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Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
Jenifer Vanek – American Institutes for Research, 2020
This brief explains what digital literacy skills are and why they are important. It describes what skills students need for digital literacy and provides tips for integrating digital literacy in the adult education classroom.
Descriptors: Adult Education, Technological Literacy, Computer Networks, Problem Solving
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Nordin, Norazlilah Md.; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
Inculcating collaborative problem solving (hereinafter CPS) skills to help develop students' knowledge, especially for problem solving (PS) involved in the subject of physics is of utmost importance in the 21st century. It was on such grounds that in the present study, physics PS learning was innovated by engaging students' generated animation…
Descriptors: Cooperative Learning, Problem Solving, Physics, Science Instruction
Crane, Alison – ProQuest LLC, 2018
Before the mobile revolution, the father of educational technology Seymour Papert declared, "[T]he computer's true power as an educational medium lies...in the ability to facilitate and extend children's awesome natural ability and drive to construct, hypothesize, explore, experiment, evaluate, draw conclusions--in short to learn--all by…
Descriptors: Kindergarten, Elementary Secondary Education, Best Practices, Design
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Ling, Henry Wai-Hang; Tsang, Kenneth Ho-Him; Yu, Kenneth Sau-Yin; Lee, Vincent Wan-Ping; Wong, Johnny Chung-Yee; Ng, Ka-Ying; Sun, Icy; Ngan, Avis – International Journal of Game-Based Learning, 2021
This research explores the possibility of providing a general guideline for the use of LEGO® SERIOUS PLAY® (LSP) in youth work and examining the experiences of the frontline youth workers in Hong Kong who have adopted LSP to engage youngsters, who have been experiencing enormous socioeconomic challenges in different aspects. A 12-session workshop…
Descriptors: Foreign Countries, Educational Games, Toys, Play
Ferrara, Ashley – Aurora Institute, 2021
This case study highlights a high school math teacher's successful journey of taking the steps needed to move away from traditional teaching methods to innovative pedagogies supporting mastery-based teaching and learning. Mastery-based learning (also called competency-based learning) is a shift away from traditional, one-size-fits-all teaching.…
Descriptors: Case Studies, Mastery Learning, High School Teachers, Mathematics Teachers
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Torres, Francisco; Neira Tovar, Leticia A.; del Rio, Marta Sylvia – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aims to explore the results of welding virtual training performance, designed using a learning model based on cognitive and usability techniques, applying an immersive concept focused on person attention. Moreover, it also intended to demonstrate that exits a moderating effect of performance improvement when the user experience is taken…
Descriptors: Welding, Workshops, Computer Simulation, Performance
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Hawi, Rami – Journal of Comparative and International Higher Education, 2017
Medical education approaches in the United States (US) are being taken to new levels that add a minor change on the traditional lectures, by incorporating not only knowledge in a student but also compassion and teamwork skills. Some of the implemented approaches in the US that are recently being used are Active Learning Groups, Interprofessional…
Descriptors: Teamwork, Medical Schools, Teaching Methods, Skill Development
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Kyttälä, Minna; Kanerva, Kaisa; Munter, Irene; Björn, Piia M. – Educational Psychology, 2019
This study aimed to investigate the extent to which WM measured in kindergarten predicts WM measured in second grade (stability of individual WM progress) and the extent to which WM measured at kindergarten predicts academic performance at second grade (N = 94). The results showed that WM skills significantly increase during the time span from…
Descriptors: Short Term Memory, Kindergarten, Grade 2, Predictor Variables
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Hanus, Martin; Havelková, Lenka – Journal of Geography, 2019
Maps are an increasingly used source of information and it is therefore essential to develop map skills in students. A fundamental factor affecting the choice of map skills and the way they are developed is the teacher and his/her concept of map work. Based on the results of a survey and semi-structured interviews among Czech teachers, this study…
Descriptors: Map Skills, Skill Development, Teacher Attitudes, Foreign Countries
Goodwin, Bryan; Hall, Pete; Simeral, Alisa – McREL International, 2019
Too often, professional development (PD) sessions consist of little more than delivering lists of things teachers should know and should be doing. There is little to no follow up. There are few opportunities to think about how to adapt and apply the learning to fit your own classroom context, or to try it out and compare outcomes with fellow…
Descriptors: Individualized Instruction, Faculty Development, Teacher Empowerment, Educational Practices
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Sundqvist, Pernilla; Nilsson, Tor – International Journal of Technology and Design Education, 2018
In recent years, technology has been emphasized as an important area in early childhood curricula; however, in many countries preschool does not have the tradition of teaching specific subjects, and research shows that many preschool staff members are unsure about what teaching technology should include and how it should be taught. Therefore, with…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Preschool Education
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Russo, James; Russo, Toby; Bragg, Leicha A. – Australian Primary Mathematics Classroom, 2018
Mathematical games are widely used in the primary classroom; however, not all games are equally valuable. How might teachers decide which specific games to introduce? The authors present five principles of educationally-rich games to help teachers address this issue. In so doing, they provide teachers with a usable framework to stimulate…
Descriptors: Mathematics Education, Educational Games, Mathematics Activities, Educational Quality
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Sakibayev, Razakh; Sakibayev, Spartak; Sakibayeva, Bela – Australian Educational Computing, 2018
The article contains the results of the study conducted in order to discover the most effective ways of developing students' programming abilities with the means of non-programming disciplines and activities. The authors observe the learning practices and habits employed by students with highly developed programming abilities and compare these…
Descriptors: Programming, Mathematics Skills, Interdisciplinary Approach, Games
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Haddad, Becky; Marx, Adam A. – Journal of Agricultural Education, 2018
This study sought to assess student perceptions of soft skills and career decision self-efficacy attained through participation in different types of Supervised Agriculture Experience programs within School Based Agricultural Education. There was no significant difference found in career decision self-efficacy or perceived soft skill attainment…
Descriptors: Student Attitudes, Career Choice, Decision Making, Problem Solving
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