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Wulfeck, Wallace H., II – 1977
This paper describes an investigation of problem sequencing as part of a symposium presenting theoretical concerns and research findings regarding several diverse types of strategies for designing and presenting instructional materials. The first step involved analyzing a set of problems, to determine the knowledge (rules) required for solving the…
Descriptors: Algorithms, Computer Science, Curriculum Design, Educational Research
Derell, Gene R. – Sch Counselor, 1969
Descriptors: Counselor Role, Decision Making Skills, Educational Games, Game Theory
Sher, Lawrence D. – 1981
This report describes SpaceGraph, a new computer-driven display technology capable of showing space-filling images, i.e., true three dimensional displays, and discusses the advantages of this technology over flat displays for use with the instructor/operator station (IOS) of a flight simulator. Ideas resulting from 17 brainstorming sessions with…
Descriptors: Computer Graphics, Computer Oriented Programs, Display Systems, Flight Training
ALEXANDER, LAWRENCE T.; AND OTHERS – 1967
IN THE SPRING OF 1967, THE NEW YORK CITY BOARD OF EDUCATION INITIATED AN INTERNSHIP TRAINING PROGRAM FOR PROSPECTIVE PRINCIPALS. A TEAM OF CONSULTANTS FROM THE CITY UNIVERSITY OF NEW YORK DEVELOPED A PLAN FOR USING MODERN SIMULATION TECHNIQUES TO PROVIDE PRACTICE IN ADMINISTRATIVE DECISIONMAKING AND PROBLEM-SOLVING AND FOR INCORPORATING THESE…
Descriptors: Decision Making, Educational Programs, Internship Programs, Principals
Nunamaker, J. F., Jr.; And Others – 1973
It is recognized that there is a major gap between the promises of large data bases and optimization and simulation models and their actual ability to solve real world problems. This document describes a Generalized Data Base Planning System (GPLAN), currently being developed at Purdue University, that is proposed as a system to bridge this gap. A…
Descriptors: Databases, Decision Making, Information Systems, Management Systems
Collet, LeVerne S.; And Others – 1971
This project represents the first year of a proposed two-year program to develop FEHR-PRACTICUM (Formative Evaluation and Heuristic Research), a computerized game which simulates experience in a research evaluation assistantship or practicum. In the game teams of from two to five players are given the task of finding the "best" among several…
Descriptors: Computer Assisted Instruction, Decision Making, Educational Development, Educational Research
Peer reviewed Peer reviewed
Holzman, Thomas G.; And Others – Memory and Cognition, 1976
Discusses a study which investigated whether a computer simulation model could suggest subroutines that were instructable and whether instruction on these subroutines could facilitate subjects' solutions to the problem task. (JM)
Descriptors: Computer Assisted Instruction, Computer Science, Computers, Information Processing
Peer reviewed Peer reviewed
Hunt, Earl; Lansman, Marcy – Psychological Review, 1986
A model of information processing has been developed that combines concepts from the study of attention and the study of problem solving. The model has been realized as a computer program and used to simulate a variety of phenomena from the attention and performance literature. (Author/LMO)
Descriptors: Attention, Cognitive Processes, Computer Simulation, Language Processing
Jones, Lesley – Simulation/Games for Learning, 1984
Describes the Food and Health Policy Game, an educational board game designed primarily for community health physicians and health education officers, to show how a food and health policy might be implemented to promote healthy diets and preventive medicine by the National Health Service. (MBR)
Descriptors: Decision Making, Dietetics, Educational Games, Health Needs
Peer reviewed Peer reviewed
Crookall, David – ELT Journal, 1984
Argues that using simulations designed for purposes other than teaching English as a foreign language offers a way to enlist full participation on a "language-generating" activity, thereby encouraging language acquisition as opposed to learning. Gives an example of one such simulation with a set of guidelines for running it. (SED)
Descriptors: English (Second Language), Problem Solving, Second Language Instruction, Second Language Learning
Gordon, Jack – Training, 1985
Describes "Looking Glass," the Financial Services Industry, and other simulations for management training seminars. The article examines how the games teach decision making and allow participants to become involved. It also discusses the future of computer-based training and the costs of such programs. (CT)
Descriptors: Computer Assisted Instruction, Decision Making, Management Development, Management Games
Crowley, Cheryl; And Others – Nursing and Health Care, 1986
Describes a program in which simulating and videotaping family interventions allows students to practice working with families in a protected environment, which helps them learn to do family assessment and intervention rather than applying individual intervention and assessment approaches to family systems. (CT)
Descriptors: Community Health Services, Family Problems, Intervention, Nurses
Chemarck, Thomas J.; Payne, Tiffani D. – Online Submission, 2005
This article builds on previous work that classified types of scenario planning as effective or relevant for particular situations, by adding consideration for levels within the organization. In addition, the argument is built for using a particular form of scenarios to anticipate or explore process level problems and outcomes. The problem of…
Descriptors: Organizational Development, Problem Solving, Simulation, Job Performance
Peer reviewed Peer reviewed
Schieffer, Joseph H. – Social Studies Review, 1974
Simulations for teaching environmental issues are described
Descriptors: Environmental Education, Games, Problem Solving, Secondary Education
Resnick, Harold S. – Amer Vocat J, 1970
Students in two teams compete to design a product and mass-produce it. (Editor)
Descriptors: Decision Making Skills, Educational Games, Industrial Arts, Problem Solving
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