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Engelmann, Tanja; Tergan, Sigmar-Olaf; Hesse, Friedrich W. – Journal of Experimental Education, 2010
Computer-supported collaboration by spatially distributed group members still involves interaction problems within the group. This article presents an empirical study investigating the question of whether computer-supported collaborative problem solving by spatially distributed group members can be fostered by evoking knowledge and information…
Descriptors: Foreign Countries, Knowledge Representation, Computer Assisted Instruction, Cooperation
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Noroozi, Omid; Weinberger, Armin; Biemans, Harm J. A.; Mulder, Martin; Chizari, Mohammad – Computers & Education, 2013
Learning to argue is prerequisite to solving complex problems in groups, especially when they are multidisciplinary and collaborate online. Environments for Computer-Supported Collaborative Learning (CSCL) can be designed to facilitate argumentative knowledge construction. This study investigates how argumentative knowledge construction in…
Descriptors: Control Groups, Experimental Groups, Problem Solving, Learning Processes
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Rummel, Nikol; Mullins, Dejana; Spada, Hans – International Journal of Computer-Supported Collaborative Learning, 2012
With the aim to promote students' mathematics learning, we extended the Cognitive Tutor Algebra (CTA), a computer-based tutoring system for high school mathematics, to a collaborative setting. Furthermore we developed a collaboration script to support students' interactions. In an experimental classroom study, we compared three conditions:…
Descriptors: Mathematics Education, Prior Learning, Interaction, Algebra
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Kunsting, Josef; Wirth, Joachim; Paas, Fred – Computers & Education, 2011
Using a computer-based scientific discovery learning environment on buoyancy in fluids we investigated the "effects of goal specificity" (nonspecific goals vs. specific goals) for two goal types (problem solving goals vs. learning goals) on "strategy use" and "instructional efficiency". Our empirical findings close an important research gap,…
Descriptors: Discovery Learning, Problem Solving, Science Instruction, Inquiry
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Kim, Minchi C.; Hannafin, Michael J. – Computers & Education, 2011
With the expanding availability and capability of varied technologies, classroom-based problem solving has become an increasingly attainable, yet still elusive, goal. Evidence of technology-enhanced problem-solving teaching and learning in schools has been scarce, understanding how to support students' problem solving in classroom-based,…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Theory Practice Relationship, Science Instruction
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Prusak, Naomi; Hershkowitz, Rina; Schwarz, Baruch B. – Educational Studies in Mathematics, 2012
Our main goal in this study is to exemplify that a meticulous design can lead pre-service teachers to engage in productive unguided peer argumentation. By productivity, we mean here a shift from reasoning based on intuitions to reasoning moved by logical necessity. As a subsidiary goal, we aimed at identifying the kinds of reasoning processes…
Descriptors: Persuasive Discourse, Conflict, Computer Software, Geometry
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Yang, Der-Ching; Li, Mao-Neng – Educational Technology & Society, 2013
The purpose of this study was to examine the relative effectiveness of two different learning modes; namely, a computer animation self-directed learning approach and a paper version of the self-directed learning approach, to 5th-graders' number sense development. Two 5th-grade classes, 30 students each, were selected from a public elementary…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Mathematics, Instructional Effectiveness
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Widder, Mirela; Gorsky, Paul – Journal of Computers in Mathematics and Science Teaching, 2013
In schools, learning spatial geometry is usually dependent upon a student's ability to visualize three dimensional geometric configurations from two dimensional drawings. Such a process, however, often creates visual obstacles which are unique to spatial geometry. Useful software programs which realistically depict three dimensional geometric…
Descriptors: Computer Simulation, Mathematics Instruction, High School Students, Learning Processes
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Garcia, I.; Pacheco, C. – Computers & Education, 2013
Many courses for elementary school are based upon teacher presentation and explanation of basic topics, rather than allowing students to develop their own knowledge. This traditional model may turn elementary-level lessons into an extremely theoretical, boring and non-effective process. In this context, research in mathematics elementary education…
Descriptors: Foreign Countries, Elementary School Students, Constructivism (Learning), Mathematics Education
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Maat, Siti Mistima; Zakaria, Effandi – Turkish Online Journal of Educational Technology - TOJET, 2011
Ordinary differential equations (ODEs) are one of the important topics in engineering mathematics that lead to the understanding of technical concepts among students. This study was conducted to explore the students' understanding of ODEs when they solve ODE questions using a traditional method as well as a computer algebraic system, particularly…
Descriptors: Scripts, Interviews, Engineering Technology, Mathematics Instruction
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Utting, Ian; Cooper, Stephen; Kolling, Michael; Maloney, John; Resnick, Mitchel – ACM Transactions on Computing Education, 2010
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical students: Alice, Greenfoot, and Scratch. The conversation started in a special session on the topic at the…
Descriptors: Computer Science Education, Computer Assisted Instruction, Problem Solving, Programming
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Yaacob, Yuzita; Wester, Michael; Steinberg, Stanly – International Journal for Technology in Mathematics Education, 2010
This paper presents a prototype of a computer learning assistant ILMEV (Interactive Learning-Mathematica Enhanced Vector calculus) package with the purpose of helping students to understand the theory and applications of integration in vector calculus. The main problem for students using Mathematica is to convert a textbook description of a…
Descriptors: Textbooks, Problem Solving, Calculus, Computer Assisted Instruction
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Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
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Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving
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Lazakidou, Georgia; Retalis, Symeon – Computers & Education, 2010
The main objective of this paper is to investigate the effectiveness of a proposed computer-based instructional method in Primary Education for self-regulated problem solving. The proposed instructional method is based on Sternberg's model of problem solving within an authentic context. It consists of three main phases: observation, collaboration…
Descriptors: Primary Education, Behavioral Objectives, Learning Strategies, Problem Solving
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