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Przybylla, Mareen; Romeike, Ralf – Informatics in Education, 2014
Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic…
Descriptors: Computer Science Education, Learning Activities, Course Descriptions, Design
Smith, Brian Eugene – ProQuest LLC, 2017
Within the confines of this study, the researcher investigated Project Lead the Way (PLTW) Engineering curriculum goals within Missouri high schools. The study measured Missouri PLTW teachers' perceptions of various elements of the curriculum as well as state and national PLTW End of Course student assessment data to determine if a relationship…
Descriptors: Engineering Education, High School Students, Program Descriptions, Course Descriptions
Buffardi, Kevin John – ProQuest LLC, 2014
Effective software testing identifies potential bugs and helps correct them, producing more reliable and maintainable software. As software development processes have evolved, incremental testing techniques have grown in popularity, particularly with introduction of test-driven development (TDD). However, many programmers struggle to adopt TDD's…
Descriptors: Computer Software, Testing, Development, Programming
Watson, Sunnie Lee; Koehler, Adrie A.; Ertmer, Peggy; Kim, WooRi; Rico, Rudy – Interdisciplinary Journal of Problem-based Learning, 2018
Promoting and sustaining effective discussion--that which contributes to learning--is a skill that eludes many instructors (Darling-Hammond, 2008; Ge, Yamashiro, & Lee, 2000). This study explored the role and strategies of an expert instructor in an online advanced instructional design (ID) course that utilized a case-based learning (CBL)…
Descriptors: Instructional Design, Teaching Methods, Problem Based Learning, Interviews
Charlton, Patricia; Avramides, Katerina – IEEE Transactions on Learning Technologies, 2016
This paper focuses on a design based research study about STEM (Science, Technology, Engineering and Maths) learning by making through collaboration and production. This study examines learning by making by students to explore STEM using a constructionist approach with a particular focus on computer science and engineering. The use of IoT as a…
Descriptors: Computer Science Education, Engineering Education, STEM Education, Constructivism (Learning)
From Rhetoric to Real World: Fostering Higher Order Thinking through Transdisciplinary Collaboration
Wagner, Teri; Baum, Liesl; Newbill, Phyllis – Innovations in Education and Teaching International, 2014
Ill-structured problems abound that require sophisticated problem-solving skills, knowledge across multiple domains and the abilities to think critically and communicate effectively. Despite the abundance of rhetoric supporting the need to build these skills in our students, the acquisition of domain-specific knowledge is still the primary focus…
Descriptors: College Students, Critical Thinking, Problem Solving, Mastery Learning
Capacho, Jose – Turkish Online Journal of Distance Education, 2016
The main objective of this paper is to show a set of new methodologies applied in the teaching of Computer Science using ICT. The methodologies are framed in the conceptual basis of the following sciences: Psychology, Education and Computer Science. The theoretical framework of the research is supported by Behavioral Theory, Gestalt Theory.…
Descriptors: Teaching Methods, Information Technology, Computer Science Education, Games
Yagci, Mustafa – Turkish Online Journal of Educational Technology - TOJET, 2016
High-level thinking and problem solving skill is one requirement of computer programming that most of the students experience problems with. Individual differences such as motivation, attitude towards programming, thinking style of the student, and complexity of the programming language have influence on students' success on programming. Thus,…
Descriptors: Blended Learning, Programming Languages, Success, Student Motivation
Shehane, Ronald; Sherman, Steven – Journal of Instructional Pedagogies, 2014
This study examines detailed usage of online training videos that were designed to address specific course problems that were encountered in an online computer programming course. The study presents the specifics of a programming course where training videos were used to provide students with a quick start path to learning a new programming…
Descriptors: Teaching Models, Programming Languages, Computer Science Education, Visual Learning
Tekerek, Mehmet; Altan, Tugba – Online Submission, 2014
In this study, the effect of Scratch environment in teaching algorithm in elementary school 6th grade Information and Communication Technologies course was examined. The research method was experimental method. Control group, pretest-posttest design of experimental research method and a convenience sample consisting of 60 6th grade students were…
Descriptors: Grade 6, Elementary School Students, Experimental Groups, Control Groups
Korkmaz, Özgen – Malaysian Online Journal of Educational Sciences, 2016
The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…
Descriptors: Foreign Countries, College Students, Programming, Computer Science Education
Heikkinen, Juho; Isomöttönen, Ville – European Journal of Engineering Education, 2015
Recently, there has been a trend towards adding a multidisciplinary or multicultural element to traditional monodisciplinary project courses in computing and engineering. In this article, we examine the implications of multidisciplinarity for students' learning experiences during a one-semester project course for real customers. We use a…
Descriptors: Foreign Countries, Engineering Education, Active Learning, Student Projects
The GET Immersion Experience: A New Model for Leveraging the Synergies between Industry and Academia
Saltz, Jeff; Serva, Mark A.; Heckman, Robert – Journal of Information Systems Education, 2013
This article describes a new and innovative open co-op program for MIS/IS students. The program, Global Enterprise Technology Immersion Experience (GET IE), has a global enterprise focus that is integrated with hands-on experiential work-based learning to provide a context in which students are stimulated to utilize their classroom knowledge. The…
Descriptors: Computer Science Education, Cooperative Programs, School Business Relationship, Intercollegiate Cooperation
Kalelioglu, Filiz; Gülbahar, Yasemin – Informatics in Education, 2014
Computer programming is perceived as an important competence for the development of problem solving skills in addition to logical reasoning. Hence, its integration throughout all educational levels, as well as the early ages, is considered valuable and research studies are carried out to explore the phenomenon in more detail. In light of these…
Descriptors: Student Attitudes, Programming, Elementary School Students, Problem Solving
Yuen, Timothy T.; Robbins, Kay A. – ACM Transactions on Computing Education, 2014
Critical thinking, problem solving, the use of tools, and the ability to consume and analyze information are important skills for the 21st century workforce. This article presents a qualitative case study that follows five undergraduate biology majors in a computer science course (CS0). This CS0 course teaches programming within a data-driven…
Descriptors: Qualitative Research, Critical Thinking, Thinking Skills, Problem Solving

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