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Watt, Daniel Lynn, Ed.; Watt, Molly Lynn, Ed. – 1993
The research reported in this monograph was conducted by university researchers and classroom teachers who investigated real teaching issues. Each study is a low-budget or no-budget collaborative research project that focuses on effective teaching and on learning and assessment of Logo in classrooms. The studies are concerned with small numbers of…
Descriptors: Classroom Environment, Classroom Research, Computer Assisted Instruction, Cooperation

Walsh, Thomas E., Jr. – Journal of Research on Computing in Education, 1994
This literature review examines the contribution of the LOGO programming language toward facilitating elementary school students' learning and in promoting problem-solving skills. Topics addressed include positive and negative effects of LOGO use; LOGO theory and development; transfer of LOGO skills; and support for structured, teacher-mediated…
Descriptors: Computer Assisted Instruction, Elementary Education, Elementary School Students, Geometry
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity

Kirkwood, Margaret – Journal of Curriculum and Supervision, 2001
Four-year curriculum-development project involving computing teachers from Scottish schools focused on methods of teaching and assessing computer-program skills at the secondary 3/4 level (14- to 16-year-olds) and the professional development of participants. Findings show that curriculum development can enhance teachers' professional development,…
Descriptors: Curriculum Development, Foreign Countries, Metacognition, Outcomes of Education
Defranco-Tommarello, Joanna; Deek, Fadi P. – Journal of Interactive Learning Research, 2005
The experimental results of a collaborative problem solving and program development model that takes into consideration the cognitive and social activities that occur during software development is presented in this paper. This collaborative model is based on the Dual Common Model that focuses on individual cognitive aspects of problem solving and…
Descriptors: Interpersonal Communication, Group Dynamics, Programming, Educational Technology
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis
Pulz, Michael; Lusti, Markus – 1994
PROJECTTUTOR is an intelligent tutoring system that enhances conventional classroom instruction by teaching problem solving in project planning. The domain knowledge covered by the expert module is divided into three functions. Structural analysis, identifies the activities that make up the project, time analysis, computes the earliest and latest…
Descriptors: Authoring Aids (Programming), Case Studies, Computer Assisted Instruction, Educational Technology
Merrill, Douglas C.; And Others – 1995
Individualized instruction significantly improves students' pedagogical and motivational outcomes. The study described here sought to characterize tutorial behaviors that could lead to these benefits and to consider why these behaviors should be pedagogically useful. The experiment studied 16 undergraduate and graduate university students learning…
Descriptors: College Students, Critical Thinking, Discourse Analysis, Feedback
Milbrandt, George – Learning & Leading with Technology, 1995
Computer studies courses should incorporate as many computer concepts and programming language experiences as possible. A gradual increase in problem difficulty will help the student to understand various computer concepts, and the programming language's syntax and structure. A sidebar provides two examples of how to establish a learning…
Descriptors: Computer Literacy, Computer Software Development, Concept Teaching, Courses

Yelland, Nicola – Early Child Development and Care, 1995
Explored the performance of primary school children in Logo programming tasks while they worked in one of three gender pairs (girl, boy, or boy-girl). Found no considerable differences in performance based on gender. Results suggest that what distinguished performance was the application of metastrategic processes--the most effective solutions…
Descriptors: Computer Software, Computer Uses in Education, Cooperative Learning, Discovery Learning
Kumar, Amruth N. – Journal on Educational Resources in Computing, 2005
Researchers and educators have been developing tutors to help students learn by solving problems. The tutors vary in their ability to generate problems, generate answers, grade student answers, and provide feedback. At one end of the spectrum are tutors that depend on hand-coded problems, answers, and feedback. These tutors can be expected to be…
Descriptors: Feedback (Response), Programming Languages, Case Studies, Educational Technology
Yoder, Sharon K. – 1992
This book discusses four kinds of graphs that are taught in mathematics at the middle school level: pictographs, bar graphs, line graphs, and circle graphs. The chapters on each of these types of graphs contain information such as starting, scaling, drawing, labeling, and finishing the graphs using "LogoWriter." The final chapter of the…
Descriptors: Computer Assisted Instruction, Computer Graphics, Graphs, Integrated Curriculum

Colley, Ann; And Others – Computers in Human Behavior, 1996
This study examined 117 undergraduates' perceptions of ability at computer programming and word processing. In particular, it rated the importance of prior experience factors, keyboarding skills, and personal attributes such as enjoyment of problem solving. Those were discovered, in general, to be more important than formal training or aptitude in…
Descriptors: Aptitude, Cognitive Style, Comparative Analysis, Computer Attitudes

Gray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning

Paas, Fred G. W. C.; Van Merrienboer, Jeroen J. G. – Journal of Educational Psychology, 1994
Four computer-based training strategies for geometrical problem solving in the domain of computer numerically controlled machinery programming were studied with 60 Dutch secondary technical school students for effects on training performance, transfer of performance, and cognitive load. Results support the utility of worked examples for transfer…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Foreign Countries, Geometry