static visualization. Findings revealed a positive impact of instruction that was…
Descriptors: Self Efficacy, Problem Solving, Mathematics Instruction, Visual Aids
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Çakiroglu, Ünal; Çevik, Isak – Education and Information Technologies, 2022
In order to teach Computational Thinking (CT) skills to young students, Block-Based Programming Environments (BBPEs) are integrated into secondary school computer science (CS) education curricula. As a CT skill, abstraction is one of the prominent skills, which is difficult to enhance and measure. Researchers developed some scales for measuring…
Descriptors: Computation, Thinking Skills, Computer Science Education, Programming
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Schnepp, Jerry; Rogers, Christian – International Journal of Teaching and Learning in Higher Education, 2022
Educators face the challenge of continually adapting and evolving their pedagogy to meet the needs of diverse learners. Learner experience design (LX) is a human-centered approach to curriculum and assessment development that is easily learned, adaptable, and repeatable. It focuses on empathy for students and creative problem-solving. In this…
Descriptors: Learning Experience, Instructional Design, Curriculum Design, Curriculum Development
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Nasongkhla, Jaitip; Sujiva, Siridej – Contemporary Educational Technology, 2022
This design research aims to propose a HyFlex strategy for students and participants in the workplace using massive open online course (MOOC) flipped between the two settings, an active in-classroom to an action learning in the workplace. The research methods were designed into two major parts, where the first part was a design stage which…
Descriptors: Blended Learning, Flipped Classroom, Experiential Learning, MOOCs
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Karakus, Gülçin; Ocak, Gürbüz – Elementary School Forum (Mimbar Sekolah Dasar), 2022
This study aimed to develop an analytical rubric for teachers to observe and evaluate students' performance in showcasing the cooperative problem-solving process. Thus, a rubric was prepared. Angles to evaluate the student performance were included and a quad rank scale was used in the rubric. Dimensions used in the rubric were based on the PISA…
Descriptors: Cooperative Learning, Problem Solving, Scoring Rubrics, Foreign Countries
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Breive, Svanhild; Goos, Merrilyn; Monaghan, John – For the Learning of Mathematics, 2022
This paper takes a 'networking of theories' approach to understand the complexity of the phenomenon of agency. We examine an episode, where a kindergarten teacher and nine children work on an addition problem, from three different perspectives: Valsiner's zone theory; Radford's theory of objectification; and Pickering's dance of agency. Our…
Descriptors: Kindergarten, Preschool Teachers, Young Children, Problem Solving
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