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Kulasegaram, Kulamakan; Min, Cynthia; Ames, Kimberly; Howey, Elizabeth; Neville, Alan; Norman, Geoffrey – Advances in Health Sciences Education, 2012
Applying a previously learned concept to a novel problem is an important but difficult process called transfer. It is suggested that a commonsense analogy aids in transfer by linking novel concepts to familiar ones. How the context of practice affects transfer when learning using analogies is still unclear. This study investigated the effect of a…
Descriptors: Problem Solving, Learning Processes, Investigations, Psychology
Kollöffel, Bas; de Jong, Ton – Interactive Learning Environments, 2016
Feedback indicating how well students are performing during a learning task can be very stimulating. In this study with a pre- and post-test design, the effects of two types of performance feedback on learning results were compared: feedback during a learning task was either stated in terms of how well the students were performing relative to…
Descriptors: Foreign Countries, Secondary School Students, Vocational Education, Engineering Education
Thomas, Jonathan N.; Eisenhardt, Sara; Fisher, Molly H.; Schack, Edna O.; Tassell, Janet; Yoder, Margaret – Teaching Children Mathematics, 2014
Thoughtful implementation of the Common Core State Standards for Mathematics (CCSSM) (CCSSI 2010) presents an opportunity for increased emphasis on the development of mathematical understanding among students. Granted, ascertaining the mathematical understanding of an individual student is highly complex work and often exceedingly difficult.…
Descriptors: Academic Standards, Mathematics Education, Mathematical Concepts, Concept Formation
McBride, Holly – Social Studies, 2014
Students in this post-industrial technological age require opportunities for the acquisition of new skills, especially in the marketplace of innovation. A pedagogical strategy that is becoming more and more popular within social studies classrooms is the use of computer and video games as enhancements to everyday lesson plans. Computer/video games…
Descriptors: Social Studies, Computer Games, Video Games, Teaching Methods
Champagne, Zachary M.; Schoen, Robert; Riddell, Claire M. – Teaching Children Mathematics, 2014
Early elementary school students are expected to solve twelve distinct types of word problems. A math researcher and two teachers pose a structure for thinking about one problem type that has not been studied as closely as the other eleven. In this article, the authors share some of their discoveries with regard to the variety of…
Descriptors: Elementary School Students, Word Problems (Mathematics), Problem Solving, Teaching Methods
Veksler, Vladislav D.; Gray, Wayne D.; Schoelles, Michael J. – Cognitive Science, 2013
Reinforcement learning (RL) models of decision-making cannot account for human decisions in the absence of prior reward or punishment. We propose a mechanism for choosing among available options based on goal-option association strengths, where association strengths between objects represent previously experienced object proximity. The proposed…
Descriptors: Proximity, Decision Making, Goal Orientation, Cognitive Processes
How Learning and Cognitive Science Can Improve Student Outcomes. Middle School Matters Program No. 1
Graesser, Art; Rodriguez, Gina; Brasiel, Sarah J. – George W. Bush Institute, Education Reform Initiative, 2013
There are research-based principles and practices from the learning and cognitive sciences that can be applied to all content areas in middle grades education to improve student outcomes. Even teachers of courses like Physical Education can consider these strategies for assisting students in remembering rules of sports, different sports…
Descriptors: Middle School Students, Best Practices, Teaching Methods, Cognitive Science
Olsen, Jennifer K.; Aleven, Vincent; Rummel, Nikol – Grantee Submission, 2015
Student models for adaptive systems may not model collaborative learning optimally. Past research has either focused on modeling individual learning or for collaboration, has focused on group dynamics or group processes without predicting learning. In the current paper, we adjust the Additive Factors Model (AFM), a standard logistic regression…
Descriptors: Educational Environment, Predictive Measurement, Predictor Variables, Cooperative Learning
Olsen, Jennifer K.; Aleven, Vincent; Rummel, Nikol – International Educational Data Mining Society, 2015
Student models for adaptive systems may not model collaborative learning optimally. Past research has either focused on modeling individual learning or for collaboration, has focused on group dynamics or group processes without predicting learning. In the current paper, we adjust the Additive Factors Model (AFM), a standard logistic regression…
Descriptors: Educational Environment, Predictive Measurement, Predictor Variables, Cooperative Learning
Gardiner, Amy K.; Bjorklund, David F.; Greif, Marissa L.; Gray, Sarah K. – Cognitive Development, 2012
Children's acquisition of tool use abilities is an important part of development but is not yet well understood. This study compares two modes of tool-use learning, observation and individual haptic experience. Two- and 3-year-olds had haptic experience with tools, observed tool use by others, had both haptic and observational experience, or no…
Descriptors: Observation, Task Analysis, Difficulty Level, Cognitive Ability
Matthys, Walter; Vanderschuren, Louk J. M. J.; Schutter, Dennis J. L. G.; Lochman, John E. – Clinical Child and Family Psychology Review, 2012
In this review, a conceptualization of oppositional defiant (ODD) and conduct disorder (CD) is presented according to which social learning processes in these disorders are affected by neurocognitive dysfunctions. Neurobiological studies in ODD and CD suggest that the ability to make associations between behaviors and negative and positive…
Descriptors: Socialization, Learning Processes, Children, Adolescents
Horiguchi, Tomoya; Imai, Isao; Toumoto, Takahito; Hirashima, Tsukasa – Educational Technology & Society, 2014
Error-based simulation (EBS) has been developed to generate phenomena by using students' erroneous ideas and also offers promise for promoting students' awareness of errors. In this paper, we report the evaluation of EBS used in learning "normal reaction" in a junior high school. An EBS class, where students learned the concept…
Descriptors: Simulation, Error Correction, Learning Processes, Misconceptions
Marra, Rose M.; Jonassen, David H.; Palmer, Betsy; Luft, Steve – Journal on Excellence in College Teaching, 2014
Problem-based learning (PBL) is an instructional method where student learning occurs in the context of solving an authentic problem. PBL was initially developed out of an instructional need to help medical school students learn their basic sciences knowledge in a way that would be more lasting while helping to develop clinical skills…
Descriptors: Problem Based Learning, Teaching Methods, Problem Solving, Constructivism (Learning)
Christ, Tanya; Arya, Poonam; Chiu, Ming Ming – Teaching Education, 2014
Given international use of video-based reflective discussions in teacher education, and the limited knowledge about whether teachers apply learning from these discussions, we explored teachers' learning of new ideas about pedagogy and their self-reported application of this learning. Nine inservice and 48 preservice teachers participated in…
Descriptors: Teaching Methods, Video Technology, Reflection, Educational Practices
Foster, Colin; Wake, Geoffe; Swan, Malcolm – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
Although the importance of mathematical problem solving is now widely recognised, relatively little attention has been given to the conceptualisation of mathematical processes such as representing, analysing, interpreting and communicating. The construct of Mathematical Knowledge for Teaching (Hill, Ball & Schilling, 2008) is generally…
Descriptors: Mathematics Instruction, Problem Solving, Communities of Practice, Knowledge Base for Teaching

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