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Lulli, Henry – School Science and Mathematics, 1989
Provided is a mathematical recreation to strengthen student mathematics skills. The object of the activity is to build up an expression using the four digits of the current year, without rearranging the digits and using combinations of operations, to equal a prescribed value. Descriptions and examples are included. (RT)
Descriptors: Educational Games, Experiential Learning, Game Theory, Games
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Cheek, Dennis W. – Science Teacher, 1988
Describes a module in which students seek to gain an understanding of factors that interact in the ecological system of their school. Presents sample questions for use in reinforcing concepts and evaluating student learning, directions for four task activities, and topics for some of the remaining task activities. (RT)
Descriptors: Ecology, Environment, Environmental Education, Experiential Learning
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Flick, Larry; Dejmal, Ked – Science and Children, 1989
An activity which combines problem solving with the history and science of hot air balloons is presented. Instructions for making and launching tissue-paper balloons are provided. The advantage of using manipulative materials with middle school students is discussed. (CW)
Descriptors: Elementary School Science, Elementary Secondary Education, Experiential Learning, Instructional Materials
Loges, Fran – Hands On, 1991
Describes classroom projects in a second-grade classroom based on the Foxfire approach to instruction. Projects planned and implemented in the classroom by students included: (1) sub shop; (2) recycling; (3) Black cemetery; and (4) garden. Students engaged in brainstorming, creating webs, weekly planning, and writing about their activities. (KS)
Descriptors: Brainstorming, Class Activities, Community Involvement, Decision Making
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Smith, J. Lea; Herring, J. Daniel – Middle School Journal, 1994
Drama is a way of learning through role playing and problem solving. The dramatic process calls for self-awareness, communication skills, concentration, and group cooperation. A linear drama approach enables teachers to provide drama activities in a comfortable step-by-step sequence. Incorporating drama into content instruction allows students to…
Descriptors: Communication Skills, Cooperation, Drama, Educational Benefits
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Slavin, Robert E.; And Others – Educational Leadership, 1994
Several Maryland schools are experimenting with Roots and Wings, a collaborative project of Saint Mary's County Schools, the state education department, and Johns Hopkins University. Funded by the New American Schools Development Corporation, the pilot project's goals are to guarantee every child's successful completion of elementary school and to…
Descriptors: Academic Achievement, Cooperative Programs, Disabilities, Elementary Education
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Prescott, Carolyn; And Others – Educational Leadership, 1996
The Applications in Biology/Chemistry (ABC) curriculum is a real-world approach designed for the middle 50% of secondary students who may not learn in a predominantly abstract way. Stressing contextual and cooperative learning, ABC features 10 laboratory exercises and other hands-on, problem-solving activities involving visits to job sites and…
Descriptors: Biology, Chemistry, Cognitive Style, Context Effect
Holt, Dan G.; Willard-Holt, Colleen – Phi Delta Kappan, 2000
Let's Get Real, a competitive program in its 5th year, challenges teams of secondary students (in public, private, and home schools) to solve actual problems posed by corporate co- sponsors. Proposed solutions are presented at corporate headquarters and judged by corporate executives, scientists, and engineers. (MLH)
Descriptors: Competition, Educational Benefits, Experiential Learning, Partnerships in Education
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Xinogalos, Stelios; Satratzemi, Maya; Dagdilelis, Vassilios – Computers and Education, 2006
The objects-first strategy to teaching programming has prevailed over the imperative-first and functional-first strategies during the last decade. However, the objects-first strategy has created added difficulties to both the teaching and learning of programming. In an attempt to confront these difficulties and support the objects-first strategy…
Descriptors: Programmed Instructional Materials, Computer Uses in Education, Courseware, Educational Strategies
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Mosca, Joseph B.; Paul, David P., III; Skiba, Michaeline – Journal of College Teaching & Learning, 2007
The use of service learning as a means of training future business leaders is advantageous when used as part of learning process and an introduction to problem solving. This study reviews how student knowledge can be enhanced when the learning process is linked with real world experiences such as internships, apprenticeships, cooperative education…
Descriptors: Problem Solving, Education Work Relationship, Experiential Learning, Case Method (Teaching Technique)
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Hillis, Peter – Learning, Media and Technology, 2008
The momentum gathering behind authentic learning/critical skills raises fundamental issues concerning teaching and learning. This article discusses some of the more general arguments surrounding authentic learning with particular reference to an in-depth evaluation of its impact on schools in one part of Great Britain. It then moves on to describe…
Descriptors: Foreign Countries, History Instruction, Multimedia Materials, Computer Peripherals
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Hopkins, Theresa M.; Cady, Jo Ann – Teaching Children Mathematics, 2007
This article reports on the use of a unique number system to facilitate teachers' understanding of the concepts of place value. Teachers' mastery of base-ten may hinder their recognition of the difficulties students have with place value, so the authors created a number system that used five symbols to represent values. Using this system, teachers…
Descriptors: Number Systems, Number Concepts, Experiential Learning, Faculty Development
Kaufman, Allan; Flowers, Jim – 1996
This book presents 20 projects for technology education students. The emphasis is on problem solving and hands-on learning through projects dealing with a wide variety of technologies/industries, including the following: robotics, information storage and retrieval, communications, transportation, electronics, manufacturing, construction, materials…
Descriptors: Classroom Techniques, Communications, Construction (Process), Design Crafts
Land, Susan M.; Hill, Janette R. – 1997
Open-ended learning environments (OELEs) provide contexts to support exploration, experimentation, and problem-solving. This paper creates a context for understanding the issues and challenges associated with the design and development of OELEs. Discussion first centers on characteristics of OELEs which differ from traditional learning…
Descriptors: Cognitive Processes, Concept Formation, Discovery Learning, Educational Environment
Haury, David L. – 1993
From a science perspective, inquiry-oriented instruction engages students in the investigative nature of science. Inquiry involves activity and skills, but the focus is on the active search for knowledge or understanding to satisfy a curiosity. This digest further describes the distinguishing features of inquiry-oriented science instruction and…
Descriptors: Discovery Learning, Elementary School Science, Elementary Secondary Education, Experiential Learning
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