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Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
Marion, Rodger; Niebuhr, Bruce R. – Collegiate Microcomputer, 1986
Discusses an algorithm for developing problem solving simulations using microcomputers, and describes both the components of the simulation algorithm and the user interface. Examples of simulation and programming methods are presented. (MBR)
Descriptors: Algorithms, Computer Simulation, Computer Software, Design
Peer reviewedBogniard, Jane N.; Dalrymple, Julia I. – Journal of Home Economics, 1970
The simulation technique for preparing prospective home economics teachers uses real-life teaching situations that students create, enact, and analyze. This report concludes that the technique can be used even at a small college with limited resources. (Editor)
Descriptors: Home Economics Education, Problem Solving, Simulation, Student Teachers
Moore, Denton R.; Tomlinson, Jerry – J Leg Educ, 1969
Descriptors: Educational Experiments, Interaction, Legal Education, Negotiation Impasses
Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education
Peer reviewedAntonietti, Alessandro – Educational Leadership, 1997
Debunks five misconceptions about improving creative thinking. To encourage students to think creatively, instructional techniques should reflect an integrated set of mental skills, use materials mimicking real-life situations, consider students' beliefs and tendencies toward creative thinking, show metacognitive sensibility, and foster a creative…
Descriptors: Active Learning, Creativity, Elementary Education, Learning Activities
Peer reviewedCotton, Samuel E. – Technology Teacher, 2002
Many problem-solving activities include mathematical principles but students do not use them during the design and experimentation phases before creating a prototype or product. Restricting the amount and/or type of materials available to students will require them to calculate and requisition the materials needed. (JOW)
Descriptors: Design, Mathematics, Prediction, Problem Solving
Peer reviewedMonaghan, James M.; Clement, John – Journal of Science Education and Technology, 2000
Hypothesizes that the construction of visual models, resolution of these visual models with numeric models and, in many cases, rejection of commitments such as the belief in one true velocity, are necessary for students to form integrated mental models of relative motion events. Studies high school students' relative motion problem solving.…
Descriptors: Algorithms, Computer Simulation, Cooperative Learning, High Schools
Reimann, Peter – 1994
Recent research has demonstrated that knowledge about specific instances may be of more relevance to reasoning than has previously been assumed. Students can rely on principles they have learned, or they can recall something similar previously experienced, and base the new prediction on it in an instance-based approach. Instance-based (or…
Descriptors: Case Method (Teaching Technique), Discovery Learning, Experiential Learning, Learning Strategies
Peer reviewedPenland, Patrick R. – Special Libraries, 1975
A simulation model for use in library professional continuing education is described. (PF)
Descriptors: Computer Oriented Programs, Librarians, Library Education, Models
Latuchni, Stephen B. – Simulation/Gaming/News, 1975
Descriptors: Educational Games, Game Theory, Military Science, Problem Solving
A Machine Learning Approach to Student Modeling. Technical Report No. 1. Annual Report, 11/82-11/83.
Langley, Pat; And Others – 1984
The notion of buggy procedures has played an important role in recent cognitive models of mathematical skills. Some earlier work on student modeling used artificial intelligence methods to automatically construct buggy models of student behavior. An alternate approach, proposed here, draws on insights from the rapidly developing field of machine…
Descriptors: Algorithms, Artificial Intelligence, Cognitive Processes, Computer Simulation
Peer reviewedAllen, Layman E. – Instructional Science, 1974
Queries 'n Theories provides a parallel to the strong inference approach to scientific method--designing experiments, observing data, and theorizing. (Author)
Descriptors: Educational Games, Problem Solving, Research Design, Research Methodology
Levine, Harold G. – Simulation/Gaming/News, 1974
Descriptors: Decision Making, Educational Games, Game Theory, Medical Education
Bell, John M.; Brenchley, David L. – 1971
Dawson, Fairfax County/U.S.A. is a hypothetical community developed by the authors as a teaching aid for undergraduate and graduate courses in environmental engineering, providing a context for problem solving and role playing. It was contrived to provide students opportunities to: (1) identify important community relationships, (2) appreciate the…
Descriptors: Community Study, Engineering, Environmental Influences, Instructional Materials


