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Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests
Duffy, Thomas; And Others – 1996
A 1-year study determined what students were doing as they engaged in the Chelsea Bank computer software simulation activities. The major goal of the analysis was to build a knowledge base for the development of assessments that would guide instruction and focus teachers and students (in middle-level and high school classrooms) as they used the…
Descriptors: Basic Skills, Classroom Research, Computer Assisted Instruction, Computer Simulation
Blinick, Michael – Law in American Society, 1975
This article describes an innovative method of conflict resolution both within the community and as a classroom simulation exercise. For journal availability see SO 504 278. (DE)
Descriptors: Class Activities, Conflict Resolution, Justice, Legal Problems
Peer reviewedVan Horn, Mike – American Behavioral Scientist, 1974
The simulation scenario for a two-day problem-solving workshop proposes: "You have just been appointed to the Instructional Resources Laboratory Planning Committee Plan, organize, and operate the laboratory for two years." The purpose of this workshop was to bring fresh ideas to the problem of assisting faculty members to become better teachers.…
Descriptors: Group Experience, Higher Education, Problem Solving, Program Development
Hunt, Earl; Lansman, Marcy – 1984
This project was designed to construct a single theoretical framework for the analysis of problem solving and real time "attention and performance" behavior. The model was developed as a computer program. It was designed in a similar manner to that of various problem solving simulations that use the "production system"…
Descriptors: Attention, Cognitive Processes, Cognitive Style, Computer Simulation
Scatena, Paul – 1987
The computational problem-solving mode of thought that has become widespread since the computer revolution has two aspects. The first aspect is the organization of one's view of the world into "context-free" terms and uniform relations between these terms. The relations that are to hold among these terms are taken to be standardized, and…
Descriptors: Appropriate Technology, Computer Simulation, Computers, Cultural Context
Mihali, Raul; Sobh, Tarek – Journal of STEM Education: Innovations and Research, 2005
A problem that becomes increasingly obvious over time derives from purchasing and working with large scale, industrial type of manipulators. Primarily affected are higher level educational institutions, where manipulators are likely to be exposed to student projects that demand diversity in control strategies and various controlling software and…
Descriptors: Robotics, Simulation, Engineering, Engineering Education
Peer reviewedPiper, Donald L. – Educational Administration Quarterly, 1974
The subjects using either the consensus model or the participative decisionmaking model had more correct decisions on the assigned task than did the same individuals deciding alone. (Author)
Descriptors: Decision Making, Decision Making Skills, Educational Administration, Educational Research
Peer reviewedBryson, W. H. – Journal of Legal Education, 1974
Describes, giving examples, the use of a Socratic game in which a law class is assigned a case to read and in class one student is asked to make argument for the plaintiff, a second to explain the defendent's position, a third to give a judicial ruling with reasons. (JT)
Descriptors: Court Litigation, Educational Games, Higher Education, Legal Education
Peer reviewedReed, R. – Mathematics in School, 1974
An activity sequence is described. Several aspects of a population problem are developed using isoperimetric graph paper and symmetry principles to derive general rules. (SD)
Descriptors: Graphs, Induction, Learning Activities, Mathematical Models
Canadian Teachers' Federation, Ottawa (Ontario). – 1969
This bibliography, compiled from American and Canadian periodical and book indexes, covers a period of approximately five years. Entries deal with the variety of computer applications in instruction; administrative uses and library automation are not included. The 204 entries are separated into six categories: (1) Bibliography--8 entries; (2)…
Descriptors: Bibliographies, Classroom Techniques, Computer Assisted Instruction, Counseling
McGuire, Christine – 1973
This presentation, by an invited speaker at the 46th annual meeting of the National Association for Research in Science Teaching, describes simulation techniques used in the medical education program at the University of Illinois. Medical students interact with simulated patients and acquire problem-solving competencies for use in working with…
Descriptors: College Instruction, Educational Media, Educational Technology, Instruction
Scandura, Joseph M. – 1973
Most current information processing theories of cognition and memory share one common feature: the structure (state-space) of memory is fixed and retrieval from memory involves searching through that structure. Learning, where it is treated at all, involves transforming one such structure into another. This form of representation is questioned and…
Descriptors: Artificial Intelligence, Computer Programs, Individual Differences, Information Processing

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