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Moalosi, Richie; Molokwane, Shorn; Mothibedi, Gabriel – Design and Technology Education, 2012
Nowadays universities are required not only to impart knowledge of specific disciplines but also generic graduate attributes such as communication, problem-solving, teamwork, creative thinking, research and inquiry skills. For students to attain these generic skills, educators are encouraged to use learner-centred approaches in teaching.…
Descriptors: Student Projects, Labor Market, Lifelong Learning, Active Learning
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Ebrahimi, Alireza – Journal of Educational Technology Systems, 2012
How does early feedback change the programming problem solving in an online environment and help students choose correct approaches? This study was conducted in a sample of students learning programming in an online course entitled Introduction to C++ and OOP (Object Oriented Programming) using the ANGEL learning management system platform. My…
Descriptors: Programming, Computer Science Education, Online Courses, Computer Mediated Communication
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Tsai, Chia-Wen – Education & Training, 2012
Purpose: The author redesigned a course titled "Applied Information Technology: Networking" and applied online collaborative learning (CL) with initiation and self-regulated learning (SRL) to improve students' involvement in this course in an environment that is full of free online games, shopping websites, and social networking…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Information Technology
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Wells, Gordon – Cultural Studies of Science Education, 2008
In responding to the research on conceptual change, this article attempts to make two points. First, scientific concepts are not possessed by individuals; rather, they are part of a culture's resources, which individuals learn to use for their own or for group purposes. Second, particular concepts are most effectively mastered when the learner is…
Descriptors: Scientific Concepts, Science Instruction, Inquiry, Teaching Methods
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Bagby, Janet; Sulak, Tracey – Montessori Life: A Publication of the American Montessori Society, 2009
Problem solving allows students to use what they know to achieve a goal when no solution is apparent. Traditional educational models evolved from an earlier system, based on rote memorization and designed to produce employees for industry. The workforce of tomorrow must move beyond rote learning by both applying current knowledge and using…
Descriptors: Rote Learning, Prior Learning, Problem Solving, Teaching Methods
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Huber, Michael – PRIMUS, 2009
The mythology surrounding Hercules has been a part of human culture for over 2,500 years. In ancient Greek mythology, Eurystheus assigns various labors to Hercules, who has to perform them in order to cleanse his soul. This article treats one of the more famous labors, the fifth labor: The Augean Stables. The labor is provided verbatim from…
Descriptors: Mythology, Mathematics Instruction, Teaching Methods, Problem Solving
Green, John – Australian Mathematics Teacher, 2009
This article is the second in a series of two papers which suggest some practical, spreadsheet-based ideas for helping students to make appropriate connections between particular algebraic concepts. Solving equations has traditionally been taught as a pen-and-paper process. Spreadsheets, such as that of Excel, provide a contemporary, and powerful…
Descriptors: Equations (Mathematics), Algebra, Spreadsheets, Computer Uses in Education
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Lee, Seung-hee; Lee, Jieun; Liu, Xiaojing; Bonk, Curt J.; Magjuka, Richard J. – Educational Technology & Society, 2009
This study examines how a case-based learning approach was used and facilitated in online business education. Perceptions of students and instructors regarding the practices of case-based learning in online environments are explored in terms of instructional design, facilitation, and technology support. This study finds case-based learning to be a…
Descriptors: Instructional Design, Online Courses, Case Studies, Business Education
Rule, Audrey C.; Zhbanova, Ksenia; Webb, Angela Hileman; Evans, Judy; Schneider, Jean S.; Parpucu, Harun; Logan, Stephanie; Van Meeteren, Beth; Alkouri, Zaid; Ruan, Bin – Online Submission, 2011
Creativity is a talent that undergirds invention and innovation, making it an important skill in today's society. Although students are often told to "be creative," they many times do not know how and have little practice in this skill. This document presents an analysis of 33 creative products made by adult participants at a state conference for…
Descriptors: Problem Solving, Creative Thinking, Teaching Methods, Creativity
Askew, Mike – Routledge, Taylor & Francis Group, 2011
What is good mathematics teaching? What is mathematics teaching good for? Who is mathematics teaching for? These are just some of the questions addressed in "Transforming Primary Mathematics", a highly timely new resource for teachers which accessibly sets out the key theories and latest research in primary maths today. Under-pinned by findings…
Descriptors: Mathematics Instruction, Teaching Styles, Educational Change, Classroom Environment
Mizuno, Masao – Online Submission, 2011
The purpose of this study is to investigate how cooperative learning approach supports teachers to design an effective teaching for promoting the students learning to construct knowledge in practice. Quantitative and qualitative research methods such as surveys and case studies were employed for data collection. A High School which challenges face…
Descriptors: Qualitative Research, Statistical Analysis, Comparative Education, Cooperative Learning
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Ruiz, Rosario Vera – International Journal for Technology in Mathematics Education, 2011
From the point of view of functional programming, a computational process to solve a problem is described as a mathematical function taking some arguments (corresponding to the data of the problem) and returning as a result its solution. Turtle Graphics can be used to describe the movements of a virtual turtle, which leaves a trail along his path…
Descriptors: Mathematics Curriculum, Programming Languages, Information Technology, Programming
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Zambo, Ron; Zambo, Debby – Teaching Children Mathematics, 2011
The classic Chickens and Pigs problem is considered to be an algebraic problem with two equations and two unknowns. In this article, the authors describe how third-grade teacher Maria is using it to develop a problem-based lesson because she is looking to her students' future needs. As Maria plans, she considers how a series of problems with the…
Descriptors: Constructivism (Learning), Socialization, Teacher Effectiveness, Problem Solving
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Callahan, Kadian M. – Teaching Children Mathematics, 2011
Standards documents, such as the Common Core State Standards for Mathematics and "Principles and Standards for School Mathematics", expect teachers to foster mathematics learning by engaging students in meaningful mathematical discourse to expose students to different ways of thinking about and solving problems and positively influence their…
Descriptors: Preservice Teachers, Mathematics Education, State Standards, Cognitive Processes
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Stamper, John; Barnes, Tiffany; Croy, Marvin – International Journal of Artificial Intelligence in Education, 2011
The Hint Factory is an implementation of our novel method to automatically generate hints using past student data for a logic tutor. One disadvantage of the Hint Factory is the time needed to gather enough data on new problems in order to provide hints. In this paper we describe the use of expert sample solutions to "seed" the hint generation…
Descriptors: Cues, Prompting, Learning Strategies, Teaching Methods
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