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Intercom, 1985
In this simulation, secondary students explore the potentials for cooperation and conflict that have existed in relation to control of the seas. Through playing roles of decision makers of various nations, students learn about issues and positions involved in exploiting the wealth of th sea, including minerals, oil, and fish. (RM)
Descriptors: Conflict Resolution, Decision Making, International Cooperation, Minerals
Peer reviewedKuipers, Benjamin; Kassirer, Jerome P. – Cognitive Science: A Multidisciplinary Journal of Artificial Intelligence, Psychology and Language, 1984
Describes the construction of a knowledge representation from the identification of the problem (nephrotic syndrome) to a running computer simulation of causal reasoning to provide a vertical slice of the construction of a cognitive model. Interactions between textbook knowledge, observations of human experts, and computational requirements are…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Simulation, Interviews
Peer reviewedHaines-Young, Roy H. – Journal of Geography in Higher Education, 1983
A computer model which simulates nutrient cycling helps students understand the pathways which elements follow. Examples of exercises which are designed to develop a more critical awareness of the literature dealing with nutrient cycling in ecosystems and a deeper understanding of the scientific method are discussed. (Author/IS)
Descriptors: Comparative Education, Computer Assisted Instruction, Course Content, Ecology
Wagner, G. R.; McCants, M. M. – Journal of Engineering Education, 1972
Describes a highly user-oriented conversational linear programing package for simulated laboratory experiences. The system allows easy problem entry, solution and changes, accepting free form statements of the problem and a few key words to describe each kind of input. (Author/TS)
Descriptors: Computer Assisted Instruction, Computer Programs, Engineering Education, Instruction
Johnson, Richard H. – Canadian Counsellor, 1971
It was concluded that the Game may be a useful technique. If used, it would be good to expand the profiles in a effort to make the hypothetical person more real. The use of local educational and occupational information with the Game would provide more choices of a realistic nature. (Author)
Descriptors: Career Choice, Decision Making, Educational Games, Games
Peer reviewedSelkirk, Keith – Mathematics in School, 1983
Deciding, with outline maps, what highway exits to use to reach various towns most speedily is the problem presented. The simulation is geometric, focusing on loci. (MNS)
Descriptors: Geography, Geometric Concepts, Map Skills, Mathematical Models
Peer reviewedGlenn, Allen D.; And Others – Simulation and Games, 1982
Presents the results of a study which sought to determine if prior learning of basic problem-solving steps, the practicing of problem-solving skills, and the receiving of feedback during play were important variables in the use of role-playing activities to teach high school students a specific problem-solving model. (Author/JL)
Descriptors: Comparative Analysis, Decision Making, Educational Strategies, Feedback
Peer reviewedRodrigues, Raymond J. – English Education, 1981
Offers a series of questions related to language usage, writing, spelling and punctuation, grammar, and language variety that provide a structure for introducing problem solving into the English teacher education curriculum. Considers problem solving as a means of giving students a sense of potential conflicts they might have to resolve. (RL)
Descriptors: Classroom Techniques, English Teacher Education, Higher Education, Preservice Teacher Education
Martin, Thomas B. – Journal of Business Education, 1976
An illustrative case problem and questions for discussion are presented to provide a classroom situation which provides students with an opportunity to gain experience typical of that which characterizes employment in business organizations. Focus is on use of the technique in graduate and undergraduate programs designed to train teachers of…
Descriptors: Business Education, Business Education Teachers, Case Studies, Higher Education
Hamill-Keays, W. J. P. – Aspects of Educational and Training Technology Series, 1992
In engineering companies administered by standard procedures, role playing can develop and measure competences in junior managers. Describes a role-playing exercise that develops and assesses competence in communication skills used in problem solving. Outlines the simulation's aims, resources, scenario, exercise inputs and outputs, operation,…
Descriptors: Communication Skills, Competence, Educational Methods, Engineering Education
Peer reviewedFoshay, Rob – Performance Improvement, 1997
Discusses current views on problem solving in the workplace, and identifies five areas for consideration: (1) knowledge representation; (2) verbally teaching strategy components of the skill--versus the learner acquiring it inductively through practice; (3) the principles of teaching procedures; (4) how to construct simulations; and (5) weighing…
Descriptors: Achievement, Cost Effectiveness, Knowledge Representation, Performance Technology
Peer reviewedRamnarayan, S.; And Others – Simulation & Gaming, 1997
Analyzes how 20 groups of management specialists in charge of a computer-simulated company behaved when confronted with complex problems that arose. Difficulties stemmed from an incorrect use of available knowledge, a tendency to avoid risks and reduce uncertainty, and a motivational process which sheltered the subjective sense of competence. (AEF)
Descriptors: Administrator Behavior, Administrator Effectiveness, Computer Simulation, Decision Making
Peer reviewedBeard, John D. – Bulletin of the Association for Business Communication, 1990
Describes the "Numbers Game"--a collaborative simulation to prepare students for participation in a full collaborative writing project. (RS)
Descriptors: Business Communication, Collaborative Writing, Educational Games, Higher Education
Peer reviewedGuastello, Stephen J. – Journal of Creative Behavior, 1995
University security officers (n=34) played a simulation game designed to evaluate emergent leadership in a problem-solving situation. Both facilitative leadership style and individual creative contribution were found to make significant contributions to group members' perceptions of leadership. Implications are drawn for personnel selection,…
Descriptors: Adults, Creativity, Evaluation Methods, Leadership Qualities
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media


