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Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
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Sancho, Pilar; Moreno-Ger, Pablo; Fuentes-Fernandez, Ruben; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key features in the success of collaborative learning…
Descriptors: Educational Games, Role Playing, Learning Strategies, Problem Based Learning
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Scheiter, Katharina; Gerjets, Peter; Schuh, Julia – Instructional Science: An International Journal of the Learning Sciences, 2010
In this paper the augmentation of worked examples with animations for teaching problem-solving skills in mathematics is advocated as an effective instructional method. First, in a cognitive task analysis different knowledge prerequisites are identified for solving mathematical word problems. Second, it is argued that so called hybrid animations…
Descriptors: Foreign Countries, Prerequisites, Task Analysis, Problem Solving
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Hausmann, Robert G. M.; VanLehn, Kurt – International Journal of Artificial Intelligence in Education, 2010
Self-explaining is a domain-independent learning strategy that generally leads to a robust understanding of the domain material. However, there are two potential explanations for its effectiveness. First, self-explanation generates additional "content" that does not exist in the instructional materials. Second, when compared to…
Descriptors: Instructional Design, Intelligent Tutoring Systems, College Students, Predictor Variables
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Grobe, Cornelia S.; Renkl, Alexander – Learning and Instruction, 2007
Learning from worked examples is an effective learning method in well-structured domains. Can its effectiveness be further enhanced when errors are included? This was tested by determining whether a combination of correct and incorrect solutions in worked examples enhances learning outcomes in comparison to correct solutions only, and whether a…
Descriptors: Prior Learning, Problem Solving, Interaction, Probability
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Scheiter, Katharina; Gerjets, Peter; Vollmann, Brigitte; Catrambone, Richard – Learning and Instruction, 2009
Against the background of an adaptation of Cognitive Load Theory to learner-controlled settings we investigated the impact of learner characteristics on information utilization strategies, cognitive load, and learning outcomes in a hypermedia environment. Based on the data of 79 students, five clusters of students were identified according to…
Descriptors: Student Attitudes, Information Utilization, Hypermedia, Multivariate Analysis
Schuyler, Stanley TenEyck – ProQuest LLC, 2008
Problem solving can be thought of in two phases: the first phase is problem formulation and the second solution development. Problem formulation is the process of identifying a problem or opportunity in a situation. Problem Formulation Ability, or PFA, is the ability to perform this process. This research investigated a method to assess PFA and…
Descriptors: Problem Solving, Predictor Variables, Academic Achievement, Introductory Courses
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Ocak, Mehmet Akif – EURASIA Journal of Mathematics, Science & Technology Education, 2008
This study investigates the role of graphing calculators in multiple representations for knowledge transfer and the omission of oversimplification in complex function graphs. The main aim is to examine whether graphing calculators were used efficiently to see different cases and multiple perspectives among complex function graphs, or whether…
Descriptors: Learning Strategies, Graphing Calculators, Calculus, Mathematics Instruction
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Vazquez, Lorna Thomas – Mathematics Teacher, 2008
This article describes the A, E, I, O, U technique, designed to help teachers ensure that teaching and learning are not mutually exclusive in the classroom. Most teachers would agree that motivating average teenagers to communicate how they got an answer or justify their problem-solving strategies can be as difficult as teaching a dog to whistle.…
Descriptors: Mathematics Instruction, Mathematics Teachers, Teaching Methods, Student Motivation
Lansiquot, Reneta D. – IGI Global, 2013
Involving two or more academic subjects, interdisciplinary studies aim to blend together broad perspectives, knowledge, skills, and epistemology in an educational setting. By focusing on topics or questions too broad for a single discipline to cover, these studies strive to draw connections between seemingly different fields. Cases on…
Descriptors: Enrichment, Organizational Change, Teaching Methods, Interdisciplinary Approach
McLeay, Heather – Mathematics Teaching Incorporating Micromath, 2007
In this article, the author reflects on her session at the 2006 conference, including the learning styles and strategies she observed. In her session, they explored some of the more unusual aspects of convex polyhedra (with regular faces), including the notions of "valence" and "species". Although the session was about shape and space, there was…
Descriptors: Algebra, Cognitive Style, Learning Strategies, Mathematics Education
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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
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Barak, Moshe; Shachar, Ahron – Journal of Science Education and Technology, 2008
The current study aimed at examining the efficacy of technological projects as learning tools by exploring the following questions: the extent to which projects in technology develop students as independent learners; the types of knowledge the students deal with in working on their projects; the role of problem-solving in technological projects;…
Descriptors: Grade 12, Pedagogical Content Knowledge, Technology Education, Teaching Methods
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Farrington-Flint, Lee; Stash, Amanda; Stiller, James – Educational Psychology, 2008
This study examined the role of variability and change in children's strategy performance within the context of spelling. The spelling ability of 34 eight- to nine-year-olds was examined using an experimental spelling task comprising 45 items, which varied with regard to rime unit frequency. The spelling task incorporated a series of consistent,…
Descriptors: Spelling, Intervals, Learning Strategies, Cognitive Style
Cummings, Alysa – 1989
The manual on problem solving was culled from a set of newspaper articles in the Philadelphia Inquirer. Each brief article typically suggests problem solving strategies and offers sample problems on which to test one's skill. Articles are organized into the categories of input, process, and output. The input section offers ideas about analysis,…
Descriptors: Abstract Reasoning, Learning Strategies, Newspapers, Problem Solving
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