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Peer reviewedSilvern, Steven B. – Childhood Education, 1988
Demonstrates how the LOGO computer language's flexibility can be used to stimulate children's creativity, while its structured nature helps develop problem-solving skills. Stresses the use of exercises involving the transformation of simple patterns as a means of encouraging creativity. (SKC)
Descriptors: Children, Computer Assisted Instruction, Computer Uses in Education, Creative Thinking
Sebrechts, Marc M.; Schooler, Lael J. – Collegiate Microcomputer, 1987
Describes the development of an artificial intelligence system called GIDE that analyzes student errors in statistics problems by inferring the students' intentions. Learning strategies involved in problem solving are discussed and the inclusion of goal structures is explained. (LRW)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Diagnostic Teaching, Inferences
Peer reviewedTrifiletti, John J.; And Others – Learning Disability Quarterly, 1984
Mid-year assessment produced significantly greater results in mastered skills and problem solving by 12 learning disabled (LD) students with 40 minutes daily instruction in the SPARK-80 Computerized Mathematics System on Radio Shack terminals as opposed to nine LD students with traditional resource room mathematics instruction by experienced…
Descriptors: Computer Assisted Instruction, Elementary Secondary Education, Learning Disabilities, Mathematics Instruction
Howard, Bruce C.; McGee, Steven; Shia, Regina; Hong, Namsoo Shin – 2001
This study sought to examine the effects of meta cognitive self-regulation on problem solving across three conditions: (1) an interactive, computer-based treatment condition; (2) a noninteractive computer-based alternative treatment condition; and (3) a control condition. Also investigated was which of five components of metacognitive…
Descriptors: Computer Assisted Instruction, Elementary School Students, Elementary Secondary Education, Metacognition
McGee, Steven; Howard, Bruce C.; Dimitrov, Dimiter M.; Hong, Namsoo S.; Shia, Regina – 2002
This study was a summative evaluation of Astronomy Village[R]: Investigating the Solar System[TM]. Funded by the National Science Foundation, Astronomy Village is designed to teach students fundamental concepts in life, earth, and physical science by having them investigate cutting-edge questions related to the solar system. In Astronomy Village…
Descriptors: Astronomy, Computer Assisted Instruction, Elementary School Students, Elementary Secondary Education
Sinclair, Nathalie – International Group for the Psychology of Mathematics Education, 2003
Much has been said on matter of aesthetics and mathematics--perhaps most commonly articulated in relation to properties such as "beauty" and "elegance," which are used to distinguish good from not-so-good mathematical products. Despite its importance in the work of mathematicians, it has been argued that aesthetics cannot be incorporated into…
Descriptors: Epistemology, Aesthetics, Mathematics Instruction, Values
Lavoie, Derrick R., Ed. – 1995
This book attempts to review and extend current knowledge and perspectives on scientific problem solving by utilizing the framework of cognitive science. While the focus of the monograph is toward problem solving, its ultimate goal is the improvement of science teaching. Twelve chapters address problem solving in a variety of science content…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Elementary Secondary Education, Higher Education
Peer reviewedMerrill, John R. – American Journal of Physics, 1973
Discusses a new method of presenting the scattering theory, including classical explanation of cross sections, quantum mechanical expressions for phase shifts, and use of a computer to solve problems. (CC)
Descriptors: College Science, Computer Assisted Instruction, Instruction, Instructional Materials
Peer reviewedNorris, Fletcher R. – Mathematics Teacher, 1974
Descriptors: Computer Assisted Instruction, Computer Programs, Experiential Learning, Instruction
Peer reviewedWeinstock, Harold – American Journal of Physics, 1972
Descriptors: College Science, Computer Assisted Instruction, Computer Programs, Physics
Hill, Louis A. Jr. – Eng Educ, 1969
Explains how a standard electronic computer function helps 2-man student teams solve engineering problems assigned as homework. The MOD function increases students' learning rate, helps them to understand theory and obtain correct answers in a system where a major percentage of their grades is based on homework results. (WM)
Descriptors: Computer Assisted Instruction, Engineering Education, Grouping (Instructional Purposes), Homework
Borton, Terry – Saturday Rev, 1970
Process education teaches the student to analyze what is happening within himself when he is learning. This sort of education makes learning how to think a conscious, rather than an accidental, event. (CK)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Programs, Curriculum Development
Overton, Victoria – Viewpoints in Teaching and Learning, 1981
The topics of computer-assisted instruction, computer-augmented problem solving, and computer-managed instruction are discussed. In the field of computer-assisted instruction, uses of the computer for drill and practice, tutorial purposes, and simulation are examined. (Author/JN)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Drills (Practice), Mathematics Curriculum
Yates, Daniel S. – Viewpoints in Teaching and Learning, 1981
The computer is in the process of becoming an important aid to the teaching of statistics and probability at the middle and secondary levels. Examples show ways in which the computer can facilitate learning of mathematical concepts through tutoring, simulation, and computation. (JN)
Descriptors: Computation, Computer Assisted Instruction, Computer Oriented Programs, Mathematics Curriculum
Peer reviewedKraus, William H. – Journal for Research in Mathematics Education, 1981
A computer-generated game called Fish Chase was developed to present drill-and-practice exercises on addition facts. The subjects of the study were 19 second-grade pupils. The results indicate a computer game can be used effectively to increase proficiency with basic facts. (MP)
Descriptors: Addition, Computer Assisted Instruction, Drills (Practice), Educational Research


