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Bergland, Bruce – 1970
This paper deals with a study designed to pursue the question; "What treatment by whom is most effective for this individual with that specific problem under which set of circumstances?" One of the objectives of the study was to determine if there was any relationship between two predictor variables, personality type (extraversion-introversion)…
Descriptors: Behavior, Career Planning, Group Counseling, Individual Development
Giammatteo, Michael C. – 1969
In 1967, the Northwest Regional Educational Laboratory sponsored a one-week workshop for 32 teachers from a semi-rural county, and a one-day workshop for 500 teachers from the same county, for the purpose of instructing the teachers in the use of simulation techniques for more effective classroom teaching. Several of those in attendance went on to…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Learning Laboratories
McGivney, Joseph H.; Nelson, William C. – 1969
This case problem is designed for use by planning, budgeting, or administrative personnel in state or regional vocational educational organizations. The problem involves planning, programming, and budgeting which is best accomplished in small group settings. Each small group should ideally consist of persons with a variety of duties and…
Descriptors: Case Studies, Cost Effectiveness, Educational Economics, Problem Solving
1973
This presentation discusses the use of simulation games in the training of resident assistants, and discusses such items as student response to this type of training device, rate of success in promoting discussion, stimulating thinking, and developing skills, and the use of this device as a vehicle for peer feedback. Three specific games are…
Descriptors: College Students, Decision Making Skills, Emergency Programs, Feminism
Derr, C. Brooklyn – 1972
The Institute was set up to introduce an alternative to current methods of staff supervision. To implement this alternative, members of the Boston Department of Staff Development were trained in effective interpersonal communication, a goal-setting technology to enhance teacher motivation, procedures for setting meaningful and measurable…
Descriptors: Communication Skills, Group Dynamics, Interpersonal Competence, Organizational Development
Chapman, S. C.; And Others – 1973
A computer-Based management game was designed as both an orientation and a training device for new department heads and others who might profit from a better understanding of some of the significant decision elements in the administration of an academic department. Each game participant serves in the same capacity and is required to make two…
Descriptors: Administrators, Decision Making, Decision Making Skills, Department Heads
Peer reviewedBrewer, Garry D. – Simulation and Games, 1978
Discusses basic weaknesses and limitations of models, simulations, gaming, and other analytical and behavioral approaches to simplifying reality for understanding. The development and use of scenarios and the model builder's basic conceptions of the aspects of reality being analyzed are described for a one-person, computer-interactive, quasi-rigid…
Descriptors: Concept Formation, Game Theory, Group Behavior, Models
Warren, Ann – Balance Sheet, 1978
Incorporating student-inspired incidences with typical office simulation activities can result in increased student involvement and enthusiasm. (BM)
Descriptors: Creativity, Office Occupations Education, Office Practice, Problem Solving
Stillman, Peter R.; Long, Cathryn J. – Intercom, 1976
Considers some environmental changes that would occur from one person living on a virgin piece of land and calls attention to information needed by students from grades 7 through 12 to become involved in a wilderness simulation activity. Homework assignments, discussion questions, follow-up activities and folk art projects are described.…
Descriptors: Activity Units, Class Activities, Environmental Education, Folk Culture
Peer reviewedGreenfield, Lois Broder – New Directions for Teaching and Learning, 1987
Attempts to determine the skills that make people good problem solvers and some of the methods that have been developed to teach these skills are reviewed. Methods used by educators and psychologists to define, describe, or analyze problems and problem solving determine the method used to teach problem-solving skills. (Author/MLW)
Descriptors: Cognitive Processes, College Instruction, Computers, Critical Thinking
Peer reviewedReese, L. Grant; And Others – CALICO Journal, 1988
Utah State University's intensive Spanish program uses video simulations of real-life experiences as the basis for classroom instruction in lieu of following a textbook, allowing the class to become student-centered, rather than instructor-centered, through a problem-solving group endeavor. (Author/CB)
Descriptors: Classroom Communication, Computer Assisted Instruction, Computer Simulation, Higher Education
Peer reviewedGoodman, Terry – Mathematics Teacher, 1986
How the microcomputer can be used to reinforce basic statistical concepts and techniques is presented. The methods for achieving this include specific statistical problems, projects, games, and simulations for use with microcomputers. (MNS)
Descriptors: Computer Simulation, Computer Software, Educational Games, Mathematics Instruction
Peer reviewedLaughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement
Borad, Bruce; Fagerstrom, Richard – Intercom, 1985
This simulation is intended to help secondary students better understand the workings of administrative agencies. The setting is an environmental controversy (preservation of a valley as a wilderness area or converting it to a recreation area); however, the general idea can be easily adapted to almost any functioning administrative agency. (RM)
Descriptors: Bureaucracy, Conflict Resolution, Conservation (Environment), Decision Making
Peer reviewedKarmos, Ann H.; And Others – Journal of Education for Business, 1986
This article presents a model of a pretechnical curriculum, which has as its focus the self-empowerment of the individual, and describes how this curriculum could be implemented in the schools. Discusses the three curriculum categories: generalizable skills, transition skills, and problem-solving skills. (CT)
Descriptors: Curriculum Development, Individual Development, Job Skills, Pretechnology Programs


