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Bell, Frederick H. – AEDS Journal, 1979
Incorporating computers and computing into high school mathematics courses and college teacher-education courses had no negative effects on students' achievement levels and attitudes toward mathematics and had a positive effect on their attitudes toward computers. (Author)
Descriptors: Computer Science Education, High School Students, High Schools, Higher Education
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Mayer, Richard E. – Journal of Educational Psychology, 1975
Subjects taught by a model performed better on interpretation of programs and on problems requiring looping, while nonmodel subjects excelled on straightforward generation of programs. The model used was especially helpful for low ability subjects. Practice in interpretation helped nonmodel subjects most and practice in writing simple programs…
Descriptors: Ability, College Students, Computer Science Education, Higher Education
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Strauss, Aaron – Mathematics Teacher, 1976
The early development of computers and computer technology is traced, and the relationship of the computer and mathematics is discussed. (SD)
Descriptors: Computer Science, Computer Science Education, Computers, Man Machine Systems
Recker, Margaret M.; Pirolli, Peter – 1990
Students learning to program recursive LISP functions in a typical school-like lesson on recursion were observed. The typical lesson contains text and examples and involves solving a series of programming problems. The focus of this study is on students' learning strategies in new domains. In this light, a Soar computational model of…
Descriptors: Comparative Analysis, Computer Science Education, Elementary Secondary Education, Learning Strategies
Danielson, Ronald L.; Nievergelt, Jurg – 1974
A program was developed to use the PLATO IV system of the University of Illinois to help students solve typical programing problems. The program tries to approximate a near-ideal situation in which each student receives correction of logical errors and comments on good programing practice as he goes along in a one-on-one tutorial environment. The…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science Education, Computers
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Samurcay, Renan – For the Learning of Mathematics, 1985
This study concerned conceptual difficulties of college students learning programming and ways the teacher can simplify the process. An analysis of general strategies used in solving problems involving loops is given, with four types of hierarchical strategy categorized. Students had difficulty transforming their algebraic descriptions into…
Descriptors: Algebra, College Mathematics, Computer Science Education, Educational Research
Roberts, Nancy – Classroom Computer News, 1983
Discusses steps involved in model building and simulation: understanding a problem, building a model, and simulation. Includes a mathematical model (focusing on a problem dealing with influenza) written in the DYNAMO computer language, developed specifically for writing simulation models. (Author/JN)
Descriptors: Communicable Diseases, Computer Oriented Programs, Computer Science Education, Elementary Secondary Education
Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education
Benander, Alan; And Others – Collegiate Microcomputer, 1989
Discussion of the use of computer aided instruction (CAI) and instructional software in college level courses highlights an automatic problem generator, AUTOGEN, that was written for computer science students learning assembly language. Design of the software is explained, and student responses are reported. (nine references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Science Education, Courseware, Drills (Practice)
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Gray, John S. – Journal of Computing in Higher Education, 1994
A detailed analysis and computer-based solution to a puzzle addressing the arrangement of dominoes on a grid is presented. The problem is one used in a college-level data structures or algorithms course. The solution uses backtracking to generate all possible answers. Details of the use of backtracking and techniques for mapping abstract problems…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
Plomp, Tjeerd – 1989
An analysis of computer literacy curricula around the middle of the 1980s shows a remarkable overall shift away from teaching computing to teaching applications, information handling, and problem-solving. Computer use is no longer viewed as a goal in itself, but is introduced as a powerful means of fulfilling information needs and of facilitating…
Descriptors: Computer Literacy, Computer Science Education, Curriculum Development, Foreign Countries
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Pintrich, Paul R.; And Others – Journal of Research in Science Teaching, 1987
Discusses a study which focused on students' actual programming behavior. Descriptive data revealed that the high school students spent little time in planning their programs or writing their code. Their debugging behavior was characterized as a trial and error strategy. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Problem Solving, Programing
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Linn, Marcia C. – Educational Researcher, 1985
Discusses whether and how computer programing courses can teach problem solving. Provides results of an integrated set of studies of middle school programing students whose problem solving skills increased in a programing class. Argues that "exemplary" instruction is more efficient than "typical" instruction. Examines the influence of students'…
Descriptors: Academic Achievement, Computer Science Education, Middle Schools, Performance Factors
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Dickson, W. Patrick – Educational Researcher, 1985
Argues that the computer's capacity to provide rapid translation between symbol systems in a socially meaningful context can be exploited to enrich learners' metacognitive skills and social awareness, as well as problem solving and creative expression. Describes software that capitalizes on this potential and proposes the development of new…
Descriptors: Computer Science Education, Courseware, Creative Expression, Curriculum Development
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McAllister, Deborah A. – Online Submission, 1994
This dissertation investigates the effects of two different grouping strategies on secondary students concerning their preparation for, and performance at, a computer programming contest. Students were divided into two groups, experimental and control, for a 3-week treatment, followed by the contest. Students in the experimental group became…
Descriptors: Secondary School Students, Computer Science Education, Programming, Competition
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