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Haigh, William – School Science and Mathematics, 1993
Describes the guess-and-check method and discusses the advantages of using computers to apply the methods to solve mathematics problems. Provides two examples that use BASIC programs to illustrate the method. (MDH)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Learning Strategies, Mathematics Education
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Lambrecht, Judith J. – Journal of Research on Computing in Education, 1993
Discusses the use of microcomputer applications software in education, reviews the literature involving studies on the development of problem-solving skills and on the instructional use of spreadsheets, and describes a project for secondary school students using spreadsheets that provides cognitive support. (Contains 35 references.) (LRW)
Descriptors: Analysis of Covariance, Cognitive Processes, Computer Assisted Instruction, Courseware
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Mathews, John H. – PRIMUS, 1991
Described is a programing application of the software, Mathematica, which allows students to explore the various cases involved in minimizing the sum of squares for the best fit of a regression line. Several examples are included with appropriate software commands. (JJK)
Descriptors: College Mathematics, Computer Assisted Instruction, Educational Technology, Higher Education
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van Merrienboer, Jeroen J. G. – Computers in Human Behavior, 1994
Provides an overview of this issue that reviews Dutch research concerning knowledge-based instructional systems. Topics discussed include experimental research, conceptual models, design considerations, and guidelines; the design of student diagnostic modules, instructional modules, and interface modules; second-language teaching; intelligent…
Descriptors: Computer Assisted Instruction, Design Requirements, Educational Research, Expert Systems
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Yang, Shu Ching – Journal of Interactive Learning Research, 1999
Investigates the patterns of intertextual linking as learners engaged in problem solving when using hypermedia. Learners were observed in their synthesized discourse in six cases using Perseus, a Greek culture database. Discusses themes that emerged from learners' on-line protocols and interactions and implications for instructional designers.…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Databases, Discourse Analysis
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Gibbons, Andrew S.; Bhardwaj, Krishna Kumar; Richards, Robert – Educational Technology Research and Development, 1998
Describes how a practical design question led to a reconsideration of the design process for problem-based instruction. Argues that this restructured process, called the "single-parse" design method, is of general value to designers. Discusses the product that emerged and application to the World Wide Web. (AEF)
Descriptors: Computer Assisted Instruction, Design Preferences, Designers, Instructional Design
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Shyu, Hsin-Yih Cindy – British Journal of Educational Technology, 2000
Describes a study that investigated the effects of computer-assisted videodisc-based anchored instruction on attitudes toward mathematics and instruction as well as problem-solving skills among Taiwanese elementary students. Findings suggest that video-based anchored instruction provided a more motivating environment that enhanced students'…
Descriptors: Computer Assisted Instruction, Elementary Education, Elementary School Mathematics, Foreign Countries
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Ainsworth, Shaaron; O'Malley, Claire; Wood, David – Learning and Instruction, 1998
Two experiments involving 90 primary and intermediate-grade students studied how the COPPERS computer-based mathematical learning environment advances children's understanding that multiplication problems have many different correct solutions. Factors affecting learning and theoretical implications are discussed in terms of scaffolding learning.…
Descriptors: Computer Assisted Instruction, Elementary School Students, Instructional Effectiveness, Intermediate Grades
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Betz, Joseph A. – Journal of Educational Technology Systems, 1996
Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Simulation
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Howard, Bruce C.; McGee, Steven; Shin, Namsoo; Shia, Regina – Educational Technology Research and Development, 2001
Discussion of the triarchic theory of intelligence focuses on a study of ninth graders that explored the relationships between student abilities and the cognitive and attitudinal outcomes that resulted from student immersion in a computer-based inquiry environment. Examines outcome variables related to content understanding, problem solving, and…
Descriptors: Academic Ability, Cognitive Processes, Computer Assisted Instruction, Grade 9
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Rittle-Johnson, Bethany; Koedinger, Kenneth R. – Cognition and Instruction, 2005
We present a methodology for designing better learning environments. In Phase 1, 6th-grade students' (n = 223) prior knowledge was assessed using a difficulty factors assessment (DFA). The assessment revealed that scaffolds designed to elicit contextual, conceptual, or procedural knowledge each improved students' ability to add and subtract…
Descriptors: Prior Learning, Intervention, Mathematics Instruction, Problem Solving
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Shei, Chi-Chiang – Computer Assisted Language Learning, 2005
This article addresses the issue of second language writing, with English as a second language, for advanced learners in a UK university. Confirming research findings about the limitations of second language writing, we examine the translation commentaries written by 14 Chinese students on a MA translation programme and find learner problems in…
Descriptors: Translation, English (Second Language), Writing (Composition), Second Language Learning
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Schworm, Silke; Renkl, Alexander – Computers and Education, 2006
We investigated whether the findings from worked-out example research on the effects of self-explanation prompts and on instructional explanations can be generalized to other example types--in this case: solved example problems. Whereas worked-out examples consist of a problem formulation, solution steps, and the final solution, solved example…
Descriptors: Teaching Methods, Student Teachers, Computer Assisted Instruction, Problem Solving
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Collis, Betty; Margaryan, Anoush – Educational Technology Research and Development, 2004
Business needs in many corporations call for learning outcomes that involve problem solutions, and creating and sharing new knowledge within workplace situations that may involve collaboration among members of a team. We argue that work-based activities (WBA) and computer-supported collaborative learning (CSCL) are appropriate components for…
Descriptors: Leadership, Corporations, Computer Assisted Instruction, Cooperation
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Kaplan, Danielle E.; Wu, Erin Chia-ling – Journal of Computing in Higher Education, 2006
Our research suggests static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five…
Descriptors: Animation, Graduate Students, Cues, Computer Assisted Instruction
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