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Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
Seshaiyer, Padmanabhan; Solin, Pavel – International Journal for Technology in Mathematics Education, 2017
In this work, we review and share some useful technology for mathematics educators that can help to enhance their pedagogical practices to motivate students to improve their further understanding of differential equations after an initial exposure to the topic in an undergraduate class. In particular, we present some innovative ways to employ…
Descriptors: Mathematics Education, Technology Uses in Education, College Mathematics, Undergraduate Students
Mesiti, Leigh Ann; Parkes, Alana; Paneto, Sunewan C.; Cahill, Clara – Journal of Museum Education, 2019
"Building Computational Thinkers," a three-year research study, explored how educators and designers can most effectively support the development of computational thinking capacity, and how these learning experiences could be customized to meet the needs of different learners. This research study focused on three specific exhibit design…
Descriptors: Capacity Building, Thinking Skills, Middle School Students, High School Students
Erümit, Ali Kürsat; Öngöz, Sakine; Aksoy, Dilara Arzugül – Malaysian Online Journal of Educational Technology, 2020
The aim of this study was to design, implement and evaluate the programming process for gifted students and offer suggestions to teachers and researchers. For this purpose, 5 gifted students were provided programming activities for ten weeks. Scratch was used in the programming training process. The qualitative data was collected by observation,…
Descriptors: Academically Gifted, Computer Science Education, Student Interests, Student Needs
Saito, Tomohiro; Watanobe, Yutaka – International Journal of Distance Education Technologies, 2020
Programming education has recently received increased attention due to growing demand for programming and information technology skills. However, a lack of teaching materials and human resources presents a major challenge to meeting this demand. One way to compensate for a shortage of trained teachers is to use machine learning techniques to…
Descriptors: Programming, Computer Science Education, Electronic Learning, Instructional Materials
Sakibayev, Razakh; Sakibayev, Spartak; Sakibayeva, Bela – Australian Educational Computing, 2018
The article contains the results of the study conducted in order to discover the most effective ways of developing students' programming abilities with the means of non-programming disciplines and activities. The authors observe the learning practices and habits employed by students with highly developed programming abilities and compare these…
Descriptors: Programming, Mathematics Skills, Interdisciplinary Approach, Games
Aleven, Vincent; McLaren, Bruce M.; Sewall, Jonathan; van Velsen, Martin; Popescu, Octav; Demi, Sandra; Ringenberg, Michael; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2016
In 2009, we reported on a new Intelligent Tutoring Systems (ITS) technology, example-tracing tutors, that can be built without programming using the Cognitive Tutor Authoring Tools (CTAT). Creating example-tracing tutors was shown to be 4-8 times as cost-effective as estimates for ITS development from the literature. Since 2009, CTAT and its…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Programming, Educational Technology
Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
Aleven, Vincent; McLaren, Bruce M.; Sewall, Jonathan; van Velsen, Martin; Popescu, Octav; Demi, Sandra; Ringenberg, Michael; Koedinger, Kenneth R. – Grantee Submission, 2016
In 2009, we reported on a new Intelligent Tutoring Systems (ITS) technology, example-tracing tutors, that can be built without programming using the Cognitive Tutor Authoring Tools (CTAT). Creating example-tracing tutors was shown to be 4-8 times as cost-effective as estimates for ITS development from the literature. Since 2009, CTAT and its…
Descriptors: Intelligent Tutoring Systems, Programming, Artificial Intelligence, Visual Aids
Thomson, Ian – Australian Mathematics Teacher, 2017
Snowflakes falling in Brisbane, Australia would likely make news headlines during any season of a given year, even during winter. Year 8 students at Ormiston College which is located in Brisbane, have made their own snowflakes--of a kind. Using the programming language Scratch, all Year 8 Mathematics students wrote code to construct Swedish…
Descriptors: Technology Uses in Education, Programming Languages, Secondary School Mathematics, Secondary School Students
Abramovich, Sergei; Nikitin, Yakov Yu. – Computers in the Schools, 2017
This article is written to share teaching ideas about using commonly available computer applications--a spreadsheet, "The Geometer's Sketchpad", and "Wolfram Alpha"--to explore three classic and historically significant problems from the probability theory. These ideas stem from the authors' work with prospective economists,…
Descriptors: Probability, Mathematics Instruction, Spreadsheets, Computer Assisted Instruction
Sung, Woonhee; Ahn, Junghyun; Black, John B. – Technology, Knowledge and Learning, 2017
A science, technology, engineering, and mathematics-influenced classroom requires learning activities that provide hands-on experiences with technological tools to encourage problem-solving skills (Brophy et al. in "J Eng Educ" 97(3):369-387, 2008; Mataric et al. in "AAAI spring symposium on robots and robot venues: resources for AI…
Descriptors: Computation, Programming, Problem Solving, Mathematics Education
Psycharis, Sarantos; Kallia, Maria – Instructional Science: An International Journal of the Learning Sciences, 2017
In this paper we investigate whether computer programming has an impact on high school student's reasoning skills, problem solving and self-efficacy in Mathematics. The quasi-experimental design was adopted to implement the study. The sample of the research comprised 66 high school students separated into two groups, the experimental and the…
Descriptors: Programming, Secondary School Students, Thinking Skills, Mathematics Instruction
Baek, Youngkyun; Wang, Sasha; Yang, Dazhi; Ching, Yu-Hui; Swanson, Steve; Chittoori, Bhaskar – European Journal of STEM Education, 2019
This study, a sub-study of a National Science Foundation (NSF) funded research project, applies a modified strategy of the U[superscript 2]MC for an eight-week afterschool robotics curriculum to promote upper elementary students' computational thinking in the second grade. Twenty-one students in second grade participated in a Life on Mars project…
Descriptors: Grade 2, Robotics, Elementary School Students, Elementary School Science
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education

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