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Lee, Jimmy Ho-Man; Lee, Fong-Lok; Lau, Tai-Shing – Journal of Educational Computing Research, 2006
Folklore-based learning is a kind of situated learning paradigm in which students learn by solving problems embedded in a near-real situation. The proposed learning approach employs further interesting story plots from folklores as the background situation to motivate students to participate in learning activities. It is believed that such a…
Descriptors: Teaching Methods, Foreign Countries, Classroom Techniques, Web Sites
Butterworth, William T.; Coe, Paul R. – PRIMUS, 2004
"The Price is Right" ("TPIR") is a rich source of examples of applied probability, combinatorics, and game theory. While some of the games played on stage by individual contestants stress a knowledge of pricing, many are also heavily based on probability. "TPIR" stage games are a treasury of interesting modules that can be effective learning tools…
Descriptors: Game Theory, Mathematics Education, Probability, Mathematics Anxiety
Pfeiffer, Paul E. – 1979
This material assumes the user has the background provided by a good undergraduate course in applied probability. It is felt that introductory courses in calculus, linear algebra, and perhaps some differential equations should provide the requisite experience and proficiency with mathematical concepts, notation, and argument. The document is…
Descriptors: College Mathematics, Higher Education, Instructional Materials, Learning Modules
Khoumsi, Ahmed; Hadjou, Brahim – Journal of STEM Education: Innovations and Research, 2005
Our department has redesigned its electrical and computer engineering programs by adopting a learning methodology based on competence development, problem solving, and the realization of design projects. In this article, we show how this pedagogical approach has been successfully used for learning probabilities and their application to computer…
Descriptors: Engineering Education, Computers, Computer System Design, Probability
Georgia State Dept. of Education, Atlanta. Office of Instructional Services. – 1978
This guide is organized around six concepts: sets, numbers and numeration; operations, their properties and number theory; relations and functions; geometry; measurement; and probability and statistics. Objectives and sample activities are presented for each concept. Separate sections deal with the processes of problem solving and computation. A…
Descriptors: Curriculum, Elementary Education, Elementary School Mathematics, Geometry
Guzzetta, Torrie; Gilbert, Pat – Crystal Springs Books, 2005
A glyph--short for hieroglyphic--is a form of picture writing that conveys information. This book uses 10 glyphs to teach math concepts that are linked to the new NCTM Standards. There are four key parts to each glyph: (1) a legend (or survey questions); (2) directions for the teacher that tell students what to draw, color, or write based on…
Descriptors: Probability, Mathematics Instruction, Mathematical Concepts, Symbols (Mathematics)
Posamentier, Alfred S. – 2003
This book offers ideas to enrich instruction and help teachers explore the intrinsic beauty of math. Through dozens of examples from arithmetic, algebra, geometry, and probability, the symmetries, patterns, processes, paradoxes, and surprises that have facilitated generations of great thinkers are revealed. Activities include: (1) The Beauty in…
Descriptors: Algebra, Arithmetic, Elementary Secondary Education, Geometry
Kundert, Bette L. – 2000
The materials and ideas in this document are intended to be used by teachers in schools in order to bring adults and children together to experience good mathematics. It features an evening of hands-on mathematics scheduled for one night a week for four weeks. Students and adults come together to share mathematics activities, solve problems, and…
Descriptors: Elementary Education, Evening Programs, Family Programs, Geometry
Kundert, Bette L. – 2000
The materials and ideas in this document are intended to be used by teachers in schools in order to bring adults and children together to experience good mathematics. It features an evening of hands-on mathematics scheduled for one night a week for four weeks. Students and adults come together to share mathematics activities, solve problems, and…
Descriptors: Evening Programs, Family Programs, Geometry, Mathematics Activities
When You Don't Know What To Do...Problem Solve! Vermont High School Mathematics Portfolio Task Book.
Vermont Inst. for Science, Math, and Technology, Waterbury Center. – 1995
This document is concerned with developing an understanding of problem solving by providing tasks to help students with their problem solving strategies. These tasks were used by Vermont teachers during the pilot years of the High School Mathematics Assessment and were selected by attendees of the June, 1995 Research Scoring meeting. Tasks are…
Descriptors: Algebra, Calculus, Functions (Mathematics), High Schools
Peer reviewedRaeside, D. E. – American Journal of Physics, 1974
Reviews the principles of Monte Carlo calculation and random number generation in an attempt to introduce the direct and the rejection method of sampling techniques as well as the variance-reduction procedures. Indicates that the increasing availability of computers makes it possible for a wider audience to learn about these powerful methods. (CC)
Descriptors: Computation, Computer Assisted Instruction, Educational Resources, Monte Carlo Methods
Peer reviewedMilligan, Constance F.; Milligan, Jerry L. – Mathematics Teacher, 1983
Brief articles on a linguistic approach to learning mathematics vocabulary, designing cross-figure puzzles, an activity with probability, and a problem with an erroneous solution are included in this section. (MNS)
Descriptors: Learning Activities, Mathematical Enrichment, Mathematical Vocabulary, Mathematics Instruction
Peer reviewedSwift, Jim – Mathematics Teacher, 1983
Three probability problems designed to challenge students are presented: Liars and Diamonds, Heads Wins, and Random Walks. Other statistic problems are suggested that could involve computer simulations. (MNS)
Descriptors: Academically Gifted, Computers, Gifted, Mathematical Enrichment
Peer reviewedTravers, Kenneth J.; Gray, Kenneth G. – Mathematics Teacher, 1981
Some activities designed around the Monte Carlo method of solving probability problems are described. The instructional applications of this method involve physical models or simple BASIC computer programs. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Models, Mathematics Instruction
Peer reviewedPaul, Clyde – Mathematics Teacher, 1995
Uses probability models in problem-solving activities based on an episode of the television show "Gunsmoke." (MKR)
Descriptors: Inservice Teacher Education, Learning Activities, Mathematical Models, Mathematics Education

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