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Brandon Folse; Frederick J. Poole – Teaching Sociology, 2024
The increasing ubiquity of gamification in everyday life normalizes it as a motivational tool. While much scholarship supports gamification, labor sociologists have long problematized the phenomenon. In this mixed-methods action research study, we explore the results of gamifying a lesson on gamification in a sociology of work course. We designed…
Descriptors: Sociology, Gamification, Job Analysis, Learning Activities
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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
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Rachel M. Doughty – Journal of Chemical Education, 2024
Escape rooms are making their way into the chemistry classroom as a learning tool. However, escape rooms require a large amount of preparation and setup, and they are only novel and exciting for a single play-through. For escape room games to be incorporated into multiple class periods, they must be streamlined for reuse. In this work, I introduce…
Descriptors: Problem Solving, Educational Games, Learning Activities, Chemistry
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Sam Rhodes; Kelly Reigle; Rita Della Valle; Jennifer Gonzales – Mathematics Teacher: Learning and Teaching PK-12, 2025
Metacognition supports students in successfully working through struggle by equipping them with the tools to maintain an awareness of what they are doing and to change directions when needed to overcome obstacles. Thus, it is of little surprise that effective problem solvers spend a significant amount of time analyzing tasks relative to the amount…
Descriptors: Student Development, Metacognition, Problem Solving, Mathematics Education
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Baumanns, Lukas; Rott, Benjamin – Investigations in Mathematics Learning, 2021
In research on mathematical problem posing, a broad spectrum of different situations is used to induce the activity of posing problems. This review aims at characterizing these so-called problem-posing situations by conducting three consecutive analyses: (1) By analyzing the openness of potential problem-posing situations, the concept of…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Solving, Guidelines
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Campana, Kathleen; Mills, J. Elizabeth – Journal of Early Childhood Research, 2023
Computational thinking (CT) has emerged as an important method in the United States for helping children learn to solve complex problems and develop skills necessary for coding and other computer science-related endeavors. Research has revealed that CT can be encouraged with children as young as 3-4 years of age. While some preschools and schools…
Descriptors: Computation, Thinking Skills, Problem Solving, Coding
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Seepiwsiw, Karuna; Seehamongkon, Yannapat – Journal of Education and Learning, 2023
The researchers found that sixth-grade students at Traimit Pattana Suksa School had limited problem-solving and mathematical reasoning skills, which was attributed to the way their learning activities were organized by their teachers. The traditional approach did not allow students the freedom to think and practice solving a variety of problems in…
Descriptors: Mathematics Education, Problem Solving, Thinking Skills, Grade 6
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Reagan Helen Pearce; Michael A. Chadwick; Robert Francis – Journal of Geography in Higher Education, 2024
Transmission teaching which centres around traditional lecturing discounts the variety of different learners and individual aptitudes. Physical Geography as a discipline has historically provided a range of teaching methods beyond lecturing which embrace field and laboratory activities, frequently adapting new research technologies to further…
Descriptors: Experiential Learning, Physical Geography, Measurement Equipment, Benchmarking
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Kotaro Komatsu; Shogo Murata; Andreas J. Stylianides; Gabriel J. Stylianides – Cognition and Instruction, 2024
"Assumptions" play a fundamental role in disciplinary mathematical practice, especially concerning the relativity of truth. However, much is still unclear about ways to help students recognize key aspects of this role. In this paper, we propose a set of principles for task design to introduce students to the role of assumptions in…
Descriptors: Mathematics Instruction, Learning Activities, Student Attitudes, Foreign Countries
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Jun Moriyama; Toshikazu Yamamoto; Hiroyuki Muramatsu; Hirotsugu Taguchi; Tadashi Ohtani; Ping Yang; Akira Kikuchi; Koushi Ueno; Yoichi Miyagawa; Shigekazu Watanabe – Design and Technology Education, 2024
It is considered important to clarify the role of technology and engineering education for evolving STEM/STEAM education in each country. However, in Japan, unlike in other countries, the focus on STEAM education began after 2018, so the relevance of STEAM education to technology and engineering education has not yet been fully discussed.…
Descriptors: Foreign Countries, Educational Technology, Technological Literacy, Engineering Education
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Chanikan Maneewan; Chulida Hemtasin; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This study aims to enhance teamwork skills among lower secondary school science students through a Learning Activity Package (LAP) using the design thinking process. The research evaluates the experiences of science teachers and students to identify areas for improvement in teamwork skills, which is achieved through interviews and observations in…
Descriptors: Design, Thinking Skills, Educational Innovation, Cooperative Learning
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Oylum Cavdar; Bekir Yildirim; Esin Kaya; Adem Akkus – Journal of Chemical Education, 2024
This paper investigated the effect of TRIZ ("Teoriya Resheniya Izobretatelskikh Zadatch"-Theory of Inventive Problem Solving)--STEM activities customized for nanotechnology education on middle school students' problem-solving, critical thinking, and research inquiry skills. Since STEM requires both multidisciplinary work and…
Descriptors: STEM Education, Middle School Students, Problem Solving, Critical Thinking
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Chicharro, Deborah; García-Manzanares, María; Gomez, Olga; Juárez, Miriam; Llamazares-Martín, Clara; Soriano, Enrique; Terrado, Jose – Advances in Physiology Education, 2022
Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of four sets of…
Descriptors: Veterinary Medical Education, Anatomy, Gamification, Educational Games
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Fan, Yue; Lane, H. Chad; Delialioglu, Ömer – Educational Technology & Society, 2022
Due in part to its flexibility and open design, the video game Minecraft has emerged as a popular tool for teaching and learning. Inspired by prior research showing the influence of problem-solving mindsets in physical settings, this study is an effort to understand the extent to which an open-ended task influences subsequent problem-solving…
Descriptors: Creativity, Game Based Learning, Video Games, Problem Solving
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Uzel, Lütfi; Canbazoglu Bilici, Sedef – Journal of Turkish Science Education, 2022
The purpose of this research is to examine the effects of engineering design-based activities carried out in the sixth-grade Matter and Heat unit on the problem-solving skills of students, and the changes in the designing skills of students during these activities. This research, conducted by following the one-group pre-test -- post-test…
Descriptors: Engineering Education, Design, Learning Activities, Middle School Students
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