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Stokes, Patricia D. – Journal of Mathematics Education at Teachers College, 2013
The dictionary definition of constraint is one-sided, solely restrictive. The problem-solving definition is two-sided. Constraints come in pairs. One retains its restrictive function, precluding something specific; the other directs search for its substitute. The paired constraint model is applied to both domain and classroom. I discuss the…
Descriptors: Mathematics Instruction, Classroom Techniques, Creativity, Problem Solving
Albert, Lillie R.; Kim, Rina – Journal of Mathematics Education at Teachers College, 2013
This paper discusses an alternative approach for developing problem solving experiences for students. The major argument is that students can develop their creativity by engaging in collaborative problem solving activities in which they apply a variety of mathematical methods creatively to solve problems. The argument is supported by: considering…
Descriptors: Creativity, Creative Development, Problem Solving, Cooperative Learning
Booth, Eric – Harvard Educational Review, 2013
In this reflective essay, Eric Booth utilizes his Habits of Mind for Creative Engagement to offer two suggestions for intensifying the impact of arts learning in schools. Booth's first suggestion redefines what artistic engagement really means and where it can contribute to creative learning. His second suggestion advocates for the use of…
Descriptors: Art Education, Creativity, Learner Engagement, Cognitive Processes
Dare, Emily A.; Childs, Gregory T.; Cannaday, E. Ashley; Roehrig, Gillian H – Science and Children, 2014
What better way to engage young students in physical science concepts than to have them engineer flying toy rockets? The integration of engineering into science classrooms is advocated by the "Next Generation Science Standards" (NGSS) and researchers alike (Brophy et al. 2008), as engineering provides: (1) A "real-world…
Descriptors: Elementary School Students, Engineering, Toys, Science Education
Fard, Adnan Eshrati; Bahador, Ali; Moghadam, Mahsa Nazemi; Rajabi, Hooman; Moradi, Alinoor Noor – Journal of Education and Training Studies, 2014
The current study aimed at investigating the possible impact of the problem-solving method of instruction on the exceptional students' creativity. A sample of 50 male exceptional (Mild intellectual disability) students studying in the third grade of junior high school was chosen and divided into two equal groups. Both groups filled out the…
Descriptors: Foreign Countries, Mild Mental Retardation, Creativity, Teaching Methods
Gilat, Talya; Amit, Miriam – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
The study described herein is part of a larger, inclusive research study exploring the effects of model-eliciting activities (MEAs) of "real-life" situations on the development of students' mathematical creativity. This part aim at revealing students' cognitive abilities that are involved in the creative modeling processes using a…
Descriptors: Mathematics Skills, Mathematics Activities, Mathematical Models, Problem Solving
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
Kivunja, Charles – International Journal of Higher Education, 2015
In "Do You Want Your Students to Be Job-Ready With 21st Century Skills?" Kivunja (2014a) draws on the work by the Partnership For Teaching 21st Century Skills (P21) reported by Trilling and Fadel (2009), to articulate that the skills that young people need to succeed as individuals, citizens and workers in the 21st century fall into four…
Descriptors: Critical Thinking, Thinking Skills, Problem Solving, Technological Literacy
Sherman, Jacob D. B.; Burns, Heather L. – Teaching in Higher Education, 2015
Sustainability education is a growing field within higher education that fosters personal and intellectual engagement with the interconnected tensions of pressing social, ecological, economic, and political issues. Sustainability education aims to prepare learners to become creative problem solvers and active citizens who understand the…
Descriptors: Sustainable Development, Environmental Education, Mentors, Peer Relationship
Hwang, Gwo-Jen; Hung, Chun-Ming; Chen, Nian-Shing – Educational Technology Research and Development, 2014
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in…
Descriptors: Student Motivation, Problem Solving, Academic Achievement, Peer Evaluation
O'Connor, Alexander J.; Nemeth, Charlan J.; Akutsu, Satoshi – Creativity Research Journal, 2013
Attempts to maximize creativity pervade corporate, artistic, and scientific domains. This research investigated how individual's lay beliefs about the malleability of creativity affect several measures of creative potential. Two correlational and 1 experimental study examined the relationship between malleability beliefs about creativity and…
Descriptors: Beliefs, Creativity, Correlation, Foreign Countries
Van Harpen, Xianwei Y.; Presmeg, Norma C. – Educational Studies in Mathematics, 2013
The importance of students' problem-posing abilities in mathematics has been emphasized in the K-12 curricula in the USA and China. There are claims that problem-posing activities are helpful in developing creative approaches to mathematics. At the same time, there are also claims that students' mathematical content knowledge could be highly…
Descriptors: Foreign Countries, Creativity, Mathematics Instruction, Investigations
King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Shu-Hsuan Chang; Li-Chih Yu; Yen-Kuang Kuo; Yi-Ting Mai; Jen-De Chen – Journal of Baltic Science Education, 2015
Undergraduate science, technology, engineering, and mathematics (STEM) curriculum emphasize project-based learning (PBL) with peer assessment/on-line peer assessment (PA/OPA). Many studies have stressed that students did not improve over two rounds in PBL with OPA studies and PBL with PA have to adopt team mutual cooperation to reap effective…
Descriptors: Total Quality Management, Active Learning, Student Projects, Design
Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials

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