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Lawrence K. Ma; Yiu-Bun Chung; Eddie Shing-Chung Shee; Grace Fung-Ling Cheng; Kathryn Dawson – Psychology Teaching Review, 2024
The use of a drama-based pedagogical (DBP) approach, while well-documented to promote active learning and enhance students' generic skills, is under-utilised in the context of higher education, particularly in psychology learning and teaching (L&T). A project, comprising two virtual drama-integrated learning sessions, was implemented to gauge…
Descriptors: Foreign Countries, College Students, Drama, Experiential Learning
Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
Paloma Suárez-Brito; Armando Elizondo-Noriega; Jenny Paola Lis-Gutiérrez; Carolina Henao-Rodríguez; María Rubi Forte-Celaya; José Carlos Vázquez-Parra – On the Horizon, 2025
Purpose: The purpose of this paper is to present the results of measuring a sample of engineering students' perceived achievement of complex thinking at different stages of their professional training. This study intended to analyze and predict the differences in the self-perception of achieved complex thinking competency by gender, semester,…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Sex
Eyüp Yurt – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to develop and validate the Creative Problem-Solving Skills Test (CPSS-T), grounded in Torrance's creativity theory, to assess these skills in university students. The CPSS-T consists of five open-ended question types, each designed to measure different aspects of creative problem-solving: Alternative Use, Hypothetical Scenario,…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Problem Solving
Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
Ghudkam, Supachai; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
An imagineering learning model using advance organizers with the internet of things was developed to promote creative innovation for learners in the 21st century. It is an innovation initiated by integrating classroom learning and technology that connects with the internet of things. The objectives of this research were (1) to study and synthesize…
Descriptors: Advance Organizers, Models, Imagination, Problem Solving
Febrina Siska Widyaningtyas; Mundilarto; Heru Kuswanto; Arif Rahman Aththibby; Ricka Tesi Muskania; Friska Octavia Rosa; Puardmi Damayanti; Bagus Endri Yanto – Pegem Journal of Education and Instruction, 2024
Integrating local culture in physics lessons may encourage the development of creative thinking and problem-solving skills. This research aims at examining the effectiveness of the implementation of the creative physics problem solving model based on the local culture of Yaaqowiyu (Cripics-Qu) to improve student's creative thinking and…
Descriptors: Science Instruction, Physics, Problem Solving, Cultural Influences
Hyunjun Choi; Hyowon Kim; Nooree Kim – Cogent Education, 2024
The study explored the impacts of the two-day Living LAB urban regeneration idea camp, which enhanced college students' divergent thinking skills and creative self-efficacy. Quantitative and qualitative empirical data were obtained from 35 camp participants from three universities in Korea. The quantitative results of the study revealed that camp…
Descriptors: Creativity, College Students, Problem Based Learning, Creative Thinking
Amna Ghani; Caroline Di Bernardi Luft; Smadar Ovadio-Caro; Klaus-Robert Müller; Joydeep Bhattacharya – Creativity Research Journal, 2024
Chance favors the prepared mind, said Louis Pasteur. Sometimes, significant breakthroughs occur when we creatively integrate new information, leading to a creative insight or an Aha! moment, while at other times when we fail to use a clue, we remain stuck in our habitual thinking patterns. In this study, we hypothesized that the brain's transient…
Descriptors: Brain, Brain Hemisphere Functions, Cognitive Processes, Intuition
Haavold, Per Øystein; Sriraman, Bharath – ZDM: Mathematics Education, 2022
Even after many decades of productive research, problem solving instruction is still considered ineffective. In this study we address some limitations of extant problem solving models related to the phenomenon of insight during problem solving. Currently, there are two main views on the source of insight during problem solving. Proponents of the…
Descriptors: Creativity, Creative Thinking, Problem Solving, Novices
Leikin, Roza; Elgrably, Haim – ZDM: Mathematics Education, 2022
One of the well-known approaches to creativity differentiates between creative person, process, product, and press. In the study presented in this paper we focus on creative process and product associated with Problem Posing through Investigation (PPI) by experts in mathematical problem solving. We link the creative process to creativity of PPI…
Descriptors: Creative Thinking, Problem Solving, Investigations, Task Analysis
Fan, Yue; Lane, H. Chad; Delialioglu, Ömer – Educational Technology & Society, 2022
Due in part to its flexibility and open design, the video game Minecraft has emerged as a popular tool for teaching and learning. Inspired by prior research showing the influence of problem-solving mindsets in physical settings, this study is an effort to understand the extent to which an open-ended task influences subsequent problem-solving…
Descriptors: Creativity, Game Based Learning, Video Games, Problem Solving
Yen-Nan Lin; Lu-Ho Hsia; Gwo-Jen Hwang – British Journal of Educational Technology, 2025
To win in sports competitions, in addition to excellent sports skills, coping strategies in the face of various competition situations are also critical for success. Therefore, cultivating students' diverse, creative and flexible tactical application abilities is an important educational goal in sports training. However, in the online component of…
Descriptors: Problem Solving, Creative Development, Creative Thinking, Educational Strategies

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