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Francis, Charles; King, James; Lieblein, Geir; Breland, Tor Arvid; Salomonsson, Lennart; Sriskandarajah, Nadarajah; Porter, Paul; Wiedenhoeft, Mary – Journal of Agricultural Education and Extension, 2009
Our aim is to describe open-ended case studies for learning real-life problem solving skills, and relate this approach to conventional, closed-ended decision case studies. Teaching methods are open-ended cases in agroecology, an alternative to traditional strategies that lead students through prepared materials and structured discussions to…
Descriptors: Agricultural Education, Food, Agriculture, Ecology
Roach-Duncan, Joy – Journal of Applied Research for Business Instruction, 2010
In recent times experiential learning attempted to assist student development in almost every field. More specifically regarding business studies, instructors have used experiential learning projects in a variety of ways, depending upon the business function. The described learning project progression holds the potential to be useful to…
Descriptors: Undergraduate Students, Business Communication, Research Methodology, Experiential Learning
Diamond, Nina; Koernig, Stephen K.; Iqbal, Zafar – Journal of Marketing Education, 2008
This article describes an innovative strategic tools course designed to enhance the problem-solving skills of marketing majors. The course serves as a means of preparing students to capitalize on opportunities afforded by a case-based capstone course and to better meet the needs and expectations of prospective employers. The course format utilizes…
Descriptors: Active Learning, Problem Solving, Business Administration Education, Undergraduate Study
Frykman, Sue Glover – Educational Research, 2009
Background: In the 1950s and 1960s, many children experienced museums as dull and boring. Nowadays, museums seem to be much more conscious of their educational role and the need to make their exhibits attractive and interesting. Making use of narratives is one way of achieving this. Some scholars claim that narrative is central to meaning making…
Descriptors: Museums, Nonschool Educational Programs, Story Telling, Instructional Materials
Bentley, Callan – Inquiry, 2009
One of the most important goals the author has for students in his introductory-level physical geology course is to give them the conceptual skills for solving geologic problems on their own. He wants students to leave his course as individuals who can use their knowledge of geologic processes and logic to figure out the extended geologic history…
Descriptors: Field Trips, Geology, Evaluation Methods, Science Instruction
Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
Morales, Hector – Techniques: Connecting Education and Careers (J1), 2010
Incorporating business skills such as problem-solving, public presentations, collaboration, and self-direction into STEM (science, technology, engineering and mathematics) subjects is an excellent way to build students' enthusiasm for these disciplines. When educators add workplace internships to the learning experience, they are well on their way…
Descriptors: Careers, Experiential Learning, Engineering, High School Seniors
Jager, Sake, Ed.; Kurek, Malgorzata, Ed.; O'Rourke, Breffni, Ed. – Research-publishing.net, 2016
Trinity College Dublin was proud to host, in April 2016, the Second International Conference on Telecollaboration in Higher Education, with the theme "New Directions in Telecollaborative Research and Practice." Over two and a half days, 150 participants offered 95 research presentations, posters, and "problem shared" sessions.…
Descriptors: Telecommunications, Cooperation, Higher Education, Educational Research
Durlach, Paula J., Ed; Lesgold, Alan M., Ed. – Cambridge University Press, 2012
This edited volume provides an overview of the latest advancements in adaptive training technology. Intelligent tutoring has been deployed for well-defined and relatively static educational domains such as algebra and geometry. However, this adaptive approach to computer-based training has yet to come into wider usage for domains that are less…
Descriptors: Expertise, Educational Strategies, Semantics, Intelligent Tutoring Systems
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
Brendtro, Larry K.; Strother, Mark A. – Reclaiming Children and Youth: The Journal of Strength-based Interventions, 2007
A century ago, John Dewey proposed educating children through a curriculum rich in real-life problem-solving experiences. While many traditional schools have been slow to adopt such methods, experiential learning is making a significant impact in alternative education, youth development, and treatment settings. Challenge and adventure activities…
Descriptors: Back to Basics, Problem Solving, Experiential Learning, Adventure Education
Gartmeier, Martin; Bauer, Johannes; Gruber, Hans; Heid, Helmut – Vocations and Learning, 2008
In this paper, we critically analyze how the concept of negative knowledge contributes to the understanding of professionals' expert practice and learning. Negative knowledge is experientially acquired knowledge about what is wrong and what is to be avoided during performance in a given work situation. In terms of its theoretical foundation, the…
Descriptors: Epistemology, Professional Education, Workplace Learning, Expertise
Stephens, Ana C.; Bottge, Brian A.; Rueda, Enrique – Mathematics Teaching in the Middle School, 2009
This article describes a technology-based and hands-on instructional intervention designed to advance middle school students' understandings of fractions. This problem-solving experience is based on the principles of Enhanced Anchored Instruction (EAI) and proved instructionally worthwhile and motivating to teachers and students in both inclusive …
Descriptors: Middle Schools, Mathematics Instruction, Secondary School Mathematics, Experiential Learning
Salsovic, Annette R. – Mathematics Teacher, 2009
A WebQuest is an inquiry-based lesson plan that uses the Internet. This article explains what a WebQuest is, shows how to create one, and provides an example. When engaged in a WebQuest, students use technology to experience cooperative learning and discovery learning while honing their research, writing, and presentation skills. It has been found…
Descriptors: Internet, Web Sites, Inquiry, Lesson Plans

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