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Showing 616 to 630 of 706 results Save | Export
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Swan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education
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Lavonen, Jari M.; Lattu, Matti; Meisalo, Veijo P. – Journal of Technology Education, 2001
Finnish eighth graders used computer control software to find creative solutions to technological problems. The learning environment encouraged problem-centered and creative approaches. More systematic teaching of programming skills before problem solving was recommended. (Contains 32 references.) (SK)
Descriptors: Computer Software, Creativity, Foreign Countries, Grade 8
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Deek, Fadi; Espinosa, Idania – International Journal on E-Learning, 2005
Traditionally, novice programmers have had difficulties in three distinct areas: breaking down a given problem, designing a workable solution, and debugging the resulting program. Many programming environments, software applications, and teaching tools have been developed to address the difficulties faced by these novices. Along with advancements…
Descriptors: Teaching Methods, Program Development, Learning Experience, Educational Technology
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Kowalski, K. – International Journal of Mathematical Education in Science & Technology, 2005
This work extends the theory of the fixed charge transportation problem (FCTP), currently based mostly on a forty-year-old publication by Hirsch and Danzig. This paper presents novel properties that need to be considered by those using existing, or those developing new methods for optimizing FCTP. It also defines the problem in an easier way,…
Descriptors: Mathematical Concepts, Mathematical Applications, Programming, Information Networks
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Müldner, Tomasz; Shakshuki, Elhadi – International Journal of Distance Education Technologies, 2006
This article presents a novel approach for explaining algorithms that aims to overcome various pedagogical limitations of the current visualization systems. The main idea is that at any given time, a learner is able to focus on a single problem. This problem can be explained, studied, understood, and tested, before the learner moves on to study…
Descriptors: Mathematics, Visualization, Problem Solving, Client Server Architecture
Jehng, Jihn-Chang J.; And Others – 1994
This paper discusses a computerized learning environment called TurtleGraph that is designed and developed to support collaborative problem solving. Within the learning environment, learners are requested to write computer programs to generate geometric figures. The instructional focus of the system is to enhance the learner's List Processor…
Descriptors: Computer Assisted Instruction, Cooperation, Educational Environment, Foreign Countries
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Merrill, Douglas C.; And Others – Cognition and Instruction, 1995
Examined the effects of tutoring on college students' ability to learn a computer programming language in order to characterize effective tutor behaviors. Found that successful tutors took a very active role in leading problem-solving by offering confirmatory feedback and additional guidance while students were on profitable paths and error…
Descriptors: College Students, Experiential Learning, Feedback, Higher Education
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Opdahl, Andreas L.; Sindre, Guttorm – Information Systems, 1997
Identifies weaknesses of conceptual modelling languages for the problem domain of information systems (IS) development. Outlines an approach called facet modelling of real-world problem domains to deal with the complexity of contemporary analysis problems. Shows how facet models can be defined and visualized; discusses facet modelling in relation…
Descriptors: Artificial Languages, Computer Oriented Programs, Computer System Design, Information Systems
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Gray, John S. – Journal of Computing in Higher Education, 1994
A detailed analysis and computer-based solution to a puzzle addressing the arrangement of dominoes on a grid is presented. The problem is one used in a college-level data structures or algorithms course. The solution uses backtracking to generate all possible answers. Details of the use of backtracking and techniques for mapping abstract problems…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
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Wu, Cheng-Chih; Lin, Janet Mei-Chuen; Lin, Kai-Yin – Journal of Computers in Mathematics and Science Teaching, 1999
Examines 16 high school computer textbooks used in Taiwan with an attempt to analyze the nature and the presentation styles of programming examples in them. Concludes that presentation of programming examples in most of the analyzed textbooks lacked a detailed explanation of some of the problem-solving steps. (Contains 26 references.) (Author/ASK)
Descriptors: Computer Uses in Education, Educational Technology, Foreign Countries, High Schools
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McAllister, Deborah A. – Online Submission, 1994
This dissertation investigates the effects of two different grouping strategies on secondary students concerning their preparation for, and performance at, a computer programming contest. Students were divided into two groups, experimental and control, for a 3-week treatment, followed by the contest. Students in the experimental group became…
Descriptors: Secondary School Students, Computer Science Education, Programming, Competition
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Arnold, Stephen; Taylor, James – Australian Mathematics Teacher, 1996
Discusses the Texas Instruments calculator the TI-92 and how it can be an effective tool in the mathematics classroom. Provides examples of combining the algebra capabilities of the calculator and Cabri-Geometry II with graphing, tables of values, statistics, programming, and a simple text editor to enhance mathematics instruction. (DDR)
Descriptors: Algebra, Calculators, Computer Software, Computer Uses in Education
Deek, Fadi P.; Friedman, Robert S. – JCSE Online, 2001
Considers how computing and composition combine for a new form of interdisciplinary learning and intramural cooperation. Offers a description of the analogous processes of problem solving and programming in an introductory computer science course and the writing process typically used in introductory English composition courses. (Author/LRW)
Descriptors: Computer Science Education, Higher Education, Interdisciplinary Approach, Introductory Courses
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Scheines, Richard; Sieg, Wilfried – Interactive Learning Environments, 1994
Using a computerized logic course employing the Carnegie Mellon Proof Tutor problem-solving environment, crucial features of computer environments were isolated and relative pedagogical effectiveness was assessed. Students used computerized environments to construct proofs and were presented with identical course materials on sentential logic. The…
Descriptors: Computer Interfaces, Computer Science Education, Heuristics, Higher Education
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Smith, Ruth Baynard – Gifted Child Today Magazine, 1994
Intermediate level academically talented students learn essential elements of computer programming by working with robots at enrichment workshops at Dwight-Englewood School in Englewood, New Jersey. The children combine creative thinking and problem-solving skills to program the robots' microcomputers to perform a variety of movements. (JDD)
Descriptors: Academically Gifted, Creative Thinking, Enrichment Activities, Intermediate Grades
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