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Crippen, Kent J.; Brooks, David W. – Chemistry Education Research and Practice, 2009
The case for chemistry instruction based on worked examples is presented, using a contemporary model of human learning. We begin by detailing human cognitive architecture and outlining the Interactive Compensatory Model of Learning (ICML). Through the ICML, the role of motivation, deliberate practice and feedback are detailed as key variables in…
Descriptors: Chemistry, Science Instruction, Epistemology, Learning Activities
Chang, Chew-Hung; Hedberg, John G. – International Research in Geographical and Environmental Education, 2007
Environmental identity, or how we orient ourselves to the natural world, leads us to personalise abstract global issues and take action (or not) according to our sense of who we are. For example, are we willing to give up our luxurious cars for more fuel-efficient models even though we know that the earth is warming? In an era where web-based…
Descriptors: Electronic Libraries, Environmental Education, Inquiry, Active Learning
Scofield, Barbara W.; Dye, Wilma – American Journal of Business Education, 2009
On the first day of Principles of Accounting classes, students learn the fundamental accounting equation from which all financial accounting practice emerge. The accounting equation is the criterion by which companies are valued and by which company performance is measured. This activity simplifies assets, liabilities, and owners' equity to the…
Descriptors: Accounting, Educational Principles, Fundamental Concepts, Equations (Mathematics)
Osman, Magda – Cognitive Science, 2008
This study discusses findings that replicate and extend the original work of Burns and Vollmeyer (2002), which showed that performance in problem-solving tasks was more accurate when people were engaged in a non-specific goal than in a specific goal. The main innovation here was to examine the goal specificity effect under both observation-based…
Descriptors: Observation, Problem Solving, Goal Orientation, Learning Processes
Beale, Andrew V.; Hall, Kimberly R. – Perspectives in Peer Programs, 2005
Solutions-focused role play provides students with structured opportunities to transfer what they have learned to authentic situations they are likely to encounter as peer helpers. Rather than coming up with a single way to solve a problem, students are encouraged to explore multiple possible solutions. Peer training programs have traditionally…
Descriptors: Peer Relationship, Active Learning, Guidelines, Role Playing
Clarke, Suzanne – Educational Research Service, 2009
Project-Based Learning (PBL) connects standards-based content to real-world scenarios through the use of projects to improve student achievement. By engaging students in authentic problems that do not have a predetermined solution, students learn both subject matter and critical 21st-century skills. This "Focus On" addresses what…
Descriptors: Student Projects, Problem Based Learning, Active Learning, Student Motivation
Barak, Miri; Harward, Judson; Kocur, George; Lerman, Steven – Journal of Science Education and Technology, 2007
Within the framework of MIT's course 1.00: Introduction to Computers and Engineering Problem Solving, this paper describes an innovative project entitled: "Studio 1.00" that integrates lectures with in-class demonstrations, active learning sessions, and on-task feedback, through the use of wireless laptop computers. This paper also describes a…
Descriptors: Educational Strategies, Active Learning, Programming, Teaching Methods
Peer reviewedJohnson, Craig – Journal of Workplace Learning: Employee Counselling Today, 1998
Defines action learning (AL), the AL problem, the AL set, the set as a learning lab, and the drawbacks of AL. (SK)
Descriptors: Active Learning, Corporate Education, Organizational Change, Problem Solving
Annetta, Leonard A. – Theory Into Practice, 2008
Today's K-20 students have been called, among other names, the net generation. As they matriculate through the education system, they are often exposed to materials and manipulatives used for the past 40 years, and not to the digital media to which they are accustomed. As student scores continue to regress from Grade 3 to Grade 12 and technical…
Descriptors: Video Games, Elementary Secondary Education, Grade 3, Grade 12
Knypstra, Sytse – Journal of Statistics Education, 2009
In a statistics course for bachelor students in econometrics a new format was adopted in which students were encouraged to study more actively and in which cooperative learning and peer teaching was implemented. Students had to work in groups of two or three students where each group had to perform certain tasks. One of these tasks was: explaining…
Descriptors: Cooperative Learning, Peer Teaching, Economics, Active Learning
Osman, Magda – Journal of Problem Solving, 2008
Given the privileged status claimed for active learning in a variety of domains (visuomotor learning, causal induction, problem solving, education, skill learning), the present study examines whether action-based learning is a necessary, or a sufficient, means of acquiring the relevant skills needed to perform a task typically described as…
Descriptors: Problem Solving, Active Learning, Skill Development, Observational Learning
Hussin, Supyan – College Teaching Methods & Styles Journal, 2008
Formal learning usually takes place in a physical classroom. An extension of learning process may continue to occur in a conventional setting where learners get together physically after class hours. In other words, learning may take place within particular zones. Vygotsky's idea of zone of proximal development (ZPD) suggests that learning may not…
Descriptors: Foreign Countries, Higher Education, Internet, English (Second Language)
Sobey, Ed – Journal on School Educational Technology, 2006
A method of instruction is presented in which learners construct their own understanding by engaging in experiments directed to solving specified problems. The method is based on how successful inventors learn and create new inventions.
Descriptors: Experiments, Intellectual Property, Active Learning, Problem Solving
Peer reviewedAntonietti, Alessandro – Educational Leadership, 1997
Debunks five misconceptions about improving creative thinking. To encourage students to think creatively, instructional techniques should reflect an integrated set of mental skills, use materials mimicking real-life situations, consider students' beliefs and tendencies toward creative thinking, show metacognitive sensibility, and foster a creative…
Descriptors: Active Learning, Creativity, Elementary Education, Learning Activities
Peer reviewedCracolice, Mark S.; Deming, John C. – Science Teacher, 2001
Introduces the Peer-Led Team Learning (PLTL) model as an alternative to traditional cooperative learning. Discusses the difficulties of PLTL based curriculum which include finding the peer leaders, selecting the right materials for implementation, and training techniques for peer leaders. (YDS)
Descriptors: Active Learning, Cooperative Learning, High Schools, Problem Solving

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