NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Elementary and Secondary…1
What Works Clearinghouse Rating
Showing 316 to 330 of 692 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Marimuthu, Mudaray; Kumar, Deepak; Chhagan, Mishaan – African Journal of Research in Mathematics, Science and Technology Education, 2020
Software is a vital resource for modern life. For software to be successful, programming skills are of the utmost importance. These skills are used both by programmers and also by systems analysts and designers during the phases of software development. Therefore, both technical and non-technical stakeholders within the software development…
Descriptors: Computer Science Education, Business Administration Education, Computer Software, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Gal-Ezer, Judith; Trakhtenbrot, Mark – Computer Science Education, 2016
Reduction is one of the key techniques used for problem-solving in computer science. In particular, in the theory of computation and complexity (TCC), mapping and polynomial reductions are used for analysis of decidability and computational complexity of problems, including the core concept of NP-completeness. Reduction is a highly abstract…
Descriptors: Computer Science Education, Problem Solving, Computation, Difficulty Level
Peer reviewed Peer reviewed
Direct linkDirect link
Peters, Anne-Kathrin – Contributions from Science Education Research, 2019
Decades of research on engagement, retention, and under-representation in STEM conclude that a better understanding of learner development as a long-term, social process is needed. Social identity theory is increasingly used to understand the interplay between individual development and social structure. The present report summarises findings from…
Descriptors: Computer Science Education, Self Concept, Longitudinal Studies, STEM Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kwon, Kyungbin – International Journal of Computer Science Education in Schools, 2017
Understanding the students' programming misconceptions is critical in that it identifies the reasons why students make errors in programming and allows instructors to design instructions accordingly. This study investigated the mental models of programming concepts held by pre-service teachers who were novice programmers. In an introductory…
Descriptors: Programming, Novices, Misconceptions, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Hooshyar, Danial; Binti Ahmad, Rodina; Wang, Minhong; Yousefi, Moslem; Fathi, Moein; Lim, Heuiseok – Journal of Educational Computing Research, 2018
Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to…
Descriptors: Intelligent Tutoring Systems, Teaching Methods, Introductory Courses, Programming
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Matcha, Wannisa; Gasevic, Dragan; Uzir, Nora'ayu Ahmad; Jovanovic, Jelena; Pardo, Abelardo; Lim, Lisa; Maldonado-Mahauad, Jorge; Gentili, Sheridan; Perez-Sanagustin, Mar; Tsai, Yi-Shan – Journal of Learning Analytics, 2020
Generalizability of the value of methods based on learning analytics remains one of the big challenges in the field of learning analytics. One approach to testing generalizability of a method is to apply it consistently in different learning contexts. This study extends a previously published work by examining the generalizability of a learning…
Descriptors: Learning Analytics, Learning Strategies, Instructional Design, Delivery Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Judy Dori, Yehudit Judy; Kohen, Zehavit; Rizowy, Brian – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The Mathematics for Computer Science mandatory course was conducted in a flipped classroom (FC) setting with an optional, voluntary, project-based learning (PBL) component. The objective of this study was to examine the effect of studying in an FC setting, with and without PBL, on students' problem-solving performance, conceptual understanding,…
Descriptors: Flipped Classroom, Teaching Methods, Problem Solving, Mathematics Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Çakiroglu, Ünal; Er, Betul – Informatics in Education, 2020
Considerable effort has been invested in innovative practices about teaching programming. Although the usefulness of metacognition in learning process is acknowledged, evidence demonstrating how metacognitive strategies effect in the programming classrooms is still very scarce. Given the importance of metacognitive strategies, this study seeks to…
Descriptors: Metacognition, Learning Strategies, Programming, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kanika; Chakraverty, Shampa; Chakraborty, Pinaki – Journal of Educational Technology Systems, 2020
Courses on computer programming are included in the curricula of almost all engineering disciplines. We surveyed the research literature and identified the techniques that are commonly used by instructors for teaching these courses. We observed that visual programming and game-based learning can enhance computational thinking and problem-solving…
Descriptors: Teaching Methods, Programming, Computer Science Education, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
de Oliveira Costa Machado, Marcelo; Barrére, Eduardo; Souza, Jairo – International Journal of Distance Education Technologies, 2019
Adaptive curriculum sequencing (ACS) is still a challenge in the adaptive learning field. ACS is a NP-hard problem especially considering the several constraints of the student and the learning material when selecting a sequence from repositories where several sequences could be chosen. Therefore, this has stimulated several researchers to use…
Descriptors: Sequential Approach, Intelligent Tutoring Systems, Mathematics, Problem Solving
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Korkmaz, Özgen; Bai, Xuemei – Participatory Educational Research, 2019
The purpose of this study is to adapt the computational thinking scale to Chinese. The study group consists of 1015 students. The study was performed in the descriptive scanning model. The final version of the scale was corrected in line with the opinions of the language experts who received the items translated from Turkish to Chinese.…
Descriptors: Problem Solving, High School Students, Thinking Skills, Chinese
Peer reviewed Peer reviewed
Direct linkDirect link
Ehsan, Hoda; Rehmat, Abeera P.; Cardella, Monica E. – Science and Children, 2019
Computational thinking can provide a basis for problem solving, for making evidence-based decisions, and for learning to code or create programs. Therefore, it is critical that all students across the K-12 continuum--including students in the early grades--have opportunities to begin developing problem solving and computational thinking skills.…
Descriptors: Teaching Methods, STEM Education, Computer Science Education, Thinking Skills
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Korkmaz, Özgen; Bai, Xuemei – Online Submission, 2019
The purpose of this study is to adapt the computational thinking scale to Chinese. The study group consists of 1015 students. The study was performed in the descriptive scanning model. The final version of the scale was corrected in line with the opinions of the language experts who received the items translated from Turkish to Chinese.…
Descriptors: Problem Solving, High School Students, Thinking Skills, Chinese
Peer reviewed Peer reviewed
Direct linkDirect link
Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Litts, Breanne K.; Lewis, Whitney E.; Mortensen, Chase K. – Interactive Learning Environments, 2020
In response to a need to equip youth to become successful contributors to our growing digital economy, educators and researchers are exploring ways to incorporate computational thinking (CT) for all across curricular domains. In this paper, we take a place-based approach to examine how and what CT practices youth learn through designing mobile…
Descriptors: Teaching Methods, Educational Games, Telecommunications, Handheld Devices
Pages: 1  |  ...  |  18  |  19  |  20  |  21  |  22  |  23  |  24  |  25  |  26  |  ...  |  47