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Gökçe, Semirhan; Yenmez, Arzu Aydogan; Özpinar, Ilknur – International Education Studies, 2017
Recent developments in technology have changed the learner's profile and the learning outcomes. Today, with the emergence of higher-order thinking skills and computer literacy skills, teaching through traditional methods is likely to fail to achieve the learning outcomes. That is why; teachers and teacher candidates are expected to have computer…
Descriptors: Foreign Countries, Undergraduate Students, Mathematics Education, Elementary School Mathematics
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Gokhale, Anu; Machina, Kenton – International Journal on E-Learning, 2018
A teacher's objective is to provide students the cognitive strategies that enable them to think critically, make decisions, and solve problems. In order to guide student learning, teachers should be aware of the concepts that are prerequisite to the understanding of others and also of typical student misconceptions. The goal of this study was to…
Descriptors: Group Discussion, Critical Thinking, Thinking Skills, Problem Solving
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Villarreal, Mónica E.; Esteley, Cristina B.; Smith, Silvina – ZDM: The International Journal on Mathematics Education, 2018
This paper presents issues related to the use of technology by secondary school pre-service mathematics teachers engaged in open mathematical modelling projects. Pre-service teachers developed these projects within a regular mathematics education course during the teacher education program at the university concerned. This environment, called a…
Descriptors: Preservice Teacher Education, Preservice Teachers, Secondary School Teachers, Mathematics Teachers
Mishra, Shitanshu; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2015
Background: Problem posing, the generation of questions by learners, has been shown to be an effective instructional strategy for teaching-learning of complex materials in domains such as mathematics. In this paper, we demonstrate the potential of problem posing in two dimensions. Firstly, we present how problem posing can result in unfolding of…
Descriptors: Problem Solving, Programming, Computer Science Education, Teaching Methods
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Lacave, Carmen; Molina, Ana I.; Redondo, Miguel A. – IEEE Transactions on Education, 2018
Contribution: Findings are provided from an initial survey to evaluate the magnitude of the recursion problem from the student point of view. Background: A major difficulty that programming students must overcome--the learning of recursion--has been addressed by many authors, using various approaches, but none have considered how students perceive…
Descriptors: Student Attitudes, Attitude Measures, Difficulty Level, Programming
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Olsen, Jennifer K.; Belenky, Daniel M.; Aleven, Vincent; Rummel, Nikol; Sewall, Jonathan; Ringenberg, Michael – Grantee Submission, 2014
Authoring tools have been shown to decrease the amount of time and resources needed for the development of Intelligent Tutoring Systems (ITSs). Although collaborative learning has been shown to be beneficial to learning, most of the current authoring tools do not support the development of collaborative ITSs. In this paper, we discuss an extension…
Descriptors: Intelligent Tutoring Systems, Programming, Cooperative Learning, Problem Solving
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Bhuyan, Jay; Wu, Fan; Thomas, Cassandra; Koong, Kai; Hur, Jung Won; Wang, Chih-hsuan – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper describes the design, implementation, and results of an NSF funded Summer Academy from 2016 to 2018, which engaged, on an annual basis, 30 to 60 rising 10th and 11th grade high school science students in an innovative, technology-enriched Project Based Learning (PBL) environment. This Academy emphasized how tech gadgets work and the…
Descriptors: Teaching Methods, Grade 10, Grade 11, High School Students
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Newton, Kristie J.; Leonard, Jacqueline; Buss, Alan; Wright, Christopher G.; Barnes-Johnson, Joy – Journal of Research on Technology in Education, 2020
This mixed methods study examined how engagement in robotics and game design influenced students' self-efficacy, STEM attitudes, and computational thinking (CT) skills. Predominantly African-American students engaged in engineering and computer science tasks during informal learning environments. Results revealed students' self-efficacy scores on…
Descriptors: Robotics, STEM Education, Self Efficacy, Student Attitudes
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Liu, Zhongxiu; Zhi, Rui; Hicks, Andrew; Barnes, Tiffany – Computer Science Education, 2017
Debugging is an over-looked component in K-12 computational thinking education. Few K-12 programming environments are designed to teach debugging, and most debugging research were conducted on college-aged students. In this paper, we presented debugging exercises to 6th-8th grade students and analyzed their problem solving behaviors in a…
Descriptors: Problem Solving, Middle School Students, Student Behavior, Programming
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Malik, Sohail Iqbal; Coldwell-Neilson, Jo – Journal of Information Technology Education: Research, 2017
Aim/Purpose: This study introduced a new teaching and learning approach based on an ADRI (Approach, Deployment, Result, Improvement) model in an introductory programming (IP) course. The effectiveness of the new teaching and learning process was determined by collecting feedback from the IP instructors and by analyzing the final exam grades of the…
Descriptors: Comparative Analysis, Introductory Courses, Teaching Methods, Programming
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Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
Tekerek, Mehmet; Altan, Tugba – Online Submission, 2014
In this study, the effect of Scratch environment in teaching algorithm in elementary school 6th grade Information and Communication Technologies course was examined. The research method was experimental method. Control group, pretest-posttest design of experimental research method and a convenience sample consisting of 60 6th grade students were…
Descriptors: Grade 6, Elementary School Students, Experimental Groups, Control Groups
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Geng, Jianming; Chen, Kaiyuan; Wang, Nengxin; Ling, Sihan; Guo, Muqi; Huang, Zuyi – Chemical Engineering Education, 2019
US high school (HS) students are lagging behind their foreign peers in math performance. It is thus necessary to design teaching modules that motivate US HS students to learn more math and to improve their math skills. Our study set out to test two different software programs designed for the development of such skills. MATLAB Simulink provides a…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Education, Computer Software
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Rolandsson, Lennart; Skogh, Inga-Britt; Männikkö Barbutiu, Sirkku – International Journal of Technology and Design Education, 2017
Computing and computers are introduced in school as important examples of technology, sometimes as a subject matter of their own, and sometimes they are used as tools for other subjects. All in all, one might even say that "learning about" computing and computers is part of "learning about" technology. Lately, many countries…
Descriptors: Teacher Attitudes, Reflective Teaching, Computer Science Education, Programming
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Simpson, Amber; Bannister, Nicole; Matthews, Gretchen – International Journal of Computer-Supported Collaborative Learning, 2017
There is a positive relationship between student participation in computer-supported collaborative learning (CSCL) environments and improved complex problem-solving strategies, increased learning gains, higher engagement in the thinking of their peers, and an enthusiastic disposition toward groupwork. However, student participation varies from…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Student Participation, Problem Solving
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