NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
First Amendment1
United States Constitution1
Showing 736 to 750 of 1,434 results Save | Export
McClain, Donald H.; And Others – 1975
A set of computer programs and data files have been designed to provide a simulated experience with patient-diagnosis problems for medical students. The programs, called CAPS (Computer Assisted Patient Simulation), aims to provide opportunities for making diagnoses and decisions; develop problem-solving skills; expand knowledge of specific disease…
Descriptors: Computer Programs, Decision Making, Higher Education, Information Processing
Egan, Dennis Edmund – 1973
In this study three issues related to "expert" problem solving were studied; the problems considered were based on Tower of Hanoi puzzles. A computer simulation was proposed and tested, effects of cues on subjects' performance were studied, and inter-problem transfer was analyzed. Four predictions were posed for the simulation study. Two of these…
Descriptors: Computers, Doctoral Dissertations, Experience, Learning
Kersch, Susan F. – 1970
This is one of a series which focuses on innovations in the training and supervision of counselors. It discusses simulation gaming by providing: (1) a definition of the procedure; (2) a description of models of practice; (3) a discussion of the effects of using simulation gaming; (4) suggestions for possible applications of the procedure; and (5)…
Descriptors: Counselor Training, Educational Games, Educational Planning, Innovation
Rogers, W. Todd – 1972
The jackknife is a general inferential technique intended to ameliorate the problems associated with inadequate sampling theory. The research reported herein is directed at investigating the utility of the jackknife for establishing confidence intervals on and testing hypotheses about the disattenuated correlation coefficient for small samples. A…
Descriptors: Computer Science, Correlation, Educational Programs, Hypothesis Testing
Peer reviewed Peer reviewed
Archer, J. Andrew – Mathematics Teacher, 1976
The game of roulette is analyzed. (SD)
Descriptors: Computers, Games, Instruction, Learning Activities
Peer reviewed Peer reviewed
McGuire, Christine – Journal of Research in Science Teaching, 1976
Discusses the use, types, and advantages of simulation activities in problem-solving instruction. Reviews a research study of simulation in medical education. (MLH)
Descriptors: Educational Research, Higher Education, Instruction, Learning Activities
Peer reviewed Peer reviewed
Jeffries, Robin; And Others – Cognitive Psychology, 1977
The water jug task model was extended to four variations of the Missionaries--Cannibals river-crossing problem. Different cover stories resulted in large differences in number of illegal moves, but no difference in number of legal moves to solution. The three-stage process model explains both legal and illegal moves. (Author/GDC)
Descriptors: Cognitive Processes, Decision Making, Games, Higher Education
Peer reviewed Peer reviewed
Woodbury, Patricia A. – Journal of Continuing Education in Nursing, 1984
The goal of this program was to evaluate health care students' skills in data collection, diagnosis, and management of illness through computerized patient management simulations. Methodology of case management simulations and a sample case are provided. (SK)
Descriptors: Computer Assisted Testing, Computer Simulation, Health Occupations, Postsecondary Education
Wehrenberg, Stephen B. – Personnel Journal, 1986
Explains why simulation is a particularly useful teaching device in areas in which it is important to tie together cognitive skills and motor skills into total performance. Discusses the many forms simulation can take in soft skills training and how simulations can shape perspectives. (CT)
Descriptors: Cognitive Development, Decision Making Skills, Motor Development, Problem Solving
Peer reviewed Peer reviewed
Baba, Norio; And Others – Simulation and Games, 1984
Describes an educational microcomputer gaming system for dealing with the acid rain problem in Western Europe and discusses its objectives, rules, problems, and future perspectives. Usefulness of gaming as an operational aid in formulating appropriate energy policies worldwide is emphasized. (MBR)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Higher Education
Cain, Edward J., Jr. – Pointer, 1984
The author emphasizes the importance of understanding the value of computer technology in special education, specifically in developing expressive and receptive language, in providing opportunities for real-life problem-solving experiences through simulations, in facilitating basic functioning, and in providing recreational alternatives.…
Descriptors: Computer Literacy, Computer Simulation, Computers, Disabilities
Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1973
The meanings and interrelationships of simulation, gaming, programed learning and educational technology are considered. Three criteria are put forward for ascribing meanings to such terms. Gaming and simulation are found to have distinct but compatible properties. Program learning and educational technology are viewed as a process, not a product.…
Descriptors: Educational Media, Educational Objectives, Educational Technology, Game Theory
Peer reviewed Peer reviewed
Gross, Leon J. – Journal of Optometric Education, 1981
Advances have been made in testing optometrists' clinical skills, particularly with the use of simulation techniques. Further research into these techniques will probably receive the most attention, although a shift in research emphasis from correlational studies of test validity and reliability to test development studies is needed. (MSE)
Descriptors: Clinical Diagnosis, Cognitive Measurement, Competence, Higher Education
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
Roberts, Nancy – Classroom Computer News, 1983
Explains the three main concepts of the system dynamics approach to model building (dynamics, feedback, and systems) and the basic steps to problem solving by simulation applicable to all educational levels. Some DYNAMO commands are briefly described. (EAO)
Descriptors: Computer Assisted Instruction, Education, Feedback, Instructional Materials
Pages: 1  |  ...  |  46  |  47  |  48  |  49  |  50  |  51  |  52  |  53  |  54  |  ...  |  96